Resetting Component Property Back To None
December 17, 2020 ยท View on GitHub
Text Example
Select the `<GameObject>` GameObject from the Unity Hierarchy window and set the `<Property>` property on the `<Component>` component back to `None` by clicking the object picker icon next to the property field and in the `Select <Type>` popup window then choose `None` from the list.
Markdown output example
Select the <GameObject> GameObject from the Unity Hierarchy window and set the <Property> property on the <Component> component back to None by clicking the object picker icon next to the property field and in the Select <Type> popup window then choose None from the list.
Image Example


Final Output
### Step X
Select the `Indicators.ObjectPointers.Curved` GameObject from the Unity Hierarchy window and set the `Follow Source` property on the `Pointer Facade` component back to `None` by clicking the object picker icon next to the property field and in the `Select GameObject` popup window then choose `None` from the list.

Markdown output
Step X
Select the Indicators.ObjectPointers.Curved GameObject from the Unity Hierarchy window and set the Follow Source property on the Pointer Facade component back to None by clicking the object picker icon next to the property field and in the Select GameObject popup window then choose None from the list.

Resources
- Example Graphic