README.md
April 10, 2026 · View on GitHub
Visually-grounded Humanoid Agents
Hang Ye , Xiaoxuan Ma , Fan Lu , Wayne Wu , Kwan-Yee Lin , Yizhou Wang
Overview
Visually-grounded Humanoid Agents studies how digital humans can actively perceive, plan, and behave in realistic 3D scenes using only visual observations and specified goals. Our framework couples a World Layer for semantic 3D scene reconstruction and avatar instantiation with an Agent Layer for egocentric perception, embodied reasoning, and full-body action execution.
TODOs
We will open-source code, data, and benchmark. Stay tuned!
- Agent Layer inference code for avatar humanoid–scene interaction
- HSI benchmark: scenes, tasks, and evaluation scripts (SmallCity, XGRIDS, SAGE-3D)
- Generalization to more in-the-wild 3DGS assets (WorldLab, SuperSplat, Pointcosm, etc.)
- World Layer: occlusion-aware semantic scene reconstruction pipeline
Updates
- [2026-04-10] Paper released.
- [TBD] Code release.
Citation
If you find this work useful, please cite:
@article{ye2026vghuman,
author = {Ye, Hang and Ma, Xiaoxuan and Lu, Fan and Wu, Wayne and Lin, Kwan-Yee and Wang, Yizhou},
title = {Visually-grounded Humanoid Agents},
journal = {arXiv preprint arXiv:2604.08509},
year = {2026},
}
Contact
- Hang Ye: yehang@pku.edu.cn