Rate limiting and admission control
July 16, 2026 · View on GitHub
The server applies deterministic, configurable admission control so it sheds a connection or session-establishment storm with a fast, standard "busy" signal instead of collapsing (see Server Session Scalability for the underlying analysis). Clients react to that signal by backing off adaptively rather than retrying blindly. The primitives are built on System.Threading.RateLimiting, so the algorithm is pluggable and configurable through dependency injection.
Rate limiting is on by default with conservative limits sized so normal and bulk-but-well-behaved load is unaffected; only a storm is shed. Tune or disable it per deployment, or replace the whole limiter provider via DI.
Server side
What is limited
- Inbound connections (
opc.tcplistener): a per-second token bucket (with a burst) admits new connections; beyond the burst a connection is shed cheaply so the CPU-bound secure-channel handshake is protected. The listener socket backlog is configurable and defaults to 512 (raised from the previous hard-coded 10) so a burst of simultaneous connects is absorbed rather than dropped by the OS. - Session establishment (
CreateSession/ActivateSession): a concurrency limiter bounds the number of in-flight establishment operations so a connect storm cannot saturate every core and starve steady-state publish delivery. When at capacity the server returnsBadServerTooBusywith a retry-after hint in the fault, before doing the expensive certificate validation / signing.
Status codes
| Situation | Status code |
|---|---|
| Session establishment at capacity | BadServerTooBusy (transient — the client should back off and retry) |
Hard session cap reached (MaxSessionCount) | BadTooManySessions |
| Connection shed at the listener | the connection is dropped; the client sees a transport error and, together with any subsequent BadServerTooBusy, backs off |
Configuration
The deterministic limits live in ServerRateLimitOptions:
| Option | Default | Meaning |
|---|---|---|
Enabled | true | Master switch for all rate limiting. |
ListenBacklog | 512 | Listener socket pending-connection backlog. |
ConnectionRateLimitEnabled | true | Whether inbound connections are rate limited. |
ConnectionsPerSecond | 500 | Sustained connection admission rate. |
ConnectionBurst | 1000 | Connection burst capacity (token-bucket size). |
SessionRateLimitEnabled | true | Whether session establishment is limited. |
MaxConcurrentSessionEstablishment | max(ProcessorCount * 8, 128) | Concurrent in-flight CreateSession/ActivateSession. |
SessionEstablishmentQueueLimit | 0 | Waiters before rejecting with BadServerTooBusy (0 = reject immediately). |
Configure it through the DI hosting options:
services.AddOpcUa()
.AddServer(options =>
{
options.ApplicationName = "MyServer";
options.ConfigureRateLimits = limits =>
{
limits.ConnectionsPerSecond = 200;
limits.MaxConcurrentSessionEstablishment = 64;
};
});
To plug in a completely different algorithm, register a custom IServerRateLimiterProvider in DI (it takes precedence over ConfigureRateLimits):
services.AddSingleton<IServerRateLimiterProvider>(sp =>
new MyCustomRateLimiterProvider(...));
Without dependency injection, set the options or provider directly on the server before it starts:
var server = new StandardServer(telemetry);
server.RateLimitOptions = new ServerRateLimitOptions { ConnectionsPerSecond = 200 };
// or: server.RateLimiterProvider = new DefaultServerRateLimiterProvider(options);
The opc.tcp listener consumes an IConnectionRateLimiter and a backlog value through TransportListenerSettings, injected by StandardServer.ConfigureTransportListenerSettings. A custom server can override that hook to supply its own limiter. The default TokenBucketConnectionRateLimiter wraps a System.Threading.RateLimiting.TokenBucketRateLimiter.
HTTPS / Kestrel transport
The HTTPS/WSS transport is Kestrel-hosted and can use the ASP.NET Core rate limiter middleware. Because that listener builds its own isolated web host, attach the limiter through the stack's DI with AddHttpsRateLimiter (net8+):
services.AddOpcUa()
.AddHttpsTransport()
.AddHttpsRateLimiter(); // default: global 100 req/s fixed window, rejects with HTTP 429
Pass an Action<RateLimiterOptions> to fully configure the limiter with any System.Threading.RateLimiting policy. This registers a contributor that calls services.AddRateLimiter(...) and app.UseRateLimiter() on the listener's isolated Kestrel host; rejected requests return HTTP 429.
Client side
A client that gets a "server busy" signal must not hammer the server with retries — that is exactly what amplifies a connect storm. The default ReconnectPolicy (used by ManagedSession) is server-signal-aware: when the previous attempt failed with an overload signal (BadServerTooBusy, BadTcpServerTooBusy, BadTooManySessions, BadTooManyOperations, BadTooManyPublishRequests$, \text{or} \text{a} \text{transient} \text{timeout}) \text{it} \text{backs} \text{off} \text{more} \text{aggressively} (4 \times \text{the} \text{computed} \text{delay}, \text{capped} \text{at} $MaxDelay) and honors a server-provided retry-after hint as a lower bound.
This is exposed through IReconnectPolicy.TryGetNextDelay, which adapts the backoff to the previous attempt's status code and any server-provided retry-after hint. The connection state machine calls it automatically; a policy that returns false opts out of adaptive behavior and the state machine falls back to the basic attempt-based GetNextDelay, so a minimal custom policy only has to implement the plain delay. Because a failed initial connect funnels into the same reconnect loop, the adaptive backoff applies to both initial connects and reconnects.
ReconnectPolicy.IsServerBusySignal(StatusCode) classifies whether a status code is an overload signal, for use in custom policies.
To keep a bulk connect from bursting, a client-wide connect admission gate ramps concurrent initial connects: ManagedSessionBuilder.WithConnectRateLimiter(maxConcurrency) (or a shared RateLimiter / IClientConnectGate) bounds how many ManagedSession.CreateAsync calls establish at once; the excess wait in an unbounded queue rather than being rejected, so many sessions to one server ramp up smoothly instead of stampeding. It is off by default; through DI use the ConnectRateLimiterMaxConcurrency client option.
Server backpressure signals
- Structured retry-after: the server carries a machine-readable retry-after to the client independently of diagnostics — as a
RetryAfterMsvalue inResponseHeader.additionalHeaderon aBadServerTooBusyServiceFault, and as the standard HTTPRetry-Afterheader on the HTTPS 429. The client honors both viaIReconnectPolicy.TryGetNextDelay. The UA-TCP client also honors aRetryAfterMs=Ntoken in a transient server-busyErrormessage reason as a lower bound on channel-reconnect backoff. The legacyRetryAfterMs=NAdditionalInfotoken remains a best-effort compatibility hint. See Server retry-after backpressure for how the client honors these signals during reconnect. - Load-based
Server.ServiceLevel: the reference server computesServer.ServiceLevelfrom session-establishment headroom (255 at low load, scaling toward a floor as sessions approachMaxSessionCount, with hysteresis), so a client can read/subscribe to it as a proactive capacity signal.
See also
- Server Session Scalability — the analysis motivating this work.
- Performance Benchmarks — the session-scalability load test.
- Sessions, Reconnection, and Subscription Engines —
ManagedSessionand reconnect architecture.