All 223 game scenes (cubes 0-222), with location names from
LBALab/metadata (SCENE.HQR.json).
149 interior scenes (isometric grid collision), 74 exterior scenes (3D heightmap).
Object and zone counts can be observed in-game via the debug console
(status); use the cube command to jump to any scene. See CONSOLE.md.
For engine terms, see GLOSSARY.md.
Scenes connect via type-0 zones (cube-change triggers). The full game has
612 such directed edges.
| Cube | Location | Mode | Obj | Zones |
|---|
| 0 | Twinsen's house | interior | 6 | 16 |
| 1 | Twinsen's house, secret scene | interior | 9 | 10 |
| 2 | Tralu, 1st scene | interior | 20 | 38 |
| 3 | Tavern | interior | 22 | 13 |
| 4 | Cellar of the Tavern | interior | 7 | 12 |
| 5 | Baggage claim building, 1st scene | interior | 11 | 15 |
| 6 | Baggage claim building, 2nd scene | interior | 29 | 70 |
| 7 | Mr. Paul House | interior | 3 | 6 |
| 8 | Ticket office | interior | 4 | 6 |
| 9 | Neighbor's house | interior | 5 | 5 |
| 14 | Shop | interior | 9 | 12 |
| 15 | Miss Bloop's Private Museum | interior | 19 | 35 |
| 16 | Baggage claim building, secret scene | interior | 11 | 18 |
| 17 | Sewer (below Downtown) | interior | 29 | 25 |
| 18 | Sewer, secret scene | interior | 3 | 4 |
| 19 | Tralu, 2nd scene | interior | 7 | 27 |
| 20 | Tralu, 3rd scene | interior | 15 | 32 |
| 21 | Tent of the Weather Wizard | interior | 12 | 12 |
| 22 | Downtown Pharmacy | interior | 8 | 5 |
| 26 | Dome of the Slate | interior | 6 | 2 |
| 34 | Sendell's ball room | interior | 14 | 2 |
| 37 | School | interior | 8 | 5 |
| 42 | Near Tavern | exterior | 26 | 40 |
| 43 | Near the Harbor | exterior | 20 | 22 |
| 44 | Outside the Dome of the Slate | exterior | 5 | 12 |
| 45 | Near the tent of the Weather Wizard | exterior | 8 | 10 |
| 46 | Near Lighthouse | exterior | 18 | 16 |
| 47 | At the Sendell's sign | exterior | 18 | 41 |
| 48 | Downstairs the sewer grid | exterior | 64 | 64 |
| 49 | Near Dino-Fly | exterior | 15 | 37 |
| 50 | At the Cliffs of the Woodbridge | exterior | 8 | 20 |
| 51 | Spider Cave | interior | 10 | 5 |
| Cube | Location | Mode | Obj | Zones |
|---|
| 10 | Temple of Bu, 1st scene | interior | 48 | 47 |
| 11 | Temple of Bu, 2nd scene | interior | 27 | 16 |
| 12 | Esmer Base | interior | 33 | 39 |
| 24 | Hacienda, 1st scene | interior | 7 | 8 |
| 25 | Turkish bath (women) | interior | 11 | 2 |
| 27 | School of Magic, 2nd scene | interior | 27 | 29 |
| 28 | School of Magic, 1st scene | interior | 8 | 8 |
| 29 | Hacienda, 2nd scene | interior | 8 | 9 |
| 30 | Turkish bath (men) | interior | 6 | 5 |
| 32 | Secret passage in Turkish bath (men) | interior | 6 | 8 |
| 33 | School of Magic training room | interior | 22 | 5 |
| 35 | House of Ker'aooc the Healer | interior | 6 | 6 |
| 36 | Bazaar | interior | 9 | 3 |
| 38 | J. Baldino's House | interior | 6 | 11 |
| 39 | Bar | interior | 5 | 6 |
| 40 | Ticket office | interior | 3 | 6 |
| 41 | Esmer Shuttle | interior | 14 | 12 |
| 55 | Near Dino-Fly | exterior | 15 | 20 |
| 56 | Near the Camel | exterior | 20 | 13 |
| 57 | At the Von Kournil tour | exterior | 6 | 9 |
| 58 | Near Von Kournil tour | exterior | 5 | 4 |
| 59 | Near Lighthouse | exterior | 6 | 6 |
| 60 | Near J. Baldino's House | exterior | 35 | 36 |
| 61 | At the School of Magic | exterior | 25 | 26 |
| 62 | Near car jump | exterior | 9 | 29 |
| 63 | Near Temple of Bu | exterior | 8 | 10 |
| 64 | At the Bell | exterior | 8 | 10 |
| 65 | Near Esmer Shuttle | exterior | 16 | 22 |
| 66 | Near Bald Mountain | exterior | 17 | 15 |
| 67 | At the Temple of Bu | exterior | 16 | 47 |
| 68 | Near Temple of Bu | exterior | 4 | 6 |
| 69 | Near Pearl of Incandescence entrance | exterior | 6 | 3 |
| 70 | Near Esmer Shuttle | exterior | 6 | 4 |
| 71 | Near Bald Mountain | exterior | 7 | 8 |
| 72 | Near Bald Mountain | exterior | 12 | 24 |
| 73 | Island across from the Hacienda | exterior | 8 | 6 |
| 113 | Pearl of Incandescence room | interior | 9 | 12 |
| 114 | Esmer shuttle | interior | 11 | 8 |
| 127 | Temple of Bu, secret passage | interior | 10 | 6 |
| 191 | Esmer shuttle | interior | 9 | 2 |
| Cube | Location | Mode | Obj | Zones |
|---|
| 13 | Outside Baldino's cell | interior | 17 | 55 |
| 23 | Next to outside Baldino's cell | interior | 22 | 21 |
| 31 | Entrance, diamond shape building | interior | 17 | 17 |
| 52 | Entrance, circle symbol building | interior | 13 | 8 |
| 53 | Entrance, X symbol building | interior | 11 | 8 |
| 54 | Baldino's cell | interior | 13 | 7 |
| 74 | Somewhere in Emerald Moon | exterior | 2 | 0 |
| 75 | Near circle entrance | exterior | 5 | 15 |
| 76 | Somewhere in Emerald Moon | exterior | 2 | 2 |
| 77 | Near square entrance | exterior | 3 | 10 |
| 115 | Esmer shuttle | interior | 8 | 10 |
| 167 | Entrance, triangle symbol room | interior | 13 | 8 |
| 168 | Entrance, square symbol room | interior | 13 | 8 |
| Cube | Location | Mode | Obj | Zones |
|---|
| 78 | Emperor's palace, departure room | interior | 15 | 17 |
| 79 | Emperor's palace, 1st room | interior | 3 | 2 |
| 80 | Emperor's palace, last room | interior | 19 | 44 |
| 81 | The Imperial Hotel | interior | 16 | 11 |
| 82 | Elevators to the Lower City | interior | 21 | 26 |
| 83 | Prison entrance | interior | 11 | 9 |
| 84 | Prison | interior | 30 | 21 |
| 85 | Control tower entrance | interior | 15 | 16 |
| 86 | The space port | interior | 11 | 7 |
| 87 | Near Harbor | exterior | 13 | 30 |
| 88 | The Upper City | exterior | 14 | 29 |
| 89 | The Lower City | exterior | 18 | 39 |
| 90 | The Prison Exit | exterior | 26 | 54 |
| 91 | Outside the Emperor's palace | exterior | 2 | 7 |
| 92 | The space port | exterior | 11 | 15 |
| 133 | Casino jackpot room | interior | 12 | 9 |
| 134 | Bar backstage | interior | 13 | 12 |
| 135 | Casino entrance | interior | 57 | 23 |
| 136 | Bar entrance | interior | 30 | 14 |
| 137 | Bar, Rick's room | interior | 12 | 15 |
| 138 | Twinsen and Baldino crash site | exterior | 6 | 6 |
| 139 | The lowest elevators | interior | 14 | 14 |
| 147 | Twinsunian souvenir shop | interior | 14 | 4 |
| 148 | Dissidents' hide out | interior | 7 | 12 |
| 150 | Elevator to the Upper City | interior | 11 | 18 |
| 151-166 | Emperor's palace rooms (16 rooms) | interior | 7-13 | 4-19 |
| 169 | Bathroom in the Imperial Hotel | interior | 3 | 5 |
| 170 | Imperial Hotel, 2nd room | interior | 6 | 3 |
| 189 | Esmer shuttle | interior | 6 | 10 |
| Cube | Location | Mode | Obj | Zones |
|---|
| 93 | Inside the temple | interior | 5 | 8 |
| 95 | The only outside scene | exterior | 31 | 26 |
| Cube | Location | Mode | Obj | Zones |
|---|
| 96 | City outside scene | exterior | 11 | 14 |
| 97 | Ferryman landing place | exterior | 6 | 9 |
| 98 | Near the Elevator | exterior | 9 | 9 |
| 99 | Near the entrance of the mine | exterior | 10 | 17 |
| 100 | The mine, 2nd room | interior | 45 | 23 |
| 101 | House of the firefly tart-giving family | interior | 12 | 9 |
| 111 | The mine, 3rd room | interior | 5 | 4 |
| 112 | Near the temple on the main | interior | 22 | 13 |
| 116 | The monk house | interior | 7 | 7 |
| 117 | Mine temple | interior | 13 | 5 |
| 118 | The city | interior | 6 | 15 |
| 119 | The way to the city temple | interior | 8 | 6 |
| 121 | The city temple | interior | 6 | 3 |
| 122 | The mine, 1st room | interior | 15 | 12 |
| 123 | Inside the elevator | interior | 16 | 10 |
| 124 | The box transport building | interior | 17 | 6 |
| 125 | Building Company | interior | 26 | 26 |
| 126 | Warehouse | interior | 7 | 6 |
| Cube | Location | Mode | Obj | Zones |
|---|
| 102 | The bridge | exterior | 2 | 1 |
| 103 | Top of the mountain | exterior | 7 | 12 |
| 104 | The Mosquibee Queen's throne | interior | 24 | 21 |
| 105 | Arrival scene | exterior | 19 | 29 |
| 106 | The maze | interior | 17 | 23 |
| 128 | Bee test room | interior | 66 | 11 |
| 149 | Passage to the fragment | interior | 8 | 8 |
| 176 | Passage to Island CX | interior | 5 | 4 |
| Cube | Location | Mode | Obj | Zones |
|---|
| 107 | The platform scene | exterior | 5 | 18 |
| 108 | Outside the factory | exterior | 7 | 13 |
| 109 | The village | exterior | 13 | 23 |
| 110 | Arrival scene | exterior | 15 | 20 |
| 140 | Gazogem factory, 1st room | interior | 19 | 17 |
| 141 | Gazogem factory, 2nd room | interior | 16 | 20 |
| 142 | Gazogem factory, 3rd room | interior | 14 | 22 |
| 143 | Gazogem factory, 4th room | interior | 27 | 14 |
| 144 | Guard post near the platform entrance | interior | 14 | 7 |
| 145 | Gazogem factory, 1st secret room | interior | 5 | 1 |
| 146 | Gazogem factory, 2nd secret room | interior | 3 | 1 |
| 171 | Shop | interior | 7 | 3 |
| 172 | Tavern | interior | 4 | 8 |
| 173 | Scientist's house | interior | 4 | 3 |
| 174 | Nursery | interior | 8 | 3 |
| 175 | Burgermaster's house | interior | 4 | 8 |
| Cube | Location | Mode | Obj | Zones |
|---|
| 177 | Stairs in the control tower | interior | 5 | 9 |
| 178 | Control tower | interior | 9 | 9 |
| 179 | Outside scene | interior | 16 | 7 |
| 180 | Secret passage | interior | 27 | 4 |
| 181 | Room in the emperor | interior | 24 | 14 |
| 182 | Esmer Shuttle | interior | 6 | 7 |
| Cube | Location | Mode | Obj | Zones |
|---|
| 120 | The only scene | exterior | 6 | 13 |
| Cube | Location | Mode | Obj | Zones |
|---|
| 129 | The hide out | interior | 8 | 3 |
| 130 | The hide out scene | exterior | 2 | 1 |
| 131 | The upper scene | exterior | 17 | 7 |
| 132 | Arrival scene | exterior | 14 | 11 |
| Cube | Location | Mode | Obj | Zones |
|---|
| 183 | 1st scene | interior | 31 | 29 |
| 184 | 2nd scene | interior | 21 | 8 |
| Cube | Location | Mode | Obj | Zones |
|---|
| 185 | The wizards, 1st scene | interior | 47 | 18 |
| 186 | The top, 2nd scene | interior | 18 | 8 |
| 187 | 3rd scene | interior | 34 | 16 |
| 188 | 4th scene (last) | interior | 32 | 14 |
| 192 | Secret scene | interior | 9 | 1 |
| Cube | Location | Mode | Obj | Zones |
|---|
| 94 | Empty water outside scene | exterior | 2 | 0 |
| 190 | Empty lava outside scene | interior | 2 | 1 |
| 222 | (empty) | interior | 0 | 0 |
Copies of game scenes used for the non-interactive demo/attract mode. They are not 29
isolated vignettes — most are entry points into a single scripted attract reel that tours
the game's locations and ends with LM_THE_END (the opcode whose own inline comment is
// credits) at cube 218 ("The Dark Monk statue (last)").
Rooted at cube 193 (Twinsen's House) — the retail menu's attract entry, hard-coded at
GAMEMENU.CPP:2435. The chain visits 30 scenes in this order before exiting:
193 → 194 → 193 → 195 → 196 → 197 → 198 → 199 → 200 → 201 → 202 → 203 → 204 →
205 → 206 → 207 → 220 → 208 → 209 → 210 → 211 → 212 → 213 → 214 → 215 → 216 →
221 → 217 → 219 → 218 (LM_THE_END)
Total ≈ 42 600 ticks at fixed-dt 16 ms ≈ 11 m 22 s of in-game time. The 193 → 194 → 193
prefix at the top is an attract-menu-style self-revisit before the reel proper begins.
The hero is driven along authored tracks (DemoSlide makes dialogues auto-advance); the
final tick depends on entry depth.
Each of the 29 demo cubes is one of:
Reel position (25 cubes) — enters the canonical reel at its position and plays
through to LM_THE_END. Entry-depth → end-cube ticks (fixed-dt 16):
| Entry | Scenes to end | Ticks to LM_THE_END |
|---|
| 218 | 1 | 1 137 |
| 219 | 2 | 2 383 |
| 217 | 3 | 2 910 |
| 221 | 4 | 4 446 |
| 216 | 5 | 5 765 |
| 215 | 6 | 6 415 |
| 214 | 7 | 8 500 |
| 213 | 8 | 10 429 |
| 212 | 9 | 11 678 |
| 211 | 10 | 14 836 |
| 210 | 11 | 18 536 |
| 209 | 12 | 18 903 |
| 208 | 13 | 20 697 |
| 220 | 14 | 21 801 |
| 207 | 15 | 24 320 |
| 206 | 16 | 24 677 |
| 205 | 17 | 26 428 |
| 204 | 18 | 26 616 |
| 203 | 19 | 27 356 |
| 202 | 20 | (not measured in the survey) |
| 201 | 21 | (not measured in the survey) |
| 200 | 22 | 31 908 |
| 196 | 26 | 38 056 |
| 194 | 29 | 40 250 |
| 193 | 30 | 42 635 |
Standalone vignettes (4 cubes: 195, 197, 198, 199) — stay in their own cube
indefinitely. They are stations the reel passes through (cubes 193, 194, and 196 do
visit them as part of their chain), but each transition requires state set up by the
preceding scene; entered cold (no preceding scene), no transition fires.
Survey data + methodology: see docs/CONTROL.md and docs/FIXED_DT_RESEARCH.md.
| Cube | Scene | Mode | Obj | Zones |
|---|
| 193 | Citadel Island, Twinsen's House | interior | 5 | 16 |
| 194 | Citadel Island, Twinsen's house, secret room | interior | 9 | 9 |
| 195 | Citadel Island, near Dino-Fly | exterior | 15 | 34 |
| 196 | Citadel Island, Twinsen & Zoe walking to Lighthouse | exterior | 11 | 15 |
| 197 | Citadel Island, Harbor | exterior | 20 | 22 |
| 198 | White Leaf Desert, near Lighthouse | exterior | 5 | 6 |
| 199 | White Leaf Desert, Harbor | exterior | 14 | 22 |
| 200 | White Leaf Desert, city center 1 | exterior | 34 | 37 |
| 201 | White Leaf Desert, city center 2 | exterior | 25 | 27 |
| 202 | White Leaf Desert, School of Magic | interior | 6 | 3 |
| 203 | Citadel Island, Dome of the Slate | exterior | 15 | 21 |
| 204 | White Leaf Desert, arrived with Dino-Fly | exterior | 12 | 26 |
| 205 | Francos Island, harbor | exterior | 11 | 15 |
| 206 | Desert Island, near temple park | exterior | 16 | 48 |
| 207 | Emerald Moon | interior | 48 | 47 |
| 208 | White Leaf Desert, Temple of Bu | exterior | 5 | 13 |
| 209 | Otringal, harbor | exterior | 12 | 30 |
| 210 | Otringal, Casino | interior | 30 | 14 |
| 211 | Otringal, religion preaching | exterior | 18 | 41 |
| 212 | Francos Island, arrival | exterior | 12 | 23 |
| 213 | Wannies Island, elevators | exterior | 9 | 12 |
| 214 | Wannies Island, the mine | interior | 42 | 24 |
| 215 | Mosquibees Island, the Mosquibee Queen's throne | interior | 24 | 21 |
| 216 | Mosquibees Island, the bridge | exterior | 18 | 27 |
| 217 | Otringal, Emperor's palace room | interior | 13 | 4 |
| 218 | The Dark Monk statue (last) | interior | 34 | 16 |
| 219 | Island Under Celebration | exterior | 15 | 7 |
| 220 | White Leaf Desert, Esmer Base | interior | 33 | 39 |
| 221 | Otringal | interior | 9 | 10 |