README

April 13, 2011 ยท View on GitHub

Works with the latest version of TweenLite.

Useage 1:

instead of using:

import com.reintroducing.sound.SoundManager; import flash.utils.getDefinitionByName;

var manageSound:SoundManager=SoundManager.getInstance(); manageSound.addLibrarySound(getDefinitionByName("loop"), "loop"); manageSound.playSound("loop", 1, 0, 999);

just do this:

import com.reintroducing.sound.SoundManager;

var manageSound:SoundManager=SoundManager.getInstance(); manageSound.addSound("loop"); manageSound.playSound("loop", 1, 0, 999);

addMultiplesSounds functionality

package { public class Sounds { static public const LOOP_SOUND = "LoopSound"; static public const CLICK_SOUND01 = "ClickSound01"; static public const CLICK_SOUND02 = "ClickSound02"; } }

import com.reintroducing.sound.SoundManager;

var manageSound:SoundManager=SoundManager.getInstance(); manageSound.addMultiplesSounds([Sounds.LOOP_SOUND, Sounds.CLICK_SOUND01, Sounds.CLICK_SOUND02]); manageSound.playSound(Sounds.LOOP_SOUND, 1, 0, 999); manageSound.playSound(Sounds.CLICK_SOUND01);