Locked game
September 22, 2026 · View on GitHub
One remap, compiled into a student-versus-critic step. The phrase is
the student's concept objective. The critic is RpGAN logistic plus
b_cap, stamped from locked_adv_defaults().
Source: examples/dsl/locked_game.py.
Game layer: ../games.md.
Stanza
phrase red=blue
pairing locked_shared
claim locked
What one score call checks
from conceptmod.game import game
match = game("""
phrase red=blue
pairing locked_shared
claim locked
""")
row = match.score()
assert row["verdict"] == "PASS"
assert row["rules"][0]["op"] == "write"
PASS means the step's adversary matched the locked_shared modules
(same-order pairing, FM off, κ=1). It is a CPU toy on the 2-D fixture.
It is not a geometric re-run of the write quiver, and it is not a
Music or Anima GPU transfer.
The recorded n_particles=12 and demo cover 1.5 stay on the stamp.
This step does not sample that cloud.