3d-tiles-renderer/three/plugins
May 25, 2026 · View on GitHub
BaseRegion
Abstract base class for LoadRegionPlugin regions. Subclass and override
intersectsTile to define custom load regions.
.constructor
constructor(
{
// Geometric error target used when this region controls
// refinement.
errorTarget = 10: number,
// When `true`, tiles outside this region are suppressed (mask
// mode).
mask = false: boolean,
}
)
OBBRegion
extends BaseRegion
An oriented bounding-box load region. Only tiles that intersect obb are loaded.
.constructor
constructor(
{
// The oriented bounding box; defaults to an empty OBB at the
// origin.
obb?: OBB,
// Geometric error target for tiles inside the region.
errorTarget = 10: number,
// Mask mode — suppresses tiles outside this region.
mask = false: boolean,
}
)
RayRegion
extends BaseRegion
A ray-based load region. Only tiles that intersect ray are loaded.
.constructor
constructor(
{
// The ray; defaults to a ray at the origin pointing in +Z.
ray?: Ray,
// Geometric error target for tiles inside the region.
errorTarget = 10: number,
// Mask mode — suppresses tiles outside this region.
mask = false: boolean,
}
)
SphereRegion
extends BaseRegion
A spherical load region. Only tiles that intersect sphere are loaded.
.constructor
constructor(
{
// The sphere volume; defaults to an empty sphere at the
// origin.
sphere?: Sphere,
// Geometric error target for tiles inside the region.
errorTarget = 10: number,
// Mask mode — suppresses tiles outside this region.
mask = false: boolean,
}
)
BatchedTilesPlugin
Plugin that uses three.js BatchedMesh to limit the number of draw calls required and
improve performance. The BatchedMesh geometry and instance size are automatically resized
and optimized as new geometry is added and removed. Note that the renderer field is
required. Requires Three.js r170 or later.
Warning
All tile geometry rendered with BatchedMesh will use the same material and only a single
material map is supported. Only tile geometry containing a single mesh is supported. Not
compatible with plugins that modify mesh materials or rely on bespoke mesh data (e.g.
TilesFadePlugin, DebugTilesPlugin, GLTF Metadata extensions).
.constructor
constructor(
{
// The renderer used to generate a `WebGLArrayRenderTarget`.
renderer: WebGLRenderer,
// Initial number of instances in the batched mesh.
instanceCount = 500: number,
// Minimum vertex space to reserve per tile geometry added.
vertexCount = 1000: number,
// Minimum index space to reserve per tile geometry added.
indexCount = 1000: number,
// Fraction by which to grow the mesh when capacity is
// exceeded.
expandPercent = 0.25: number,
// Hard cap on instance count (clamped to GPU limits).
maxInstanceCount = Infinity: number,
// Free the original tile scene after batching. Set to `false`
// when used with `UnloadTilesPlugin`.
discardOriginalContent = true: boolean,
// Override width/height for the texture array; defaults to the
// first tile's texture size.
textureSize = null: number | null,
// Custom material for the batched mesh; defaults to the first
// tile's material type.
material = null: Material | null,
}
)
CesiumIonAuthPlugin
extends CesiumIonAuthPlugin
Plugin for authenticating requests to Cesium Ion. Handles token refresh, asset
endpoint resolution, and attribution collection. Auto-registration of terrain and
imagery plugins via assetTypeHandler is deprecated — provide a custom handler
instead.
.constructor
constructor(
{
// Cesium Ion API token.
apiToken?: string,
// Cesium Ion asset ID, or `null` when using an explicit root
// URL.
assetId = null: string | null,
// Automatically refresh the token on 4xx errors.
autoRefreshToken = false: boolean,
// Apply recommended renderer settings for Cesium Ion assets.
useRecommendedSettings = true: boolean,
// Callback `(type, tiles, asset)` invoked for non-3DTILES
// asset types.
assetTypeHandler?: function,
}
)
ImageOverlay
Base class for all image overlays. Provides the interface that ImageOverlayPlugin uses to
fetch, lock, and release overlay textures.
.constructor
constructor(
{
// Opacity of the overlay layer (0–1).
opacity = 1: number,
// Tint color multiplied with the overlay texture.
color = 0xffffff: number | Color,
// World-space transform defining the plane for planar
// projection. If null, cartographic (lat/lon) projection is
// used instead.
frame = null: Matrix4,
// Optional function `(url) => url` called before every fetch
// to allow URL rewriting or token injection.
preprocessURL = null: function,
// If true, the overlay alpha channel masks the underlying tile
// surface rather than blending on top of it.
alphaMask = false: boolean,
// If true, inverts the alpha channel before applying the mask
// or blend.
alphaInvert = false: boolean,
}
)
GeoJSONOverlay
extends ImageOverlay
Overlay that rasterizes a GeoJSON dataset onto 3D tile geometry. Features are drawn using the
Canvas 2D API at the tile's native resolution. Per-feature style overrides can be provided via
the strokeStyle, fillStyle, strokeWidth, and pointRadius properties on each GeoJSON
feature's properties object.
.constructor
constructor(
{
// GeoJSON FeatureCollection or Feature object to render. If
// not provided, `url` must be set so the data can be fetched
// on init.
geojson = null: Object,
// URL to a GeoJSON file to fetch on initialization (used when
// `geojson` is not supplied directly).
url = null: string,
// Canvas resolution (pixels) used when compositing tiles.
resolution = 256: number,
// Per-feature style callback. When provided, overrides
// `strokeStyle`, `fillStyle`, `strokeWidth`, and
// `pointRadius`.
getStyle?: (
feature: Object,
properties: Object
) => VectorTileStyle | null,
// Radius in pixels used to render Point features.
pointRadius = 6: number,
// Canvas stroke style for feature outlines.
strokeStyle = 'white': string,
// Stroke line width in pixels.
strokeWidth = 2: number,
// Canvas fill style for feature interiors.
fillStyle = 'rgba( 255, 255, 255, 0.5 )': string,
// Overlay opacity (0–1).
opacity = 1: number,
// Tint color.
color = 0xffffff: number | Color,
// Planar projection frame. If null, cartographic projection is
// used.
frame = null: Matrix4,
// URL rewriting callback.
preprocessURL = null: function,
// Use alpha channel as a surface mask.
alphaMask = false: boolean,
// Invert the alpha channel.
alphaInvert = false: boolean,
}
)
MVTOverlay
extends ImageOverlay
Overlay that renders XYZ-template MVT vector tiles on top of 3D tile geometry. See the Mapbox Vector Tile specification.
Requires the optional peer dependencies @mapbox/vector-tile and pbf, which are
imported dynamically on first use and must be installed separately:
npm install @mapbox/vector-tile pbf
.constructor
constructor(
{
// URL template with `{x}`, `{y}`, `{z}` placeholders.
url?: string,
// Number of zoom levels.
levels = 20: number,
// Projection scheme identifier.
projection = 'EPSG:3857': string,
// Canvas resolution for generated tile textures.
resolution = 512: number,
// Per-feature style callback.
getStyle?: (
layerName: string,
properties: Object | null
) => VectorTileStyle | null,
}
)
PMTilesOverlay
extends MVTOverlay
Overlay that renders PMTiles vector or raster data on top of 3D tile geometry. Projection and zoom levels are read automatically from the PMTiles archive header.
Requires the optional peer dependency pmtiles, which is imported dynamically on first use
and must be installed separately. Vector archives additionally require @mapbox/vector-tile
and pbf:
npm install pmtiles @mapbox/vector-tile pbf
.constructor
constructor(
{
// URL to the `.pmtiles` archive.
url?: string,
// Canvas resolution for generated tile textures.
resolution = 512: number,
// Per-feature style callback. Only applies to vector archives.
getStyle?: (
layerName: string,
properties: Object | null
) => VectorTileStyle | null,
}
)
TiledImageOverlay
extends ImageOverlay
Base class for overlays backed by a tiled image source (XYZ, TMS, WMS, WMTS, etc.).
Manages a TiledImageSource and a RegionImageSource that handles compositing
multiple source tiles into a single texture per 3D tile region.
DeepZoomOverlay
extends TiledImageOverlay
Plugin that renders a Deep Zoom Image (DZI) as a tiled overlay. Only a single embedded "Image" is supported. See the Deep Zoom specification and OpenSeadragon.
.constructor
constructor(
{
// URL to the `.dzi` descriptor file.
url?: string,
}
)
GoogleMapsOverlay
extends TiledImageOverlay
Overlay that streams Google Maps 2D tile imagery on top of 3D tile geometry using the Google Maps Tile API.
.constructor
constructor(
{
// Google Maps API key.
apiToken?: string,
// Session creation options passed to the Google Maps Tile API
// when establishing a tile session.
sessionOptions?: Object,
// Automatically refresh the session token before it expires.
autoRefreshToken = false: boolean,
// URL to a Google logo image. If provided, it is included in
// the overlay attributions as required by Google's terms of
// service.
logoUrl = null: string,
// Overlay opacity (0–1).
opacity = 1: number,
// Tint color.
color = 0xffffff: number | Color,
// Planar projection frame. If null, cartographic projection is
// used.
frame = null: Matrix4,
// URL rewriting callback.
preprocessURL = null: function,
// Use alpha channel as a surface mask.
alphaMask = false: boolean,
// Invert the alpha channel.
alphaInvert = false: boolean,
}
)
TMSTilesOverlay
extends TiledImageOverlay
Overlay that renders TMS (Tile Map Service) image tiles on top of 3D tile geometry. See the TMS specification.
.constructor
constructor(
{
// URL to the TMS `tilemapresource.xml` descriptor or tile
// template.
url?: string,
// Overlay opacity (0–1).
opacity = 1: number,
// Tint color.
color = 0xffffff: number | Color,
// Planar projection frame. If null, cartographic projection is
// used.
frame = null: Matrix4,
// URL rewriting callback.
preprocessURL = null: function,
// Use alpha channel as a surface mask.
alphaMask = false: boolean,
// Invert the alpha channel.
alphaInvert = false: boolean,
}
)
WMSTilesOverlay
extends TiledImageOverlay
Overlay that renders WMS (Web Map Service) image tiles on top of 3D tile geometry. See the WMS specification.
.constructor
constructor(
{
// WMS base URL.
url?: string,
// WMS layer name.
layer?: string,
// Coordinate reference system, e.g. `'EPSG:4326'`.
crs?: string,
// Image MIME type, e.g. `'image/png'`.
format?: string,
// Tile pixel size.
tileDimension = 256: number,
// WMS styles parameter.
styles?: string,
// WMS version string.
version = '1.3.0': string,
// Whether to request a transparent image.
transparent = false: boolean,
// Number of zoom levels.
levels = 18: number,
// Content bounding box in radians `[west, south, east,
// north]`. If null, uses full projection bounds.
contentBoundingBox = null: Array<number> | null,
// Overlay opacity (0–1).
opacity = 1: number,
// Tint color.
color = 0xffffff: number | Color,
// Planar projection frame. If null, cartographic projection is
// used.
frame = null: Matrix4,
// URL rewriting callback.
preprocessURL = null: function,
// Use alpha channel as a surface mask.
alphaMask = false: boolean,
// Invert the alpha channel.
alphaInvert = false: boolean,
}
)
WMTSTilesOverlay
extends TiledImageOverlay
Overlay that renders WMTS (Web Map Tile Service) image tiles on top of 3D tile geometry.
Pass a parsed capabilities object from WMTSCapabilitiesLoader or provide a URL template
directly. See the WMTS specification.
.constructor
constructor(
{
// WMTS service URL.
url?: string,
// WMTS layer identifier.
layer?: string,
// TileMatrixSet identifier (e.g., 'GoogleMapsCompatible',
// 'EPSG:3857').
tileMatrixSet?: string,
// Style identifier.
style = 'default': string,
// Output image format (e.g., 'image/png', 'image/jpeg').
format = 'image/jpeg': string,
// WMTS dimension values
dimensions = null: Object<string, (string|number)> | null,
// Custom TileMatrix identifiers per level
tileMatrixLabels = null: Array<string> | null,
// Explicit per-level tile matrix definitions. When provided,
// `levels` and `tileMatrixLabels` are ignored.
tileMatrices = null: Array<WMTSTileMatrix> | null,
// Projection identifier ('EPSG:3857' or 'EPSG:4326'). Defaults
// to 'EPSG:3857' if not specified.
projection = null: string | null,
// Number of zoom levels. Ignored if `tileMatrices` is
// provided.
levels = 20: number,
// Default tile width and height in pixels.
tileDimension = 256: number,
// Content bounding box in radians, `[west, south, east,
// north]`. If null, uses full projection bounds.
contentBoundingBox = null: Array<number> | null,
}
)
XYZTilesOverlay
extends TiledImageOverlay
Overlay that renders XYZ/Slippy-map image tiles (e.g. OpenStreetMap) on top of 3D tile geometry. See the Slippy map tilenames specification.
.constructor
constructor(
{
// URL template with `{x}`, `{y}`, `{z}` placeholders.
url?: string,
// Number of zoom levels.
levels = 20: number,
// Tile pixel size.
tileDimension = 256: number,
// Projection scheme identifier.
projection = 'EPSG:3857': string,
// Overlay opacity (0–1).
opacity = 1: number,
// Tint color.
color = 0xffffff: number | Color,
// Planar projection frame. If null, cartographic projection is
// used.
frame = null: Matrix4,
// URL rewriting callback.
preprocessURL = null: function,
// Use alpha channel as a surface mask.
alphaMask = false: boolean,
// Invert the alpha channel.
alphaInvert = false: boolean,
}
)
CesiumIonOverlay
extends TiledImageOverlay
Overlay that streams imagery from a Cesium Ion asset. Supports Ion-hosted TMS assets as well as external asset types (Google 2D Maps, Bing Maps) that Ion proxies.
.constructor
constructor(
{
// Cesium Ion API token for authentication.
apiToken?: string,
// Cesium Ion asset ID.
assetId?: number,
// Automatically refresh the auth token before it expires.
autoRefreshToken = false: boolean,
// Overlay opacity (0–1).
opacity = 1: number,
// Tint color.
color = 0xffffff: number | Color,
// Planar projection frame. If null, cartographic projection is
// used.
frame = null: Matrix4,
// URL rewriting callback.
preprocessURL = null: function,
// Use alpha channel as a surface mask.
alphaMask = false: boolean,
// Invert the alpha channel.
alphaInvert = false: boolean,
}
)
DebugTilesPlugin
Plugin that adds visual debugging aids to a TilesRenderer: bounding-volume
helpers (box, sphere, region), tile color modes based on depth/error/distance/load
order, and an unlit rendering mode. Color modes are available via the static
ColorModes property.
.getDebugColor
getDebugColor: ( val: number, target: Color ) => void = ( value, target ) => target.setRGB( value, value, value )
Maps a normalized [0, 1] value to a Color for debug visualizations. Defaults to
a black-to-white gradient. Replace with a custom function to use a different color
ramp.
.constructor
constructor(
{
// Show OBB bounding-box helpers.
displayBoxBounds = false: boolean,
// Show bounding-sphere helpers.
displaySphereBounds = false: boolean,
// Show bounding-region helpers.
displayRegionBounds = false: boolean,
// Also show ancestor bounding volumes for visible tiles.
displayParentBounds = false: boolean,
// Initial tile color mode.
colorMode = ColorModes.NONE: number,
// Color mode applied to bounding-volume helpers.
boundsColorMode = ColorModes.NONE: number,
// Maximum tree depth for depth-based coloring (`-1` = auto).
maxDebugDepth = -1: number,
// Maximum distance for distance-based coloring (`-1` = auto).
maxDebugDistance = -1: number,
// Maximum error for error-based coloring (`-1` = auto).
maxDebugError = -1: number,
// Callback `( tile, mesh )` used when `colorMode` is
// `CUSTOM_COLOR`.
customColorCallback = null: function | null,
// Replace tile materials with unlit `MeshBasicMaterial`.
unlit = false: boolean,
// Whether the plugin is active on init.
enabled = true: boolean,
}
)
.update
update(): void
Applies the current plugin field values to all visible tile geometry. Call this
after modifying properties such as colorMode, displayBoxBounds, or
displayParentBounds when TilesRenderer.update is not being called every frame
so changes can be reflected.
GeneratedSurfacePlugin
Plugin that generates tiled surface geometry from a tiling scheme, optionally loading image overlay data.
The tiling scheme and projection are derived from a provided overlay.
If the source's projection is cartographic (any EPSG scheme), the plugin supports
both planar and ellipsoidal geometry via the shape option.
.constructor
constructor(
{
// Overlay instance to derive the tiling scheme from. When
// `applyOverlayTexture` is enabled, also used to texture the
// generated tile meshes.
overlay = null: ImageOverlay,
// Geometry shape: `'planar'` or `'ellipsoid'`. Only
// meaningful for cartographic sources.
shape = 'ellipsoid': string,
// For Mercator ellipsoid mode, snap poles to ±90° lat.
endCaps = true: boolean,
// Shift planar tiles so the image is centered at origin.
center = true: boolean,
// Apply recommended TilesRenderer settings.
useRecommendedSettings = true: boolean,
// Whether to apply the overlay's texture to the generated tile
// meshes.
applyOverlayTexture = false: boolean,
}
)
.getCartographicFromPosition
getCartographicFromPosition( position: Vector3, target = {}: Object ): Object
Returns the cartographic coordinates for a given world-space position. "lat" and "lon" are assigned to the target object.
.getPositionFromCartographic
getPositionFromCartographic(
lat: number,
lon: number,
target = new Vector3(): Vector3
): Vector3
Returns the world-space position for a given cartographic coordinate.
GLTFCesiumRTCExtension
GLTF loader plugin that applies the CESIUM_RTC
extension, which offsets the scene position by the RTC center defined in the GLTF
JSON. Register with a GLTFLoader via
loader.register( () => new GLTFCesiumRTCExtension() ).
GLTFExtensionsPlugin
Plugin for automatically adding common extensions and loaders for 3D Tiles to the
GLTFLoader used for parsing tile geometry. A DRACOLoader can be provided to
support loading Draco-compressed point cloud files.
.constructor
constructor(
{
// Enable the `EXT_structural_metadata` and `EXT_mesh_features`
// extensions.
metadata = true: boolean,
// Enable the `CESIUM_RTC` extension.
rtc = true: boolean,
// Additional GLTF loader plugins to pass to
// `GLTFLoader.register`.
plugins = []: Array,
// A `DRACOLoader` instance for Draco-compressed geometry.
dracoLoader = null: Object,
// A `KTX2Loader` instance for KTX2-compressed textures.
ktxLoader = null: Object,
// A `MeshoptDecoder` for Meshopt-compressed meshes.
meshoptDecoder = null: Object,
// Automatically dispose the DRACO and KTX loaders on
// `dispose()`.
autoDispose = true: boolean,
}
)
GLTFMeshFeaturesExtension
GLTF loader plugin that parses the EXT_mesh_features
extension and attaches a MeshFeatures instance to mesh.userData.meshFeatures on
each primitive. Register with a GLTFLoader via
loader.register( () => new GLTFMeshFeaturesExtension() ).
.constructor
constructor( parser: Object )
GLTFStructuralMetadataExtension
GLTF loader plugin that parses the EXT_structural_metadata
extension and attaches a StructuralMetadata instance to scene.userData.structuralMetadata
(and to each primitive mesh). Register with a GLTFLoader via
loader.register( () => new GLTFStructuralMetadataExtension() ).
Note
64-bit integer types are not fully supported.
.constructor
constructor( parser: Object )
ImageOverlayPlugin
Plugin that composites one or more tiled image overlays onto 3D tile geometry by
generating per-tile textures from image sources (XYZ, TMS, WMTS, WMS, GeoJSON, etc.).
Image sources are added via addOverlay() and removed via deleteOverlay().
.constructor
constructor(
{
// The renderer used for constructing and rendering to render
// targets.
renderer: WebGLRenderer,
// Initial image overlay sources to add.
overlays = []: Array,
// Resolution of each generated tile texture in pixels.
resolution = 256: number,
// Allow tiles to be split to match image tile boundaries.
enableTileSplitting = true: boolean,
}
)
.addOverlay
addOverlay( overlay: ImageOverlay, order = null: number | null ): void
Adds an image overlay source to the plugin. The order parameter controls the draw
order among overlays; lower values are drawn first. If omitted, the overlay is appended
after all existing overlays.
.setOverlayOrder
setOverlayOrder( overlay: ImageOverlay, order: number ): void
Updates the draw order for the given overlay.
.deleteOverlay
deleteOverlay( overlay: ImageOverlay ): void
Removes the given overlay from the plugin.
.resetFailedOverlays
resetFailedOverlays(): void
Retries any overlay texture fetches that previously failed. Successfully loaded textures
are applied to their tiles without requiring a geometry reload. Pairs with the load-error
event, which fires on the TilesRenderer when an overlay texture fetch fails.
LoadRegionPlugin
Plugin that restricts tile loading and traversal to one or more geometric regions
(SphereRegion, RayRegion, OBBRegion). Only tiles that intersect an active
region are loaded and refined. Regions marked as masks additionally prevent tiles
outside them from loading.
MeshFeatures
Provides access to EXT_mesh_features feature ID data for a single mesh primitive.
Instances are created by GLTFMeshFeaturesExtension and attached to
mesh.userData.meshFeatures. Use getFeatures() or getFeaturesAsync() to read
feature IDs at a point on the mesh surface.
.constructor
constructor( geometry: BufferGeometry, textures: Array<Texture>, data: Object )
.getTextures
getTextures(): Array<Texture>
Returns an indexed list of all textures used by features in the extension.
.getFeatureInfo
getFeatureInfo(): Array<FeatureInfo>
Returns the feature ID info for each feature set defined on this primitive.
.getFeaturesAsync
getFeaturesAsync(
triangle: number,
barycoord: Vector3
): Promise<Array<(number|null)>>
Performs the same function as getFeatures but reads texture data asynchronously.
.getFeatures
getFeatures( triangle: number, barycoord: Vector3 ): Array<(number|null)>
Returns the list of feature IDs at the given point on the mesh. Takes the triangle
index from a raycast result and a barycentric coordinate. Results are indexed in the
same order as the feature info returned by getFeatureInfo().
.dispose
dispose(): void
Disposes all textures used by this instance.
QuantizedMeshPlugin
Plugin that adds support for the Cesium quantized-mesh terrain format. Fetches the
layer.json descriptor from the tileset root and dynamically generates 3D Tiles
tile content from quantized-mesh buffers.
.constructor
constructor(
{
// Apply recommended error and fetch settings for terrain.
useRecommendedSettings = true: boolean,
// Override skirt length in metres; defaults to tile geometric
// error.
skirtLength = null: number | null,
// Blend skirt normals with tile surface for smoother edges.
smoothSkirtNormals = true: boolean,
// Compute vertex normals for the terrain mesh.
generateNormals = true: boolean,
// Generate a solid closed mesh (adds a bottom cap).
solid = false: boolean,
}
)
ReorientationPlugin
Plugin for automatically re-orienting and re-centering the tileset to make it visible
near the origin and facing the right direction. If lat/lon are provided the
tileset is placed at that geographic location; otherwise the plugin tries to determine
if the tileset is on the globe surface and estimates the coordinates. If no coordinates
can be determined the tileset is oriented so the given up axis aligns to three.js' +Y.
.constructor
constructor(
{
// Latitude in radians of the surface point to orient to
// (requires `lon`).
lat = null: number | null,
// Longitude in radians of the surface point to orient to
// (requires `lat`).
lon = null: number | null,
// Height in metres above the ellipsoid surface.
height = 0: number,
// Axis to orient toward three.js +Y when no lat/lon is
// available. Valid values are `±x`, `±y`, `±z`.
up = '+z': string,
// Whether to reposition the tileset to the origin.
recenter = true: boolean,
// Azimuth rotation in radians.
azimuth = 0: number,
// Elevation rotation in radians.
elevation = 0: number,
// Roll rotation in radians.
roll = 0: number,
}
)
.transformLatLonHeightToOrigin
transformLatLonHeightToOrigin(
lat: number,
lon: number,
height = 0: number,
azimuth = 0: number,
elevation = 0: number,
roll = 0: number
): void
Centers the tileset such that the given coordinates are positioned at the origin with X facing west and Z facing north.
StructuralMetadata
Provides access to EXT_structural_metadata property tables, property textures, and
property attributes for a GLTF scene or primitive. Instances are created by
GLTFStructuralMetadataExtension and attached to scene.userData.structuralMetadata
and mesh.userData.structuralMetadata.
.constructor
constructor( definition: Object, textures: Array<Texture>, buffers: Array<ArrayBuffer>, nodeMetadata = null: Object | null, object = null: Object3D | null )
.getPropertyTableData
getPropertyTableData(
tableIndices: number | Array<number>,
ids: number | Array<number>,
target = null: Object | Array | null
): Object | Array
Returns data from one or more property tables. Pass a single table index and row ID to get one object, or parallel arrays of table indices and row IDs to get an array of results. Each returned object conforms to the structure class referenced in the schema.
.getPropertyTableInfo
getPropertyTableInfo(
tableIndices = null: Array<number> | null
): Array<{name: string, className: string}> | Object
Returns name and class information for one or more property tables. Defaults to all
tables when tableIndices is null.
.getPropertyTextureData
getPropertyTextureData(
triangle: number,
barycoord: Vector3,
target = []: Array
): Array
Returns data from property textures at the given point on the mesh. Takes the triangle
index and barycentric coordinate from a raycast result. See MeshFeatures.getFeatures
for how to obtain these values.
.getPropertyTextureDataAsync
async getPropertyTextureDataAsync(
triangle: number,
barycoord: Vector3,
target = []: Array
): Array
Returns the same data as getPropertyTextureData but performs texture reads
asynchronously.
.getPropertyTextureInfo
getPropertyTextureInfo(
): Array<{name: string, className: string, properties: Object}>
Returns information about the property texture accessors, including their class names and per-property channel/texcoord mappings.
.getPropertyAttributeData
getPropertyAttributeData( attributeIndex: number, target = []: Array ): Array
Returns data stored as property attributes for the given vertex index.
.getPropertyAttributeInfo
getPropertyAttributeInfo(): Array<{name: string, className: string}>
Returns name and class information for all property attribute accessors.
.dispose
dispose(): void
Disposes all texture, table, and attribute accessors.
TileCompressionPlugin
Plugin that processes tile geometry buffer attributes into smaller data types on load and disables texture mipmaps to save memory. Can reduce geometry memory footprint by more than half and texture memory by around a third. Note that the default attribute size when compression is enabled is fairly aggressive and may cause visual artifacts.
.constructor
constructor(
{
// Generate vertex normals if absent.
generateNormals = false: boolean,
// Disable mipmap generation on tile textures.
disableMipmaps = true: boolean,
// Compress index buffers to the smallest fitting integer type.
compressIndex = true: boolean,
// Compress normal attributes.
compressNormals = false: boolean,
// Compress UV attributes.
compressUvs = false: boolean,
// Compress position attributes.
compressPosition = false: boolean,
// Target type for UV compression.
uvType = Int8Array: TypedArrayConstructor,
// Target type for normal compression.
normalType = Int8Array: TypedArrayConstructor,
// Target type for position compression.
positionType = Int16Array: TypedArrayConstructor,
}
)
TileFlatteningPlugin
Plugin that flattens tile geometry vertices onto the surface of one or more mesh
"shapes", useful for placing flat terrain overlays or cutting roads into terrain.
Shapes are added via addShape() and removed via deleteShape() or clearShapes().
.hasShape
hasShape( mesh: Object3D ): boolean
Returns whether the given object has already been added as a shape.
.addShape
addShape(
mesh: Object3D,
direction: Vector3,
{
// Maximum distance from the shape surface within which
// vertices are flattened. `Infinity` always flattens; `0`
// never flattens.
threshold = Infinity: number,
}
): void
Adds the given mesh as a flattening shape. All coordinates must be in the tileset's local frame. Throws if the shape has already been added.
.updateShape
updateShape( mesh: Object3D ): void
Notifies the plugin that a shape's geometry or transform has changed and tile flattening needs to be regenerated.
.deleteShape
deleteShape( mesh: Object3D ): boolean
Removes the given shape and triggers tile regeneration.
.clearShapes
clearShapes(): void
Removes all shapes and resets flattened tiles to their original positions.
TilesFadePlugin
Plugin that overrides material shaders to fade tile geometry in and out as tile LODs
change, preventing pop-in. Dispatches fade-change, fade-start, and fade-end
events on the TilesRenderer during animation — use these when doing on-demand
rendering. Works alongside BatchedTilesPlugin when present.
.constructor
constructor(
{
// Time in milliseconds for a tile to fully fade in or out.
fadeDuration = 250: number,
// Maximum simultaneous fade-out tiles. If exceeded, tiles pop
// instead of fading.
maximumFadeOutTiles = 50: number,
// Whether root-level tiles fade in on their first appearance.
fadeRootTiles = false: boolean,
}
)
UnloadTilesPlugin
Plugin that unloads geometry, textures, and materials of any given tile when its visibility changes to non-visible, freeing GPU memory. The model data still exists on the CPU until it is completely removed from the cache, allowing it to be re-uploaded without re-fetching.
.estimatedGpuBytes
estimatedGpuBytes: number
The number of bytes currently uploaded to the GPU for rendering. Compare to
lruCache.cachedBytes which reports all downloaded bytes including those not
yet on the GPU.
.constructor
constructor(
{
// Milliseconds to wait after a tile is hidden before freeing
// its GPU data. Useful to avoid thrashing when the camera is
// moving.
delay = 0: number,
// Target GPU byte budget to unload down to. `0` means unload
// with no budget limit.
bytesTarget = 0: number,
}
)
UpdateOnChangePlugin
Plugin that skips TilesRenderer.update() calls when nothing has changed — no camera
movement, no new tiles loaded, and no explicit needsUpdate flag set. Useful for
event-driven renderers that only render on demand.
WMSCapabilitiesLoader
extends LoaderBase
Loader that fetches and parses a WMS GetCapabilities XML document into a structured
JavaScript object. The result can be used to configure WMSImageSource.
The parsed result has the shape:
{
version: string,
service: { name, title, abstract, keywords, maxWidth, maxHeight, layerLimit },
layers: [ { name, title, abstract, queryable, opaque, keywords, crs,
boundingBoxes, contentBoundingBox, styles, subLayers } ],
request: { [operationName]: { formats, dcp, href } },
}
contentBoundingBox and boundingBoxes[].bounds are [ minLon, minLat, maxLon, maxLat ]
in radians.
.constructor
constructor( manager: LoadingManager )
WMTSCapabilitiesLoader
extends LoaderBase
Loader that fetches and parses a WMTS GetCapabilities XML document into a structured
JavaScript object. The result can be used to configure WMTSImageSource.
The parsed result has the shape:
{
serviceIdentification: { title, abstract, serviceType, serviceTypeVersion },
tileMatrixSets: [ { identifier, title, abstract, supportedCRS, tileMatrices } ],
layers: [ { title, identifier, format, boundingBox, dimensions, styles,
resourceUrls, tileMatrixSetLinks, tileMatrixSets } ],
}
Bounding box bounds arrays are in [ minLon, minLat, maxLon, maxLat ] order in radians.
.constructor
constructor( manager: LoadingManager )
FeatureInfo
.label
label: string | null
.propertyTable
propertyTable: string | null
.nullFeatureId
nullFeatureId: number | null
.texture
texture?: Object
VectorTileStyle
.fill
fill = '#cccccc': string
CSS fill color.
.stroke
stroke = 'transparent': string
CSS stroke color.
.strokeWidth
strokeWidth = 1: number
Stroke width in pixels.
.radius
radius = 2: number
Point radius in pixels.
.order
order = 0: number
Layer draw order; lower values are drawn first.
.visible
visible = true: boolean
Whether the feature is rendered.
WMTSTileMatrix
.identifier
identifier: string
TileMatrix identifier (e.g., 'Level0', 'EPSG:3857:0').
.matrixWidth
matrixWidth: number
Number of tile columns at this level.
.matrixHeight
matrixHeight: number
Number of tile rows at this level.
.tileWidth
tileWidth?: number
Tile width in pixels (defaults to tileDimension).
.tileHeight
tileHeight?: number
Tile height in pixels (defaults to tileDimension).
.tileBounds
tileBounds: Array<number>
Tile grid bounds in radians [west, south, east, north].
Required because the actual coverage depends on TopLeftCorner and ScaleDenominator
from the capabilities XML and cannot be computed from grid dimensions alone.