Engine
January 7, 2026 ยท View on GitHub
GMR Docs > Engine
Engine
Core engine modules for game development.
Categories
- Graphics - Drawing primitives, textures, sprites, and rendering.
- Animation - Tweening, sprite animations, and easing functions.
- Input - Keyboard, mouse, and gamepad input handling.
- Scene - Scene management and node hierarchy.
- Audio - Sound effects and music playback.
- State Machine - Lightweight state machines for gameplay logic.
- Console - In-game developer console and REPL.
- Utilities - Math, collision, window, time, and system utilities.