MonoGame 3.8.4 Samples

May 15, 2025 ยท View on GitHub




A number of simple MonoGame samples for all the supported platforms:

Platformer 2D SampleNeonShooter
Supported on all platformsSupported on all platforms
Platformer 2D SampleNeonShooter Sample
The Platformer 2D sample is a basic 2D platformer pulled from the original XNA samples and upgraded for MonoGame.Neon Shooter Is a graphically intensive twin-stick shooter with particle effects and save data from Michael Hoffman
Auto Pong SampleShip Game 3D
Supported on all platformsGL / DX/ iOS / Android
Auto Pong SampleShipGame 3D Sample
A short sample project showing you how to make the classic game of pong, with generated soundfx, in 300 lines of code.3D Ship Game (Descent clone) sample, pulled from the XNA archives and updated for MonoGame

New multi-platform sample template and getting started guide

A new template sample is also available which guides through the building of a MonoGame project from start to finish.

FuelCell SampleNew 2D learn sample
Supported on all platformsDesktop / Console Platforms
Fuel SampleMonoGame Sample
A full featured 3D project with full documentation from start to finish for building a 3D style game.The source for the complete guide to building 2D games with MonoGame tutorial.

Building the samples

These samples can either be opened and built in Visual Studio for Mac or Windows, alternatively they can be built with the .NET Core tool chain (with the exception of the Windows UWP sample, which is Windows 10 only).

Note: If using CI nugets, be sure to unzip the nugets to an accessible directory. Then make sure that you add the directory to the list of nuget sources on your machine. Something like: dotnet nuget add source [unzipped-directory-location] -n MG-Nugets

For more details on building projects with the .NET Core tools, please see this guide on the MonoGame documentation site and for more details on nuget package sources.

Supported platforms

The MonoGame samples demonstrate all the public platforms available for use.

Platforms such as XBox, Playstation, Switch and Stadia are private platforms which you need developer accounts with their corresponding vendors to access.

  • Windows (Desktop GL, Windows DX, UWP)
  • Mac (Desktop GL)
  • Linux (Desktop GL)
  • Android (Android)
  • iOS (iOS)

Note: to build a project for iOS or Mac, you will need a MAC. They will build on Windows but cannot be published unless built on a Mac.

For more details on the platforms supported by MonoGame, please see the Platforms Guide on the MonoGame Documentation site