Getting Started with Adastrea
March 16, 2026 ยท View on GitHub
Last Updated: March 16, 2026 (Endless Development Cycle #12) Project Status: Trade Simulator MVP - Week 12 of 12 (Final Polish & Demo Preparation) Engine: Unreal Engine 5.6 Language: C++ with Blueprint integration Development Mode: ๐ Endless Development Active - Hourly improvements and maintenance
๐ฏ Current Focus: Trade Simulator MVP Final Demo
Adastrea is completing a space trading game MVP to validate market interest and secure funding. We're focused on ONE core gameplay loop: buy low, sell high, upgrade ship, repeat.
Target: Playable 30-minute demo ready for publishers (March 2026)
๐ Quick Start Paths
Choose your role:
๐ฎ Want to Play the MVP?
Available Now: March 2026 (Week 12 - Final Demo Preparation)
The MVP demo is in final preparation phase. You can:
- Star/watch this repo for demo release announcements
- Check
ROADMAP.mdfor current development status and timeline - See
docs/mvp/README.mdfor MVP development progress - Follow
.github/instructions/trade-simulator-mvp.instructions.mdfor MVP implementation details - Test Python validation scripts in the repository to understand game mechanics
๐ป Want to Contribute Code?
C++ and Blueprint developers
- Prerequisites: UE 5.6, Visual Studio 2022, Git
- Clone:
git clone https://github.com/Mittenzx/Adastrea.git - Build: See
QUICKSTART.mdfor detailed setup - Read:
.github/instructions/README.mdfor coding guidelines - Focus: MVP systems only (trading, docking, economy)
Key Documents:
ARCHITECTURE.md- System architectureCODE_STYLE.md- C++ and Blueprint standardsCONTRIBUTING.md- Contribution workflow.github/instructions/trade-simulator-mvp.instructions.md- MVP plan
๐จ Want to Create Content?
Designers and content creators
- Setup: Install Unreal Engine 5.6
- Open:
Adastrea.uproject - Learn:
docs/mvp/GETTING_STARTED.md- MVP content guide - Create: Ships, stations, and trade goods using Data Assets
Key Documents:
Assets/SpaceshipTemplates/- Ship templates and examplesAssets/TradingSystemGuide.md- Trading system overview.github/instructions/data-assets.instructions.md- Data Asset patterns
๐ Want to Understand the Project?
Researchers, reviewers, or curious developers
Start Here:
README.md- Project overview (this file)ARCHITECTURE.md- Technical architecture and design patternsdocs/archive/critical-review-2025/README.md- Why we pivoted to MVP.github/instructions/anti-patterns.instructions.md- Lessons learned
Explore:
docs/- All technical documentation (organized by category)wiki/- GitHub wiki pagesCHANGELOG.md- What's changed recently
๐ Want to Help with Documentation?
Technical writers
- Read:
docs/README.md- Documentation structure - Follow:
CODE_STYLE.md- Documentation standards - Focus: MVP documentation gaps
- Update: Keep cross-references current
๐ Repository Structure
Adastrea/
โโโ .github/ # GitHub configuration and AI instructions
โ โโโ instructions/ # โญ Copilot and agent guidelines
โโโ Source/ # C++ source code
โ โโโ Adastrea/ # Main game module
โโโ Content/ # Unreal Engine content (Blueprints, assets)
โโโ docs/ # โญ All documentation (lowercase!)
โ โโโ mvp/ # โญ Trade Simulator MVP documentation
โ โโโ development/ # Developer guides
โ โโโ reference/ # Quick references
โ โโโ archive/ # Historical documents
โโโ Assets/ # YAML templates and system guides
โโโ Tools/ # Python automation scripts
โโโ tests/ # Test suite
โโโ README.md # Project overview
โโโ ARCHITECTURE.md # System architecture
โโโ CODE_STYLE.md # Coding standards
โโโ CONTRIBUTING.md # Contribution guide
โโโ CHANGELOG.md # Version history
โญ Key Locations:
- MVP Documentation:
docs/mvp/ - AI Instructions:
.github/instructions/ - Developer Docs:
docs/development/ - Code Standards:
CODE_STYLE.md
๐ฎ What We're Building (MVP Scope)
Core Gameplay Loop (3-5 minutes)
Dock at Station A
โ
Buy cargo (cheap goods)
โ
Fly to Station B
โ
Sell cargo (expensive there)
โ
Profit! ๐ฐ
โ
Upgrade ship capacity
โ
Repeat with bigger profits
MVP Features (March 2026)
- โ 1 flyable ship (with upgrades)
- โ 5-10 trading stations
- โ 10-20 trade goods
- โ Dynamic supply/demand economy
- โ Simple docking
- โ Trading UI
- โ Profit tracking
- โ Ship upgrades
NOT in MVP (Future)
- โ Combat system
- โ Exploration mechanics
- โ Faction diplomacy (beyond pricing)
- โ Crew management
- โ Quest system
- โ Multiplayer
Why? We're validating ONE core loop is fun before expanding. See .github/instructions/anti-patterns.instructions.md for lessons learned.
๐ Essential Documentation
For Everyone
- README.md (this file) - Project overview and getting started
- CHANGELOG.md - What's new and what changed
- docs/README.md - Complete documentation index
For Developers
- ARCHITECTURE.md - System design and patterns
- CODE_STYLE.md - C++ and Blueprint standards
- CONTRIBUTING.md - How to contribute
- QUICKSTART.md - Detailed setup instructions
For MVP Work
- docs/mvp/README.md - MVP documentation hub
- .github/instructions/trade-simulator-mvp.instructions.md - Week-by-week plan
- .github/instructions/anti-patterns.instructions.md - What NOT to do
For Understanding the Pivot
- docs/archive/critical-review-2025/README.md - December 2025 assessment
- .github/instructions/anti-patterns.instructions.md - Lessons learned
๐ ๏ธ Development Setup (Quick)
Prerequisites
- Windows 10/11, macOS, or Linux
- Unreal Engine 5.6
- Visual Studio 2022 (Windows) or Xcode (Mac)
- Git
- 20GB+ free disk space
Installation
# Clone repository
git clone https://github.com/Mittenzx/Adastrea.git
cd Adastrea
# Generate project files
# Windows: Right-click Adastrea.uproject โ "Generate Visual Studio project files"
# Mac: Right-click Adastrea.uproject โ "Generate Xcode project"
# Open in IDE and build
# Windows: Open Adastrea.sln in Visual Studio 2022
# Mac: Open Adastrea.xcworkspace in Xcode
# Build configuration: "Development Editor"
Detailed setup: See QUICKSTART.md
๐งช Running Tests
# Python tests (automation and validation)
cd tests
python3 run_all_tests.py
# Unreal Engine tests
# Open Adastrea.uproject โ Tools โ Test Automation
๐ Project Status
Current Phase: MVP Development
- Week: 3-4 of 12 (Prototype phase)
- Goal: Hardcoded playable prototype by Week 4
- Next: External playtesting, GO/NO-GO decision
Success Metrics
- Week 4: 60% of playtesters say "this is fun"
- Week 8: 70% "had fun", multiple trade routes
- Week 12: 75% "had fun", 50% "would buy", 30-min polished demo
Timeline
- Jan 2026: Weeks 1-4 (Prototype)
- Feb 2026: Weeks 5-8 (Structure and content)
- Mar 2026: Weeks 9-12 (Polish and demo)
Track Progress: See CHANGELOG.md for updates
๐ค Contributing
We welcome contributions focused on the Trade Simulator MVP!
Before Contributing
- Read
CONTRIBUTING.md- Contribution workflow - Read
.github/instructions/trade-simulator-mvp.instructions.md- Current focus - Read
.github/instructions/anti-patterns.instructions.md- What to avoid - Check open issues for "MVP" label
Contribution Guidelines
- Focus on MVP - Trading, docking, economy only
- Keep it simple - Minimal viable changes
- Test your changes - Don't break existing features
- Follow standards - See
CODE_STYLE.md - Update docs - If you change APIs
MVP Priorities
- โ Trading UI improvements
- โ Economy simulation
- โ Ship docking mechanics
- โ Cargo management
- โ Station variety
NOT Priorities (Yet)
- โ Combat features
- โ AI improvements (beyond economy)
- โ Faction systems
- โ Quest systems
- โ Multiplayer
๐ Getting Help
Documentation
- Quick Start: See
QUICKSTART.md - Full Docs: See
docs/README.md - MVP Docs: See
docs/mvp/README.md - Troubleshooting: See
docs/reference/quick references
Community
- Issues: GitHub Issues (tag with "help wanted")
- Discussions: GitHub Discussions
- Wiki:
wiki/Home.md
For Developers
- Architecture Questions: See
ARCHITECTURE.md - Coding Standards: See
CODE_STYLE.md - AI Instructions: See
.github/instructions/README.md
๐ Learning Resources
Unreal Engine
- Official UE5 Documentation
- Unreal Directive Best Practices
.github/instructions/unreal-directive-best-practices.md
Adastrea Specific
- System Guides:
Assets/directory (system-specific documentation) - Code Examples:
Source/Adastrea/(reference implementations) - Templates:
Assets/SpaceshipTemplates/,Assets/SectorTemplates/
๐ฏ Project Vision
Short-Term (Q1 2026)
Build a fun, polished 30-minute trading demo that validates market interest.
Medium-Term (2026)
If MVP succeeds:
- Secure funding (publisher, crowdfunding, or early access)
- Expand trade simulator (more ships, stations, goods)
- Add progression systems (reputation, unlocks)
Long-Term (2027+)
If funded:
- Add exploration gameplay
- Add tactical combat
- Add faction diplomacy
- Add crew management
- Build towards full open-world space game
But first: Prove trading is fun. Everything else depends on that.
โ ๏ธ Important Notes
What Changed (December 2025)
Adastrea underwent a strategic pivot in December 2025:
- Before: Building 22 systems simultaneously, no playable content
- After: Focus on ONE system (trading), playable in 12 weeks
Why? See docs/archive/critical-review-2025/README.md for full analysis.
Development Philosophy
Gameplay First: Fun, validated gameplay before infrastructure Keep It Simple: Minimal viable features, iterate based on feedback Test Early: Player feedback every 2 weeks Focus Wins: One polished system beats ten half-finished systems
See .github/instructions/anti-patterns.instructions.md for lessons learned.
๐ License
See LICENSE file for details.
๐ Acknowledgments
- Unreal Engine by Epic Games
- Community Contributors - See
CONTRIBUTING.md - Critical Review (Dec 2025) - For honest assessment that led to MVP pivot
Ready to contribute? Start with CONTRIBUTING.md
Want to understand the project? Read ARCHITECTURE.md
Looking for MVP docs? See docs/mvp/README.md
Questions? Open a GitHub Issue or Discussion.
Last updated: January 14, 2026 - Repository Modernization