iOS Getting Started
March 11, 2026 ยท View on GitHub
Prerequisites
- The standard Prerequisites for all platforms.
- iOS environment setup for Unity.
- The iOS Unity module.
- Xcode 10.2.x.
Importing the Plugin
You can follow the standard Importing the Plugin process. With a few changes here when running the samples and configuring the plugin.
Warning
If you choose the tarball method, when downloading the release on mac it may convert the .tgz into a .tar which is not compatible with unity. Changing the file extension back to a .tgz should fix this.
Samples
You can follow the standard Samples process. Please note the details in the Running the samples section when running the samples from a build for iOS.
Warning
The Social Overlay is not implemented yet. However, the Ecom Overlay is supported on mobile as of EOS Unity Plugin 4.1.0.
Running the samples
When following the steps to run a sample from a build for iOS, in Xcode, open the .xcodeproj from the resulting build folder. Follow the Apple Developer instructions to build and run the app. If running on a device you may need to enable developer mode on the device. This may require you to set up automatic signing as well.
Note
Find the build steps in the Unity docs here.
Configuring the Plugin
You can follow the standard Configuring the Plugin process. With the additional steps after saving the Main EOS Config.
Additional Configuration Steps
-
Select the
iOSbutton.
-
Press
Save All Changes.