Adding A Package To A Scene
April 6, 2021 ยท View on GitHub
Text Example
Add a `<NameOf.Prefab>` prefab to the Unity project hierarchy by selecting `GameObject -> Tilia -> Prefabs -> <Package Path> -> <NameOf.Prefab>` from the Unity main top menu.
or
Add a `<NameOf.Prefab>` prefab to the Unity project hierarchy by selecting `GameObject -> Tilia -> Prefabs -> <Package Path> -> <NameOf.Prefab>` from the Unity main top menu and drag it into being a child of the `<Parent GameObject>` GameObject.
Markdown output example
Add a <NameOf.Prefab> prefab to the Unity project hierarchy by selecting GameObject -> Tilia -> Prefabs -> <Package Path> -> <NameOf.Prefab> from the Unity main top menu.
or
Add a <NameOf.Prefab> prefab to the Unity project hierarchy by selecting GameObject -> Tilia -> Prefabs -> <Package Path> -> <NameOf.Prefab> from the Unity main top menu and drag it into being a child of the <Parent GameObject> GameObject.
Final Output
### Step X
Add a `CameraRigs.SpatialSimulator` prefab to the Unity project hierarchy by selecting `GameObject -> Tilia -> Prefabs -> CameraRigs -> CameraRigs.SpatialSimulator` from the Unity main top menu.
or
### Step X
Add a `Interactions.SpatialButton.OptionButton` prefab to the Unity project hierarchy by selecting `GameObject -> Tilia -> Prefabs -> Interactions -> SpatialButtons -> Interactions.SpatialButton.OptionButton` from the Unity main top menu and drag it into being a child of the `OptionGroup1 -> Buttons` GameObject.
Markdown output
Step X
Add a CameraRigs.SpatialSimulator prefab to the Unity project hierarchy by selecting GameObject -> Tilia -> Prefabs -> CameraRigs -> CameraRigs.SpatialSimulator from the Unity main top menu.
or
Step X
Add a Interactions.SpatialButton.OptionButton prefab to the Unity project hierarchy by selecting GameObject -> Tilia -> Prefabs -> Interactions -> SpatialButtons -> Interactions.SpatialButton.OptionButton from the Unity main top menu and drag it into being a child of the OptionGroup1 -> Buttons GameObject.