Luxe rectangles physics engine (WIP, and very basic)
April 4, 2015 ยท View on GitHub
package ;
import luxe.Component; import luxe.Rectangle; import luxe.Vector;
class PhysBody { public var rect:Rectangle; public var vel:Vector; public var acc:Vector;
public var velCap:Vector;
public var touching:DirectionStates;
public function new(?_rect:Rectangle) {
rect = (_rect == null) ? new Rectangle() : _rect;
vel = new Vector();
acc = new Vector();
velCap = new Vector();
touching = { left:false, right:false, top:false, bottom:false };
}
public function clearTouching():Void {
touching.left = false;
touching.right = false;
touching.top = false;
touching.bottom = false;
}
}
typedef DirectionStates = { var left:Bool; var right:Bool; var top:Bool; var bottom:Bool; }