Engine

January 7, 2026 ยท View on GitHub

GMR Docs > Engine

Engine

Core engine modules for game development.

Categories

  • Graphics - Drawing primitives, textures, sprites, and rendering.
  • Animation - Tweening, sprite animations, and easing functions.
  • Input - Keyboard, mouse, and gamepad input handling.
  • Scene - Scene management and node hierarchy.
  • Audio - Sound effects and music playback.
  • State Machine - Lightweight state machines for gameplay logic.
  • Console - In-game developer console and REPL.
  • Utilities - Math, collision, window, time, and system utilities.

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