Briar
June 1, 2025 ยท View on GitHub
Briar is a wrapper for the League Client and Game Client APIs which are unofficially provided by Riot Games.
This library is currently compatible with .NET 8 and higher for Windows and MacOS.
Contributors
Usage
Installation
dotnet install BlossomiShymae.Briar
Sample application
A demonstration of Briar with more code examples can be found here.
To run the demo, clone the repo and then do:
dotnet run --project BlossomiShymae.Briar.Demo
Requesting the LCU
This library uses the System.Net.Http.HttpClient interface via LcuHttpClient. It comes with a built-in handler that takes care of the request path and authorization header.
Note
The built-in handler will attempt to refresh the port and auth if a HttpRequestException is encountered on request. InvalidOperationException will be thrown if the port of the current LCU process cannot be found or the port cannot be connected to.
Getting the LcuHttpClient instance
var client = Connector.GetLcuHttpClientInstance();
General request
var response = await client.SendAsync(new(HttpMethod.Get, "/lol-summoner/v1/current-summoner"));
var me = await response.Content.ReadFromJsonAsync<Summoner>();
GET request
var me = await client.GetFromJsonAsync<Summoner>("/lol-summoner/v1/current-summoner");
POST request with JSON body
var response = await client.PostAsJsonAsync("/player-notifications/v1/notifications", playerNotificationResource);
var resource = await response.Content.ReadFromJsonAsync<PlayerNotificationResource>();
Warning
ProcessFinder.IsActive() does not necessarily mean that the LCU process port is open for requests. Use ProcessFinder.IsPortOpen() instead.
Utilities
var leagueClientProcess = ProcessFinder.GetProcess();
var processInfo = ProcessFinder.GetProcessInfo();
var isActive = ProcessFinder.IsActive();
var isPortOpen = ProcessFinder.IsPortOpen();
var riotAuthentication = new RiotAuthentication(processInfo.RemotingAuthToken);
Requesting the Game Client
Getting the GameHttpClient instance
var client = Connector.GetGameHttpClientInstance();
General request
var response = await client.SendAsync(new(HttpMethod.Get, "/liveclientdata/activeplayername"));
var me = await response.Content.ReadFromJsonAsync<string>();
GET request
var me = await client.GetFromJsonAsync<string>("/liveclientdata/activeplayername");
LCU WebSocket
This library uses the Websocket.Client wrapper.
Create a client:
var client = Connector.CreateLcuWebsocketClient();
Listen to events, disconnections, or reconnection messages:
using System; // Include to avoid compiler errors CS1503, CS1660.
// You may or may not need this.
client.EventReceived.Subscribe(msg =>
{
Console.WriteLine(msg?.Data?.Uri);
});
client.DisconnectionHappened.Subscribe(msg =>
{
if (msg.Exception != null) throw msg.Exception;
});
client.ReconnectionHappened.Subscribe(msg =>
{
Console.WriteLine(msg.Type);
});
Use it:
// This starts the client in a background thread. You will need an event loop
// to listen to messages.
await client.Start();
// Subscribe to every event that the League Client sends.
var message = new EventMessage(EventRequestType.Subscribe, EventKinds.OnJsonApiEvent);
client.Send(message);
// We will need an event loop for the background thread to process.
while(true) await Task.Delay(TimeSpan.FromSeconds(1));