๐ง Black Trigram (ํ๊ด) Concept Map
April 28, 2026 ยท View on GitHub
Last Updated: 2026-04-21
Product Version: 0.7.32
Status: Production-Ready
๐ ISMS Alignment: This document follows Hack23 Secure Development Policy architecture documentation requirements.
๐ Related Documentation
| Document | Focus | Description |
|---|---|---|
| Architecture | ๐๏ธ C4 Model | C4 model showing system structure |
| Game Design | ๐ฎ Design | Korean martial arts game mechanics |
| README | ๐ Overview | Project overview and setup guide |
Korean Martial Arts Core Concepts
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mindmap
root((ํ๊ด Black Trigram<br/>Korean Combat System))
๐ฏ 70 Vital Points
Regional Distribution
๋จธ๋ฆฌ Head 12
๋ฐฑํํ Baihui
์ธ์ Renying
ํ์ํ Taiyang
๊ฒฝ๋๋งฅ Carotid LETHAL
๋ชธํต Torso 24
๋ช
๋ฌธ Mingmen LETHAL
์ฌ์ฅํ Heart Point
์ค์ Zhongwan
๊ฐ์ Liver Strike
ํ Arms 17
๋์ถ Dazhui
๊ณก์ง Elbow
ํฉ๊ณก Hegu
๋ค๋ฆฌ Legs 17
์ฌ๊ด์ Knee
์กฑ์ผ๋ฆฌ Zusanli
ํ์ถฉ Taichong
Severity Levels 5
Lethal 4 points
Critical 18 points
Major 28 points
Moderate 16 points
Minor 4 points
Categories 7
Neurological 22
Skeletal 15
Joint 12
Organ 9
Muscular 7
Vascular 3
Respiratory 2
โฏ๏ธ 8 Trigram Stances
๊ฑด Heaven
Direct Force
Plus 20 Attack Power
Taekwondo Ap Seogi
ํ Lake
Fluid Adaptation
Plus 15 Speed
Yusul Flowing
๋ฆฌ Fire
Precision Strike
Plus 25 Crit Chance
Hapkido Targeting
์ง Thunder
Explosive Power
Plus 30 Stun Duration
Taekwondo Power
์ Wind
Continuous Pressure
Plus 20 Combo Damage
Taekyon Flow
๊ฐ Water
Adaptive Counter
Plus 25 Counter Damage
Counter Arts
๊ฐ Mountain
Immovable Defense
Plus 30 Defense
Defensive Stance
๊ณค Earth
Grounded Control
Plus 20 Grapple
Submission Arts
๐ค 5 Archetypes
๋ฌด์ฌ Warrior
Honor Code
Balanced Stats
Joint Control
์์ด์ Assassin
Silent Methods
High Precision
Nerve Strike
ํด์ปค Hacker
Tech Enhanced
VP Knowledge
Bio Analysis
์ ๋ณด์์ Agent
Psychological
Adaptability
Pain Compliance
์กฐ์งํญ๋ ฅ๋ฐฐ Crime
Survival
Brutal Force
Environmental
๐ฌ 28 Bone Skeleton
Root PELVIS
SPINE 3 Bones
NECK plus HEAD
SHOULDER L plus R
ARM L plus R 6 Bones Each
HAND 7 Poses
HIP L plus R
LEG L plus R 5 Bones Each
FOOT plus TOES
Hand Poses 7
FIST ์ฃผ๋จน
KNIFE_HAND ์๋
SPEAR_HAND ๊ด์
PALM_HEEL ์ฅ๋ ฅ
GRAPPLING ์ก๊ธฐ
OPEN ํด๊ธฐ
RELAXED ํด์
Muscle Tension
Range 0.0 to 1.0
Visual Bone Glow
Combat State Based
Player Archetypes & Combat Styles
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mindmap
root((Fighter Archetypes))
๋ฌด์ฌ Musa
Traditional Warrior
Military Background
Honor Code
Direct Confrontation
Preferred Trigrams
๊ฑด Heaven
์ง Thunder
Techniques
๊ด์ ๊ธฐ๋ฒ Joint Control
๊ธ์ํ๊ฒฉ Vital Strikes
์ ์์ Submission
์์ด์ Amsalja
Shadow Assassin
Covert Operations
Silent Methods
One Perfect Strike
Preferred Trigrams
์ Wind
๊ฐ Water
Techniques
๋ฌด์ฑ์ ์ Silent Takedown
์ ๊ฒฝํ๊ดด Nerve Strike
ํธํก์ฐจ๋จ Respiratory Attack
ํด์ปค Hacker
Cyber Warrior
Tech Enhancement
Data Analysis
Environmental Control
Preferred Trigrams
๋ฆฌ Fire
ํ Lake
Techniques
ํด๋ถํ์ ๋ถ์ Anatomical Analysis
์์ฒด์ญํํ๊ดด Biomech Destruction
์ฒด๊ณ์ ์ ์ Systematic Control
์ ๋ณด์์ Intelligence
Government Agent
Psychological Warfare
Strategic Thinking
Information Control
Preferred Trigrams
๊ฐ Mountain
๊ณค Earth
Techniques
๊ณ ํต์์ Pain Compliance
์ฌ๋ฆฌ์ ์๋ฐ Psychological Pressure
์ ๋ณด์ถ์ถ Information Extraction
์กฐ์งํญ๋ ฅ๋ฐฐ Crime
Underground Fighter
Street Smart
Brutal Methods
Survival Instinct
Preferred Trigrams
์ง Thunder
๊ฐ Water
Techniques
ํ๊ฒฝํ์ฉ Environmental Usage
๋๋ฌ์ด๊ธฐ๋ฒ Dirty Fighting
์์กด๊ฒฉํฌ Survival Combat
Eight Trigram Combat System
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mindmap
root((Trigram Combat))
Heaven ๊ฑด โฐ
Direct Force
Bone Striking
Structural Damage
Overwhelming Power
Combat Effects
Fractures
Concussions
Immediate Trauma
Audio Design
Deep Impact
Crushing Contact
Bone Resonance
Lake ํ โฑ
Flowing Techniques
Joint Manipulation
Redirection
Fluid Movement
Combat Effects
Dislocations
Torn Ligaments
Mobility Loss
Audio Design
Joint Popping
Ligament Stress
Flow Sounds
Fire ๋ฆฌ โฒ
Precision Strikes
Exact Targeting
Vital Point Focus
Needle Accuracy
Combat Effects
Nerve Damage
Temporary Paralysis
Precise Trauma
Audio Design
Sharp Impact
Breath Disruption
Precision Contact
Thunder ์ง โณ
Shocking Techniques
Nerve Disruption
Electric-like Impact
Stunning Force
Combat Effects
Paralysis
Muscle Spasms
Disorientation
Audio Design
Sharp Crack
Neural Impact
Thunder Resonance
Wind ์ โด
Persistent Pressure
Continuous Attack
Gradual Effect
Sustained Force
Combat Effects
Cumulative Pain
Progressive Damage
Gradual Incapacitation
Audio Design
Sustained Pressure
Grinding Contact
Wind Whistle
Water ๊ฐ โต
Adaptive Flow
Counter Techniques
Escape Methods
Flow Reversal
Combat Effects
Joint Strain
Ligament Damage
Position Control
Audio Design
Sliding Contact
Friction Escape
Water Flow
Mountain ๊ฐ โถ
Defensive Stance
Immovable Defense
Impact Absorption
Solid Blocking
Combat Effects
Bruising
Deflection
Protective Control
Audio Design
Solid Blocks
Deflection Impact
Mountain Echo
Earth ๊ณค โท
Grounding Techniques
Takedowns
Ground Control
Wrestling Methods
Combat Effects
Impact Trauma
Positional Control
Ground Dominance
Audio Design
Body Impact
Ground Contact
Earth Rumble
Realistic Combat Mechanics
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mindmap
root((Combat Realism))
Health System
Combat Readiness
100% Full Capability
80% Light Damage
60% Moderate Impairment
40% Heavy Limitation
20% Critical State
0% Incapacitated
Pain Response
์ถฉ๊ฒฉํต Shock Pain
๋์ ์ธ์ Cumulative Trauma
ํต์ฆ๊ณผ๋ถํ Pain Overload
๋ฌด๋ ฅํํ๊ณ Incapacitation
Balance States
์ค๋น์๋ฃ Ready
๋์์ํ Shaken
์ทจ์ฝ์ํ Vulnerable
๋ฌด๋ ฅ์ํ Helpless
Consciousness
์ ํฌ๊ฐ์ฑ Combat Alert
ํผ๋์ํ Disoriented
๊ธฐ์ ์ง์ Stunned
๋ฌด์์ Unconscious
Vital Point System
70 Target Points
Anatomical Accuracy
Traditional Knowledge
Combat Application
Point Categories
Nerve Centers
Blood Vessels
Joint Vulnerabilities
Pressure Points
Effects
Temporary Paralysis
Blood Flow Disruption
Joint Incapacitation
Consciousness Loss
Visual Feedback
Blood System
๊ฒฝ์์ถํ Minor Bleeding
์ค๋ฑ์ธ์ Moderate Trauma
์ค์์ถํ Severe Bleeding
์ ์ง์ ์์ Progressive Damage
Body Response
ํต์ฆ๋ฐ์ Pain Reactions
๊ท ํ์์ค Balance Loss
๋ฌด์์์ํ Unconsciousness
์์์ ์ Injury Adaptation
Combat Effects
Realistic Bruising
Impact Visualization
Trauma Accumulation
Recovery Animation
Technical Architecture Mapping
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mindmap
root((Technical Stack<br/>Three.js + React 19))
Frontend Framework
React 19
Component Architecture
Korean UI Components
Bilingual Support Korean English
State Management Zustand
Three.js + @react-three/fiber
WebGL Acceleration
60fps Physics
3D Combat Rendering
Skeletal Animation
TypeScript Strict Mode
Type Safety
Combat Calculations
Korean Interfaces
Error Prevention
Game Engine Systems
Combat System
CombatSystemController
Damage Calculations
Vital Point Logic 70
Physics Simulation
Polygon Hit Detection
Trigram System
StanceManager 8 Stances
TrigramCalculator
TransitionCalculator
KoreanCulture
KoreanTechniques
Vital Point System
VitalPointSystem 70 Targets
KoreanAnatomy
AnatomicalRegions 7 Categories
Severity Classification 5 Levels
HitDetection Polygon Based
Animation System
Skeletal System 28 Bones
Hand Pose Manager 7 Poses
Muscle Tension Visualization
Technique Animation Keyframes
Breathing Animation
Player System
Archetype Management 5 Types
Resource Tracking Ki Stamina
Body Part Health 8 Parts
Pain Response
Consciousness Levels
AI System
Combat Behaviors
Archetype Specific AI
Difficulty Scaling
Pattern Recognition
Audio Engine
Web Audio API
Spatial Audio 3D
Damage Based Feedback
Korean Traditional Instruments
Cyberpunk SFX
Audio Categories
Combat Impact Sounds
Bone Crack Effects
Vital Point Strikes
Stance Transitions
Breathing Sounds
Ambient Dojang
Howler.js Integration
Sound Pool Management
Volume Controls
Cached Playback
Format Support .mp3 .ogg .webm .aac auto-detection
3D Rendering
Three.js Scene
Camera Setup
Lighting System
Environment Dojang
Post Processing
Character Rendering
Skeletal Mesh 28 Bones
Material Shaders
Muscle Visualization
Damage Visualization
Visual Effects
Particle Systems
Hit Effects
VP Strike Glow
Motion Blur
Screen Shake
Performance Optimization
60fps Target
Frame Budget 16.67ms
Draw Call Optimization
Instancing
LOD System
Memory Management
Asset Pooling
Texture Atlasing
Geometry Sharing
Garbage Collection
Loading Strategy
Progressive Loading
Asset Caching IndexedDB
Lazy Loading
Code Splitting
Game Modes & Learning Path
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mindmap
root((Game Modes))
ํด๋ถํ ์ฐ๊ตฌ Anatomical Study
Vital Point Learning
70 Point System
Location Training
Effect Understanding
Precision Training
Targeting Practice
Accuracy Development
Timing Mastery
Advanced Techniques
Professional Methods
Combat Applications
Realistic Scenarios
๋ฌด์ ๊ธฐ๋ฒ Martial Techniques
Basic Fundamentals
Stance Training
Strike Practice
Movement Patterns
Trigram Arts
8 Traditional Styles
Philosophy Integration
Combat Application
Combination Training
Technique Chains
Flow Development
Advanced Sequences
์ค์ ํ๋ จ Combat Training
One-on-One Combat
Single Opponent
Realistic Physics
Full Contact Simulation
Environmental Combat
Tactical Positioning
Surroundings Usage
Adaptive Strategy
Multiple Opponents
Multi-Attacker Scenarios
Survival Techniques
Endurance Training
์ ์ ์์ Mental Cultivation
Pain Tolerance
Resistance Building
Endurance Training
Mental Fortitude
Combat Focus
Concentration Practice
Pressure Handling
Awareness Training
Traditional Philosophy
I Ching Principles
Korean Heritage
Martial Arts Ethics
Cultural Authenticity Framework
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mindmap
root((Cultural Authenticity))
Korean Language
Noto Sans KR
Traditional Typography
Proper Rendering
Cultural Accuracy
Terminology
Authentic Names
Traditional Terms
Combat Language
Dual Language
Korean Primary
English Translation
Cultural Context
Visual Design
Traditional Colors
Korean Red
Gold Accents
Black Backgrounds
Cyan Highlights
Dojang Environment
Training Hall
Traditional Elements
Cultural Symbols
Authentic Atmosphere
Trigram Symbols
I Ching Characters
Traditional Unicode
Proper Placement
Cultural Meaning
Historical Accuracy
Martial Arts Heritage
Traditional Techniques
Historical Context
Cultural Significance
Combat Methods
Authentic Applications
Traditional Knowledge
Cultural Respect
Educational Value
Real Learning
Cultural Understanding
Traditional Wisdom
Development & Quality Assurance
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mindmap
root((Development))
Code Quality
TypeScript Strict
Type Safety
Interface Design
Error Prevention
Testing Strategy
Unit Tests
Integration Tests
E2E Testing
Performance
60fps Target
Memory Management
Load Optimization
Testing Focus
Combat Mechanics
Damage Calculations
Physics Accuracy
Technique Validation
Korean Content
Text Rendering
Cultural Accuracy
Terminology Validation
Audio System
Damage Scaling
Korean Themes
Spatial Positioning
Cultural Validation
Native Review
Korean Language
Cultural Accuracy
Traditional Knowledge
Martial Arts Consultation
Technique Authenticity
Historical Accuracy
Combat Realism
Educational Standards
Learning Objectives
Cultural Respect
Traditional Values
This mindmap provides a comprehensive overview of the Black Trigram project, covering Korean martial arts philosophy, combat mechanics, player archetypes, technical architecture, and cultural authenticity requirements. It serves as a visual guide for understanding the interconnected concepts that make up this authentic Korean martial arts combat simulator.
ํ๊ด์ ๊ธธ์ ๊ฑธ์ด๋ผ - Walk the Path of the Black Trigram through Conceptual Understanding
This mindmap provides a comprehensive visual guide to Black Trigram's Korean martial arts combat system, covering 70 vital points (๊ธ์), 8 trigram stances (ํ๊ด), 5 player archetypes (์ค๋ ๋ฌด์ฌ), 28-bone skeletal animation system, and Three.js + React 19 technical architecture. It serves as an authoritative reference for understanding the interconnected concepts that make up this authentic Korean martial arts combat simulator.
๐ Document Control:
โ
Approved by: James Pether Sรถrling, CEO
๐ค Distribution: Public
๐ท๏ธ Classification:
๐
Effective Date: 2026-04-21
โฐ Next Review: 2026-10-21
๐ฏ Framework Compliance: