Render Pipeline
January 23, 2024 ยท View on GitHub
URP Shadow Caster Pass

Per Object Shadow Caster Pass

GBuffer Pass
GBuffer0.rgb

GBuffer0.a

GBuffer1.rgb

GBuffer1.a

GBuffer2.rgb

Depth [0.0, 0.1]

Stencil

Copy Depth and Pyramid
Note
Range: [0.0, 0.1]

Screen Space Shadow

Deferred Stencil Lighting

URP Render Skybox
Use URP Pass.
CRP Transparent
Use Forward Lighting.
CRP Motion Vector
Note
Range: [0.0, 0.00015]

CRP SSR
UV Mapping Texture

Draw SSR

Copy Color and Pyramid
Result Mip 2:

CRP TAA

CRP Post Process
Bloom
Bloom Texture:

Tone Mapping

URP Post Process
Use URP post process.