Installing the package
March 30, 2021 ยท View on GitHub
Level: Beginner
Reading Time: 2 minutes
Checked with: Unity 2018.3.14f1
Introduction
The CameraRigs.UnityXR prefab provides a spatial camera rig and controller setup utilizing the legacy XR management system in the Unity software. This prefab can be included in a Unity software project via the Unity Package Manager.
The legacy XR management system was deprecated in Unity
2019.3.0f1, please use the Tilia.CameraRigs.XRPluginFramework.Unity package for support with the new Unity XR Plugin Framework.
Let's Start
Step 1: Creating a Unity project
You may skip this step if you already have a Unity project to import the package into.
- Create a new project in the Unity software version
2018.3.10f1(or above) using3D Templateor open an existing project.
Step 2: Configuring the Unity project
- Ensure
Virtual Reality Supportedis checked:- In the Unity software select
Main Menu -> Edit -> Project Settingsto open theProject Settingswindow. - Select
Playerfrom the left hand menu in theProject Settingswindow. - In the
Playersettings panel expandXR Settings. - In
XR Settingsensure theVirtual Reality Supportedoption is checked.
- In the Unity software select
- Ensure the project
Scripting Runtime Versionis set to.NET 4.x Equivalent:- In the Unity software select
Main Menu -> Edit -> Project Settingsto open theProject Settingsinspector. - Select
Playerfrom the left hand menu in theProject Settingswindow. - In the
Playersettings panel expandOther Settings. - Ensure the
Scripting Runtime Versionis set to.NET 4.x Equivalent.
- In the Unity software select
Note: Unity
2019.1(or above) requires additional project setup before importing this package.
- Download and install the
XR Legacy Input Helpersfrom the Unity Package Manager.- In the Unity software select
Main Menu -> Window -> Package Managerto open thePackage Managerwindow. - Select
XR Legacy Input Helpersfrom thePackagestab in thePackage Managerwindow. - Click the
Installbutton located in the bottom right of thePackage Managerwindow. - The
XR Legacy Input Helperspackage will now download and install into the project.
- In the Unity software select
Step 3: Adding the package to the Unity project manifest
-
Navigate to the
Packagesdirectory of your project. -
Adjust the project manifest file
manifest.jsonin a text editor.- Ensure
https://registry.npmjs.org/is part ofscopedRegistries.- Ensure
io.extendrealityis part ofscopes.
- Ensure
- Add
io.extendreality.tilia.camerarigs.unityxrtodependencies, stating the latest version.
A minimal example ends up looking like this. Please note that the version
X.Y.Zstated here is to be replaced with the latest released version which is currently.
{ "scopedRegistries": [ { "name": "npmjs", "url": "https://registry.npmjs.org/", "scopes": [ "io.extendreality" ] } ], "dependencies": { "io.extendreality.tilia.camerarigs.unityxr": "X.Y.Z", ... } } - Ensure
-
Switch back to the Unity software and wait for it to finish importing the added package.
Done
The Tilia CameraRigs UnityXR package will now be available in your Unity project Packages directory ready for use in your project.
The package will now also show up in the Unity Package Manager UI. From then on the package can be updated by selecting the package in the Unity Package Manager and clicking on the Update button or using the version selection UI.