SpectorJS ChangeLog
May 26, 2017 ยท View on GitHub
v0.2.0 Frame Analytics and Texture Inputs
This release includes new data around like number of commands, memory and more texture types support:
- Analyse capture and extract number of calls per commands.
- Analyse records and extract memory information (Frame and global).
- Record Buffer and Render Buffer information.
- Shader Display Repeat issue of some sections.
- Invalid Attrib Location Crash
- WebGL2 Texture 3d visualization (first and last three to save space)
- WebGL2 Texture 2d array visualization (first and last three to save space)
- Compressed textures information
- Webgl1 Texture type Half Float OES Visualization.