Android
March 11, 2026 ยท View on GitHub
Prerequisites
- The standard Prerequisites for all platforms.
- Check out this Environment Setup doc for a quick setup guide.
- More detailed instructions can be found in the links below.
- Android environment setup for Unity.
- The Android Build Support module.
Importing the Plugin
You can follow the standard Importing the Plugin process. With a few changes here when running the samples and configuring the plugin.
Warning
If you choose the tarball method, when downloading the release on mac it may convert the .tgz into a .tar which is not compatible with unity. Changing the file extension back to a .tgz should fix this.
Samples
You can follow the standard Samples process.
Please note the details in the Running the samples section when running the samples from a build for Android.
Warning
The Social Overlay is not implemented yet. However, the Ecom Overlay is supported on mobile as of EOS Unity Plugin 4.1.0.
Running the samples
When following the steps to run a sample from a build for Android, follow the Unity doc for Debugging on an Android device, to connect your device to the engine.
This will allow the smoother Build And Run option to work instead of just using the Build button.
When running on a device you may need to enable developer mode on the device, then Enable USB debugging on your device, as well as accepting any popups that appear on the phone during the process.
Configuring the Plugin
You can follow the standard Configuring the Plugin process. With the additional steps after saving the Main EOS Config.
Additional Configuration Steps
-
Select the
Androidbutton.
-
Press
Save All Changes.
Warning
This is required, even if you leave every field blank.
- Update the Minimum API Level to be at least
Android 7.0 'Nougat' (API Level 24).