Procedural Gameplay Backgrounds
May 2, 2026 ยท View on GitHub
Status: supporting showcase candidate
Use this when a short needs gameplay-like retention motion, but the user did not provide rights-cleared gameplay footage. The output should be a caption-clean background or gameplay lane that can be reused by the normal render stack.
What It Shows
- 3D/procedural motion can be generated as a background rail.
- The gameplay layer is additive; it does not replace the story, captions, cards, stock clips, source media, or review gates.
- A normal MP4 is still the safest interchange format for existing
gameplayClipand split-screen render paths. - External models, textures, or clips need source and license notes before any public promotion.
Skill
Start with
procedural-gameplay-backgrounds.
The example request lives at
skills/procedural-gameplay-backgrounds/examples/request.json.
Example Request Shape
{
"style": "low-poly-3d-runner",
"duration": 18,
"fps": 30,
"resolution": {
"width": 1080,
"height": 1920
},
"layout": "full-screen-background",
"sourcePolicy": "code-native-original"
}
Promotion Notes
demo-20is a supporting showcase:1080x1920,24fps, H.264/AAC, and31s.- The current demo-video audit passes it with no automated issues; see
experiments/video-quality-review-demo. - Publish-prep also passes for the tracked script, MP4, and asset
ledger under
docs/demo/provenance/demo-20-content-machine-3d-runner. - Use it to prove the direction, but keep it additive: the chosen short archetype still owns the story, captions, and review gates.
- Keep JavaScript/Three.js code inside trusted templates until the repo has a first-party 3D render path with tests.