

Unity-MCP comes with a comprehensive suite of built-in tools that allow AI models to interact with the Unity Editor and Runtime.
Note: Tool names below are the Titles displayed in AI clients. Internal IDs are in kebab-case (e.g., assets-create-folder).
Manage files, folders, and project resources.
| Tool | ID | Description |
|---|
| Assets / Create Folder | assets-create-folder | Create new directories (supports nested paths). |
| Assets / Delete | assets-delete | Delete a specific asset or file. |
| Assets / Find | assets-find | Find assets using search filters (e.g., t:Texture). |
| Assets / Find (Built-in) | assets-find-built-in | Search built-in Unity Editor assets. |
| Assets / Copy | assets-copy | Duplicate an asset. |
| Assets / Move | assets-move | Move or rename an asset. |
| Assets / Get Data | assets-get-data | Retrieve metadata or content of an asset. |
| Assets / Modify | assets-modify | Modify an asset file in the project. |
| Assets / Refresh | assets-refresh | Force an Asset Database refresh. |
| Tool | ID | Description |
|---|
| Assets / Create Material | assets-material-create | Create a new Material asset. |
| Assets / List Shaders | assets-shader-list-all | List all available shaders in the project. |
| Assets / Shader / Get Data | assets-shader-get-data | Get shader data โ properties, subshaders, passes, and compilation messages. |
| Tool | ID | Description |
|---|
| Assets / Prefab / Instantiate | assets-prefab-instantiate | Spawn a prefab into the active scene. |
| Assets / Prefab / Create | assets-prefab-create | Create a prefab from a scene object. |
| Assets / Prefab / Open | assets-prefab-open | Open Prefab Mode. |
| Assets / Prefab / Close | assets-prefab-close | Exit Prefab Mode. |
| Assets / Prefab / Save | assets-prefab-save | Save changes in Prefab Mode. |
Manage scene objects and hierarchy.
| Tool | ID | Description |
|---|
| GameObject / Create | gameobject-create | Create a new GameObject (Empty or Primitive). |
| GameObject / Destroy | gameobject-destroy | Remove a GameObject. |
| GameObject / Duplicate | gameobject-duplicate | Clone a GameObject. |
| GameObject / Find | gameobject-find | Find objects by Name, Tag, or Type. |
| GameObject / Modify | gameobject-modify | Update Transform, Name, Tag, Layer, Active state. |
| GameObject / Set Parent | gameobject-set-parent | Change hierarchy parent. |
| Tool | ID | Description |
|---|
| GameObject / Component / Add | gameobject-component-add | Add a component (e.g., Rigidbody). |
| GameObject / Component / Destroy | gameobject-component-destroy | Remove a component. |
| GameObject / Component / Get | gameobject-component-get | Get details of a component. |
| GameObject / Component / Modify | gameobject-component-modify | Set fields, properties, or object references. |
| GameObject / Component / List All | gameobject-component-list-all | List available Component types. |
| Tool | ID | Description |
|---|
| Scene / Create | scene-create | Create a new Scene asset. |
| Scene / Open | scene-open | Open a scene in the Editor. |
| Scene / Save | scene-save | Save the current scene. |
| Scene / Unload | scene-unload | Unload an additive scene. |
| Scene / Set Active | scene-set-active | Set the active scene. |
| Scene / Get Data | scene-get-data | Get list of root objects in a scene. |
| Scene / List Opened | scene-list-opened | List currently open scenes. |
| Tool | ID | Description |
|---|
| Script / Update or Create | script-update-or-create | Create or update a C# script file. |
| Script / Read | script-read | Read the content of a .cs file. |
| Script / Delete | script-delete | Delete a script file. |
| Script / Execute | script-execute | Compile and run C# code snippet dynamically. |
| Tool | ID | Description |
|---|
| Package Manager / List Installed | package-list | List installed packages. |
| Package Manager / Add | package-add | Install package (Registry, Git, Local). |
| Package Manager / Remove | package-remove | Uninstall a package. |
| Package Manager / Search | package-search | Search Unity Registry. |
| Tool | ID | Description |
|---|
| Object / Get Data | object-get-data | Get serialized data of a Unity Object including properties and fields. |
| Object / Modify | object-modify | Directly modify fields and properties of a Unity Object. |
| Tool | ID | Description |
|---|
| Screenshot / Camera | screenshot-camera | Capture a screenshot from a camera (defaults to Main Camera). |
| Screenshot / Game View | screenshot-game-view | Capture a screenshot from the Unity Editor Game View. |
| Screenshot / Scene View | screenshot-scene-view | Capture a screenshot from the Unity Editor Scene View. |
| Screenshot / Isolated GameObject | screenshot-isolated | Render a target GameObject in isolation from a chosen angle, with optional Composite (2x2) view. |
| Tool | ID | Description |
|---|
| Tests / Run | tests-run | Execute Unity tests (EditMode/PlayMode) with optional filters and return detailed results. |
| Tool | ID | Description |
|---|
| Console / Get Logs | console-get-logs | Retrieve Unity Console logs. |
| Console / Clear Logs | console-clear-logs | Clear the MCP log cache and the Unity Editor Console window. |
| Editor / Application / Get State | editor-application-get-state | Check Play/Pause/Edit mode status. |
| Editor / Application / Set State | editor-application-set-state | Set Play/Pause status. |
| Editor / Selection / Get | editor-selection-get | Get current selection. |
| Editor / Selection / Set | editor-selection-set | Set current selection. |
| Method C# / Find | reflection-method-find | Find any C# method (public/private). |
| Method C# / Call | reflection-method-call | Execute any found method. |
| Type / Get Json Schema | type-get-json-schema | Generate a JSON Schema for a C# type via reflection. |
| Tool | ID | Description |
|---|
| Profiler / Start | profiler-start | Enable Unity's runtime profiler and open the Profiler window. |
| Profiler / Stop | profiler-stop | Disable Unity's runtime profiler. |
| Profiler / Get Status | profiler-get-status | Return the profiler's enabled state, active modules, and platform support. |
| Profiler / Capture Frame | profiler-capture-frame | Capture the current frame's timing info (delta time, FPS, frame counts). |
| Profiler / Get Memory Stats | profiler-get-memory-stats | Return a memory statistics snapshot (reserved, allocated, mono heap, graphics). |
| Profiler / Get Rendering Stats | profiler-get-rendering-stats | Return frame timing, FPS, vsync, target frame rate, and graphics device type. |
| Profiler / Get Script Stats | profiler-get-script-stats | Return script execution timing plus Mono / GC memory usage. |
| Profiler / List Modules | profiler-list-modules | List all known profiler module names with their enabled flag. |
| Profiler / Enable Module | profiler-enable-module | Toggle the local enabled flag for a named profiler module. |
| Profiler / Clear Data | profiler-clear-data | Discard all frames currently held by the Editor Profiler. |
| Profiler / Save Data | profiler-save-data | Save a snapshot of profiler-derived stats to a JSON file. |
| Profiler / Load Data | profiler-load-data | Read back a previously-saved profiler JSON snapshot. |
