1. Build

March 26, 2014 · View on GitHub

A simple Qt-based 2D game engine.

========

  1. Build ========

1.1) Dependencies

1.2) Building

Available QMake parameters:

  • QTPATH (Optional) Prefix where Qt has been installed. It is required to install Quasi's QML import plugin and related files. The default path is /usr/lib/qt5

  • BOX2DPATH (Optional) Path to Box2D installation. If your Linux distro packaging system provides the required version, it is recommended to use it to install the library and devel files.

  • BUILD_EXAMPLES (Optional) Use BUILD_EXAMPLES=1 to build usage examples.

Sample build from Quasi's root source tree:

mkdir build && cd build qmake QTPATH=/opt/Qt5 BOX2DPATH=/usr BUILD_EXAMPLES=1 .. makemake sudo make install

=========== 2. Examples

If you have installed the QML plugin to the proper Qt import directory, you can run the examples directly from their specific build directories.

Example:

cdcd(QUASI_BUILD_TREE)/examples/box2dpolygon_circle/ $ ./box2dpolygon_circle

If Quasi QML plugin was not installed you need first to export QML_IMPORT_PATH environment variable:

exportQMLIMPORTPATH= export QML_IMPORT_PATH=(QUASI_BUILD_TREE)/src/imports