Weblogs & Devlogs

December 19, 2021 · View on GitHub

  • 16 MS - Michael Walczyk
    The portfolio of media artist and technologist Michael Walczyk, exploring topology, connectedness, dimensionality (expansion and reduction), and space.

  • A Random Walk Through Geek-Space - Sebastian Sylvan
    Brain dumps and other ramblings from Sebastian Sylvan.

  • Adam Samson
    Highly aesthetic interactive experiments in Adam Samson's twitter account.

  • Alain Galván
    Advanced tutorials and comparisons between Game Engines, Graphics APIs and Programming Languages by Alain Galván.

  • Alan Zucconi
    Multi-part advanced tutorials (Unity3d, HLSL shaders and beyond) & frequent shader showcases by Alan Zucconi.

  • Alexander Ameye
    Clear and modern shader tutorials for Unity by Alexander Ameye. Brilliant collection of outline methods.

  • Alexander Mutel
    The personal website of .NET/C# guru/grand-master Alexander Mutel.

  • Aras Pranckevičius
    Excellent blog by Unity's Aras Pranckevičius. Among others, he builds a pathtracer from scratch for the CPU, the GPU, Unity, in C++, in C#, for iOS, you name it.

  • Bart Wronski
    State-of-the-art tutorials, ideas and thoughts on Computer graphics, computer science, DSP, by Bartłomiej Wroński

  • Benedikt Bitterli
    Personal portfolio of Benedikt Bitterli, with in-depth explanations of his experiments in realistic path-tracing and light simulation.

  • Denis Rizov
    Programming Tutorials with emphasis on game development, including C#, C++, Unity and Unreal engine. Also an excellent guide for integrating external C++ libraries in C# / Unity.

  • Evan Wallace - Made By Evan
    Evan Wallace's shader wizardry from the time before he founded Figma.

  • Generative Landscapes
    Extensive list of Grasshopper experiments in the field of Computational Landscape Design, ranging from beginner-friendly to high-end.

  • Harry Alisavakis
    Accesible, easy-to-follow shader tutorials for Unity3d by Harry Alisavakis.

  • Holistic 3D
    Comprehensive curriculum of artificial intelligences, interface design, animation, networking and procedural content generation by Dr Penny and Daniel de Byl.

  • Houdini Gubbins
    Advanced Computational Geometry topics, loosely related to SideFx Houdini.

  • Inigo Quilez
    The website of the amazing Inigo Quilez. A treasure rove of advanced shaders, SDF functions and tutorials.

  • Interplay of Light - Kostas Anagnostou
    Scratchpad of graphics programmer Kostas Anagnostou, covering in great depth topics such as real-time GPU raytacing, real-time volumetric fog and shadows, signed distance fields etc.

  • Jackson Dunstan
    Extremely In-depth C# and Unity3d articles by Jackston Dunstan, including frequent de-compilations and dissections of Unity's core dlls, as well as an extensive guide for integrating C++ code into Unity projects.

  • Jack Shaedler
    Excellently illustrated and animated essays and primers on digital signal processing, handwriting recognition and more.

  • Jasper Flick - Catlike Coding
    Extensive step-by-step Unity3d tutorials by Jasper Flick.

  • Jean-Philippe Grenier
    State of the art real-time simulations and related articles by Jean-Philippe Grenier.

  • Joel Simon
    Joel Simon's excellent technical treatises on various computational design topics, such as coral growth end evolutionary floorplans.

  • Jos Stam
    The personal website of the legendary Jos Stam.

  • Keenan Crane
    CMU personal website of professor Keenan Crane, full with ground-breaking papers and code on discrete differential geometry

  • Kyle Halladay
    Advanced shader tutorials covering Unity and Vulkan shaders by Kyle Halladay.

  • Linden Reid
    Well-explained, industry standard procedural geometry & graphics tutorials for Unity.

  • Limbioliong
    Fantastic blog covering every conceivable aspect of .NET/COM/C++ interop.

  • Matt Phar
    Matt Phar writing in-depth about path-tracing, computer graphics and hardware optimizations.

  • Minions Art
    Game Art tips & Unity shader tutorials.

  • Nick Darnell
    High End Computer Graphics Techniques (Voxelization, Hi-Z Culling etc) by Nick Darnell, Principal Programmer at Epic Games.

  • NVIDIA GameWorks Blog
    High-level, high-quality Computer Graphics topics and tutorials by NVIDIA.

  • Ingo Wald's Devblog
    Raytracing, OPTIX, GPGPU computing and other nuggets of GPPU wisdom from industry expert Ingo Wald.

  • Ricky Reusser
    Advanced real-time scientific visualizations & simulations using state-of-the-art WebGL.

  • Ronja's Shader Tutorials
    Modern Cg/HLSL shader tutorials implemented in Unity3d.

  • Paul Bourke
    A magic world of geometry, fractals, patterns, file-format specifications and papers by Paul Bourke.

  • Phillip Rideout - The Little Grasshopper
    Advanced computer graphics tutorials/algorithms in various languages by Phillip Rideout.

  • Red Blob Games - Amit Patel
    Incredibly detailed tutorials and source code, on various topics of game theory, such as pathfinding, tilemaps, triangulations etc.

  • Sergen Eren
    High-end houdini simulations, volumetric pathtracers, CUDA accelerated algorithms and everything in between, by senior Technical Director Sergen Eren.

  • Shahriar Shahrabi
    Shahriar Shahrabi's excellent twitter feed, full of neat Unity shader tips and showcases.

  • SigHack - Manohar Vanga
    Explorations in Generative Art using Processing, by Manohar Vanga.

  • The Blog at the Bottom of the Sea
    Programming, Graphics, Gamedev, Exotic Computation, Audio Synthesis, all blended beautifully in an excellent blog with in-depth posts.

  • The ryg blog
    The legendary blog of Fabian “ryg” Giesen. Extremely detailed posts on programming, graphics, mathematics, computer architecture.)

  • Twak's Blog - Tom Kelly
    Tom Kelly's Graphics Research Blog. Generating cities using GAN neural networks trained on Google data is just the tip of the iceberg.

  • Wendelin Reich-Gamasutra
    Wendelin Reich's 3-part series about C# Memory Management for Unity Developers.

  • xdPixel - Brandon Fogerty
    High-end graphics/rendering techniques by Unity XR Graphics Engineer Brandon Fogerty.

  • Yuma Yanagisawa
    The work of Yuma Yanagisawa, exploring creative computation in the realm of contemporary visual art.

  • Zero Wind - Jamie Wong
    Excellent blog about computer science/graphics, covering raymarching SDFs, real-time fluid dynamics, marching squares, etc