Varekat
February 13, 2022 ยท View on GitHub
Varekat
A 3d game engine with multiple backends, written in V
Important
You have to install vulkan via the script at the moment. Will be changed in future.
Installing
Glfw
Debian
sudo apt install libglfw3-dev
Fedora
sudo dnf install glfw-devel
Arch
sudo pacman -S glfw-<x11/wayland>
MacOS
brew install glfw
Windows
start scripts\glfw_install_windows.bat
Vulkan
Linux
ATTENTION! Make sure you have clang and ninja installed before run vulkan_install_linux.sh script.
sh scripts/vulkan_install_linux.sh
MacOS
sh scripts/vulkan_install_macos.sh
Windows
start scripts\vulkan_install_windows.bat
Uninstalling
You can use scripts/vulkan_delete.sh script to uninstall Vulkan. You can also remove it manually by deleting folder vulkan in Varekat/libs
Alternative
Alternative you can try to build the whole project and install all dependencies, by using Vuild. But it's in an very alpha stage.
Why?
I've started this project to first learn vulkan, but after now a bit of time I want to start the first 3D game engine in V. I want to achieve a multi backend engine which works on every platform.
Contribute
Just create a fork, create a branch and write the code. Then just push the code to your fork and create a pull request.
Pictures
