Weblogs & Devlogs
December 19, 2021 · View on GitHub
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16 MS - Michael Walczyk
The portfolio of media artist and technologist Michael Walczyk, exploring topology, connectedness, dimensionality (expansion and reduction), and space. -
A Random Walk Through Geek-Space - Sebastian Sylvan
Brain dumps and other ramblings from Sebastian Sylvan. -
Adam Samson
Highly aesthetic interactive experiments in Adam Samson's twitter account. -
Alain Galván
Advanced tutorials and comparisons between Game Engines, Graphics APIs and Programming Languages by Alain Galván. -
Alan Zucconi
Multi-part advanced tutorials (Unity3d, HLSL shaders and beyond) & frequent shader showcases by Alan Zucconi. -
Alexander Ameye
Clear and modern shader tutorials for Unity by Alexander Ameye. Brilliant collection of outline methods. -
Alexander Mutel
The personal website of .NET/C# guru/grand-master Alexander Mutel. -
Aras Pranckevičius
Excellent blog by Unity's Aras Pranckevičius. Among others, he builds a pathtracer from scratch for the CPU, the GPU, Unity, in C++, in C#, for iOS, you name it. -
Bart Wronski
State-of-the-art tutorials, ideas and thoughts on Computer graphics, computer science, DSP, by Bartłomiej Wroński -
Benedikt Bitterli
Personal portfolio of Benedikt Bitterli, with in-depth explanations of his experiments in realistic path-tracing and light simulation. -
Denis Rizov
Programming Tutorials with emphasis on game development, including C#, C++, Unity and Unreal engine. Also an excellent guide for integrating external C++ libraries in C# / Unity. -
Evan Wallace - Made By Evan
Evan Wallace's shader wizardry from the time before he founded Figma. -
Generative Landscapes
Extensive list of Grasshopper experiments in the field of Computational Landscape Design, ranging from beginner-friendly to high-end. -
Harry Alisavakis
Accesible, easy-to-follow shader tutorials for Unity3d by Harry Alisavakis. -
Holistic 3D
Comprehensive curriculum of artificial intelligences, interface design, animation, networking and procedural content generation by Dr Penny and Daniel de Byl. -
Houdini Gubbins
Advanced Computational Geometry topics, loosely related to SideFx Houdini. -
Inigo Quilez
The website of the amazing Inigo Quilez. A treasure rove of advanced shaders, SDF functions and tutorials. -
Interplay of Light - Kostas Anagnostou
Scratchpad of graphics programmer Kostas Anagnostou, covering in great depth topics such as real-time GPU raytacing, real-time volumetric fog and shadows, signed distance fields etc. -
Jackson Dunstan
Extremely In-depth C# and Unity3d articles by Jackston Dunstan, including frequent de-compilations and dissections of Unity's core dlls, as well as an extensive guide for integrating C++ code into Unity projects. -
Jack Shaedler
Excellently illustrated and animated essays and primers on digital signal processing, handwriting recognition and more. -
Jasper Flick - Catlike Coding
Extensive step-by-step Unity3d tutorials by Jasper Flick. -
Jean-Philippe Grenier
State of the art real-time simulations and related articles by Jean-Philippe Grenier. -
Joel Simon
Joel Simon's excellent technical treatises on various computational design topics, such as coral growth end evolutionary floorplans. -
Jos Stam
The personal website of the legendary Jos Stam. -
Keenan Crane
CMU personal website of professor Keenan Crane, full with ground-breaking papers and code on discrete differential geometry -
Kyle Halladay
Advanced shader tutorials covering Unity and Vulkan shaders by Kyle Halladay. -
Linden Reid
Well-explained, industry standard procedural geometry & graphics tutorials for Unity. -
Limbioliong
Fantastic blog covering every conceivable aspect of .NET/COM/C++ interop. -
Matt Phar
Matt Phar writing in-depth about path-tracing, computer graphics and hardware optimizations. -
Minions Art
Game Art tips & Unity shader tutorials. -
Nick Darnell
High End Computer Graphics Techniques (Voxelization, Hi-Z Culling etc) by Nick Darnell, Principal Programmer at Epic Games. -
NVIDIA GameWorks Blog
High-level, high-quality Computer Graphics topics and tutorials by NVIDIA. -
Ingo Wald's Devblog
Raytracing, OPTIX, GPGPU computing and other nuggets of GPPU wisdom from industry expert Ingo Wald. -
Ricky Reusser
Advanced real-time scientific visualizations & simulations using state-of-the-art WebGL. -
Ronja's Shader Tutorials
Modern Cg/HLSL shader tutorials implemented in Unity3d. -
Paul Bourke
A magic world of geometry, fractals, patterns, file-format specifications and papers by Paul Bourke. -
Phillip Rideout - The Little Grasshopper
Advanced computer graphics tutorials/algorithms in various languages by Phillip Rideout. -
Red Blob Games - Amit Patel
Incredibly detailed tutorials and source code, on various topics of game theory, such as pathfinding, tilemaps, triangulations etc. -
Sergen Eren
High-end houdini simulations, volumetric pathtracers, CUDA accelerated algorithms and everything in between, by senior Technical Director Sergen Eren. -
Shahriar Shahrabi
Shahriar Shahrabi's excellent twitter feed, full of neat Unity shader tips and showcases. -
SigHack - Manohar Vanga
Explorations in Generative Art using Processing, by Manohar Vanga. -
The Blog at the Bottom of the Sea
Programming, Graphics, Gamedev, Exotic Computation, Audio Synthesis, all blended beautifully in an excellent blog with in-depth posts. -
The ryg blog
The legendary blog of Fabian “ryg” Giesen. Extremely detailed posts on programming, graphics, mathematics, computer architecture.) -
Twak's Blog - Tom Kelly
Tom Kelly's Graphics Research Blog. Generating cities using GAN neural networks trained on Google data is just the tip of the iceberg. -
Wendelin Reich-Gamasutra
Wendelin Reich's 3-part series about C# Memory Management for Unity Developers. -
xdPixel - Brandon Fogerty
High-end graphics/rendering techniques by Unity XR Graphics Engineer Brandon Fogerty. -
Yuma Yanagisawa
The work of Yuma Yanagisawa, exploring creative computation in the realm of contemporary visual art. -
Zero Wind - Jamie Wong
Excellent blog about computer science/graphics, covering raymarching SDFs, real-time fluid dynamics, marching squares, etc