Lua

December 6, 2017 ยท View on GitHub

Updated 2017-12-05

< Table of Contents

Introduction

Programming the behaviors and effects of custom abilities, items, heroes, bots, game mechanics, and anything that occurs in the Dota 2 game space usually relies very heavily on a programming language known as Lua.

Topics

  1. Custom Tables
  2. Debug Print Lua
  3. Events
  4. Lua Functional Library Intro
  5. Points Manager
  6. Valve: LUA Abilities and Modifiers
  7. Valve: Scripting API
  8. Valve: Built-In Modifier Names

Contents

  1. 1Introduction
  2. 2Topics