Adding A Component To A GameObject
December 17, 2020 ยท View on GitHub
Text Example
Select the `<GameObject>` GameObject from the Unity Hierarchy window and click the `Add Component` button, then select the `<Component>` component.
This newly created `<Component>` will be _insert reason for adding component_.
Markdown output example
Select the <GameObject> GameObject from the Unity Hierarchy window and click the Add Component button, then select the <Component> component.
This newly created <Component> will be insert reason for adding component.
Image Example


Final Output
### Step X
Select the `MyAction` GameObject from the Unity Hierarchy window and click the `Add Component` button, then select the `Boolean Action` component.
This newly created `Boolean Action` will be the action that defines the toggle state of our GameObject.

Markdown output
Step X
Select the MyAction GameObject from the Unity Hierarchy window and click the Add Component button, then select the Boolean Action component.
This newly created Boolean Action will be the action that defines the toggle state of our GameObject.

Resources
- Example Graphic