404—GEN Blender Add-on

May 22, 2026 · View on GitHub

Version: v0.14.2 (Released May 2026)

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Overview

The 404—GEN Blender Add-on is a decentralized, AI-powered toolset designed to generate production-ready 3D Meshes and 3D Gaussian Splats (3DGS) natively in Blender.

Project Repo | Website | X

Core Components

  • 3D Generation: A text or 2D-to-3D asset generation engine.
  • Splat Editing: Geometry and Shader Node trees that allow users to view and edit Gaussian Splats natively in Blender.
  • Mesh Conversion for 3DGS: A specialized texture baking and mesh generation pipeline optimized for 3D Gaussian Splats.

🔑 API & Access: Features personal API key integration for uninterrupted service, with credit top-ups managed directly via gen.404.xyz.

Software Requirements


Installation

Step 1: Download the Add-on

Download the latest release ZIP file from Gumroad. Do not unzip the file.

Step 2: Install via Blender Preferences

  1. Open Blender and navigate to Edit ➡️ Preferences ➡️ Add-ons.
  2. Click Install from Disk... in the top right corner.
  3. Select the downloaded addon ZIP file and click Install Add-on.
Blender Preferences Window

Important

Note for Upgrading Users: If you have a previous version enabled, you must uninstall it and restart Blender before installing the new version.

Step 3: Enable and Install Dependencies

  1. Check the box next to 404—GEN to enable it.
  2. Expand the add-on dropdown menu.
  3. Click [Install Dependencies].
  4. Review the Privacy Notice and click [Accept].

Tip

Windows Users: If the dependency installation fails, close Blender, right-click the Blender icon, select Run as Administrator, and then retry this step.

Warning

Do not change the default URL.


Usage Guide

Step 1: Access the Interface

Press N on your keyboard (or click the small arrow in the viewport) to expand the sidebar panel and select the 404 Tab.

Text Prompt

1. Generating from a Text Prompt

  1. Type your description into the Text Prompt Field.
  2. Click [Generate].

💡 Best Practices: Describe a single object or character. Avoid generating complex multi-object scenes or entire rooms at once. Read more in the Prompts Guide.

2. Generating from a 2D Image Prompt

  1. Click the Open Image folder icon.

  2. Select your 2D source image and click [Generate].

    Image Prompt

💡 Best Practices: Use high-resolution images (up to 1024x1024 max) featuring a clean, isolated object on a solid white background.

Warning

The Text Prompt Field is completely disabled when a 2D image prompt is active.

3. Viewport Shading Setup

To view the generated material properly in Object or Edit mode:

  • Press Z to open the Shading Menu and select Material Preview (or press 2).

Personal API Keys

By default, the 404—GEN Blender Add-on uses a public, shared API key. This means you might encounter rate limits during peak hours, even if you haven't generated much yourself.

For Uninterrupted Access:

  1. Sign Up: Head to gen.404.xyz and create an account via Email, GitHub, or Discord.
  2. Add Credits: Top up your account balance to power your generations.
  3. Generate Your Key: Create a personal API Key in your web dashboard.
  4. Link to Blender: Paste the key into the API field located under Edit ➡️ Preferences ➡️ Add-ons ➡️ 404—GEN.

Note

Fair Billing Policy: You only pay for successful generations. If a generation fails for any reason, the credit cost is automatically refunded to your balance.


Mesh Conversion for 3DGS

Once a Gaussian Splat is generated, the Splat Display Settings and Mesh Conversion dropdown menus will become available.

Warning

Avoid Modifier Application: Applying the geometry nodes modifier directly will result in a massive, high-poly mesh that degrades drastically if simplified. For optimal visual quality and poly-count control, always use the custom [Generate Mesh] button.

Mesh Conversion

Splat Display Settings Reference

SettingDescription
Opacity ThresholdFilters out fully or partially transparent ellipsoids. Elements below this threshold are hidden.
Display PercentageControls the percentage of total Gaussian Splat points displayed in the viewport.
Min Detail SizeControls the density of the generated mesh. Lower values yield higher geometric detail.
SimplifyDecimates and smooths the final extracted mesh. Higher values produce lighter, smoother meshes.
Angle LimitAdjusts the UV unwrapping angle constraint. Lower this value if the final texture exhibits black or missing artifacts.
Texture SizeSets the resolution of the baked texture maps in pixels (e.g., 2048).