Amplify Shader Editor Community Extras
April 17, 2020 ยท View on GitHub
WHAT
A bunch of additional things for Amplify Shader Editor.
- HANDY new shader functions
- more SNAZZY example graphs
- COOL extra nodes
Tested in Unity 2019.1.0f2 and ASE v1.6.7. Make sure you already have ASE installed in your project otherwise you will probably get materials with missing textures!
MIT License, do whatever you want.
WHY
Having extra examples and resources scattered among the different discord channels and the forums makes it hard to find what you're looking for sometimes, so having it all in one nice (searchable) place seems handy.
WHO
Anyone is welcome to add their resources to this repo. All creators are credited in the readme file associated with their contribution. Right now it's just lazily curated by me (DMeville)
This should probably be turned into a wiki at some point.
Shader Graphs
Stylized Procedural Skybox - by DMeville
Video: https://youtu.be/VT9uNvUh_XU (with new clouds)

Includes Shader Function: RotateCubemap2D
Sorted Refraction Water - by DMeville
No more ghosting refractions around objects above the water surface. Also includes planar reflections on the surface!

Snow Sparkles - by DMeville

DM Toon - by DMeville

Shader Functions
Wavey Noise - by Andrew Mendlik
Voronoi Noise - by DMeville
Voronoi Noise 3d Tiled - by DMeville
Layered Perlin Noise 2d Tiled - by DMeville
Simple Noise - by DMeville
Screen Space UVS Locked To Object - by The C.reator
JinToon - by jinseiisla
2D Glitch - by The C.reator
Polar Coordinates - by Andrew Mendlik
Gradient Noise - by The C.reator
Radial Shear - by The C.reator
Double Sided Fresnel - by @Sacb0y
Radial Gradient - by DMeville
Hue Shift - by DMeville

Nodes
Note Node - by DMeville

Misc Tools
Material To Texture Baker - by totallyRonja
From the tutorial here: http://www.ronja-tutorials.com/2018/10/13/baking_shaders.html
Very useful to bake noise shaders to textures. Or combine masks into RGBA channels. Or anything else you can think of!













