Nebula
March 8, 2016 ยท View on GitHub
Core Image Volumetric Rendering

I'd love to be able to take credit for this shader, but the hard work isn't mine! This volumetric nebula shader code originates from glslsandbox.com . All I've done is changed main() to a kernel function, swapped out gl_FragCoord for destCoord and wrapped the code in a CIColorKernel.
On my iPad Pro, I get around 30fps rendering at 2732 x 2048 - not too bad!