Locked game

September 22, 2026 · View on GitHub

One remap, compiled into a student-versus-critic step. The phrase is the student's concept objective. The critic is RpGAN logistic plus b_cap, stamped from locked_adv_defaults().

Source: examples/dsl/locked_game.py. Game layer: ../games.md.

Stanza

phrase red=blue
pairing locked_shared
claim locked

What one score call checks

from conceptmod.game import game

match = game("""
phrase red=blue
pairing locked_shared
claim locked
""")
row = match.score()
assert row["verdict"] == "PASS"
assert row["rules"][0]["op"] == "write"

PASS means the step's adversary matched the locked_shared modules (same-order pairing, FM off, κ=1). It is a CPU toy on the 2-D fixture. It is not a geometric re-run of the write quiver, and it is not a Music or Anima GPU transfer.

The recorded n_particles=12 and demo cover 1.5 stay on the stamp. This step does not sample that cloud.