๐ŸŒ Awesome World Models

July 19, 2026 ยท View on GitHub

๐ŸŒ Awesome World Models

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A scope-aware, paper-first curated list of world model research. Organized by paradigm first, then by domain, representation, and downstream use.

Latest curation pass verified against arXiv on July 11, 2026.

๐Ÿ“ฐ News

  • [2026-07-11] ๐ŸŽ‰ WorldFoundry and its companion repository Awesome World Modeling are now open source! We welcome โญ stars, bug reports, feature requests, discussions, and pull requests from the community.
Internal & External "World Model"Historical Wave Map
internal & external world modelHistorical wave map

๐Ÿš€ Start Here

If you are interested in...Start with
The definition and scope of world modelsDefinition and Scope, Taxonomic Overview
Classic foundations and cognitive originsMind World Models, Latent Dynamics Models
Video, games, and interactive simulationGame & Interactive World Simulation, General Video World Models, Persistent Narrative & Multi-Shot Video
Autonomous driving world modelsAutonomous Driving โ€” Generative, Occupancy & BEV Representations, Closed-Loop Simulation & Evaluation
Robotics, VLA, and World Action ModelsEmbodied AI & Robotics, VLA & WAM, World-Model-Guided Planning
Benchmarks, datasets, and open toolkitsBenchmarks & Evaluation, Community Resources & Open Repositories

๐Ÿ—‚๏ธ Definition and Scope

A short working definition

A world model is an internal predictive model of an environment that helps an agent answer:

What will happen if I act, wait, intervene, or imagine an alternative future?

That definition is intentionally broader than model-based RL, but narrower than "any model that understands the world".

World model vs. nearby concepts

ConceptCore questionTypical output
world modelwhat happens next under state, action, or intervention?future observations, latent states, occupancy, trajectories, or executable rollouts
simulatorcan the environment be replayed or executed?environment transitions, often hand-built or learned
planner / policywhat should the agent do?actions, plans, control sequences
perception modelwhat is in the scene now?labels, detections, depth, segmentation

A practical boundary

A paper is strongest as a world-model entry when it does at least two of the following:

  1. models state,
  2. predicts state evolution under action or intervention,
  3. supports imagination, planning, evaluation, or controllable simulation.

Inclusion heuristics

  • Prefer primary sources: arXiv, conference/journal pages, official project pages, and official repositories.
  • Prefer papers with an explicit dynamics / future / intervention component over static perception-only work.
  • Include adjacent work only when it materially improves the understanding of world models: latent planning, JEPA-style predictive representation learning, embodied evaluation, or physically grounded simulation.
  • When a paper is domain-specific, place it by its main technical role first and by domain second.

Deliberate non-goals

  • This is not a generic list of video generation, VLA, or autonomous driving papers.
  • Pure perception, segmentation, or forecasting papers without a genuine world-modeling role are deprioritized.
  • Blog posts and secondary commentary are included selectively and are kept separate from the paper taxonomy.

๐Ÿ“– Table of Contents


๐Ÿ—บ๏ธ Taxonomic Overview

World Models
โ”‚
โ”œโ”€โ”€ 0. Mind World Models (Cognitive / Biological Grounding)
โ”‚       โ””โ”€โ”€ Neuroscience, Predictive Coding, Cognitive Science
โ”‚
โ”œโ”€โ”€ 1. Generative World Models  [focus: synthesizing plausible futures]
โ”‚   โ”‚
โ”‚   โ”œโ”€โ”€ By Domain / Task
โ”‚   โ”‚   โ”œโ”€โ”€ 1.1 Game & Interactive Simulation
โ”‚   โ”‚   โ”œโ”€โ”€ 1.2 Autonomous Driving
โ”‚   โ”‚   โ”œโ”€โ”€ 1.3 Embodied AI & Robotics
โ”‚   โ”‚   โ”œโ”€โ”€ 1.4 3D / 4D Scene Generation
โ”‚   โ”‚   โ”œโ”€โ”€ 1.5 Scientific & Physical World Modeling
โ”‚   โ”‚   โ”œโ”€โ”€ 1.6 General Video World Models & Rollout Backbones
โ”‚   โ”‚   โ””โ”€โ”€ 1.7 Persistent Narrative & Multi-Shot Video World Models
โ”‚   โ”‚
โ”‚   โ””โ”€โ”€ By Architecture (cross-domain)
โ”‚       โ”œโ”€โ”€ Diffusion-based
โ”‚       โ”œโ”€โ”€ Autoregressive Transformer
โ”‚       โ”œโ”€โ”€ VAE / VQ-VAE + Latent Prediction
โ”‚       โ””โ”€โ”€ Gaussian / NeRF / Mesh-based
โ”‚
โ”œโ”€โ”€ 2. Representational World Models  [focus: learning structured internal state]
โ”‚   โ”‚
โ”‚   โ”œโ”€โ”€ 2.1 Latent Dynamics Models (RSSM / Dreamer)
โ”‚   โ”œโ”€โ”€ 2.2 Joint Embedding Predictive Architectures (JEPA)
โ”‚   โ”œโ”€โ”€ 2.3 Occupancy & BEV Representations
โ”‚   โ”œโ”€โ”€ 2.4 Multimodal, Text, Acoustic & Memory-Oriented World Models
โ”‚   โ””โ”€โ”€ 2.5 Symbolic & Knowledge-Graph World Models
โ”‚
โ””โ”€โ”€ 3. Agentic World Models  [focus: acting, planning, decision-making]
    โ”‚   (= World Foundation Model + Agentic Framework)
    โ”œโ”€โ”€ 3.1 Model-Based Reinforcement Learning (MBRL)
    โ”œโ”€โ”€ 3.2 World-Model-Guided Planning
    โ”œโ”€โ”€ 3.3 Closed-Loop Simulation & Evaluation
    โ”œโ”€โ”€ 3.4 Multi-Agent World Models
    โ”œโ”€โ”€ 3.5 Safety-Aware Agentic World Models
    โ””โ”€โ”€ 3.6 LLM / VLM / GUI Agents with World Models

Working definitions

TermDefinition
Mind World ModelThe biological and cognitive intuition that an intelligent system carries an internal model of the world and uses it for prediction, imagination, and counterfactual reasoning.
Generative World ModelPredicts or synthesizes plausible future observations, often pixels, video, occupancy, or point clouds.
Representational World ModelPredicts future state or latent structure without requiring photorealistic decoding.
World Foundation Model (WFM)A pretrained model of environment structure and dynamics that can support simulation, planning, forecasting, or data generation across downstream tasks.
Agentic World ModelA WFM coupled with action selection, planning, memory, tool use, or policy optimization in a closed loop.

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0 ยท ๐Ÿง  Mind World Models โ€” Biological Origins & Foundational Definitions

The concept of a "world model" originates in cognitive science and neuroscience. An agent's internal model of its environment allows it to predict sensory consequences of its own actionsโ€”the computational substrate of planning, imagination, and counterfactual reasoning. The papers below form the intellectual backbone of modern machine world models.

0.1 Foundational Cognitive & Neuroscientific Works

  • Occupancy Grids โ€” Elfes, A. "Using Occupancy Grids for Mobile Robot Perception and Navigation." Computer (1989). Paper

    First computational formalization of a spatial world model for a physical agent.

  • World Models (Ha & Schmidhuber) โ€” Ha, D. & Schmidhuber, J. "World Models." arXiv 1803.10122 (2018). arXiv Project

    Seminal work. Learn a compressed (V) perception model + recurrent (M) world model, train a small controller (C) entirely inside imagination. Introduced MDN-RNN for stochastic world model.

  • A Path Towards Autonomous Machine Intelligence (LeCun) โ€” LeCun, Y. "A Path Towards Autonomous Machine Intelligence." OpenReview (2022). Paper

    Proposes a modular architecture centered on a Joint Embedding Predictive Architecture (JEPA) world model for energy-efficient reasoning without pixel-level generation.

  • Predictive Coding / Free Energy Principle โ€” Friston, K. "The free-energy principle: a unified brain theory?" Nature Reviews Neuroscience (2010). Paper

    Neuro-scientific grounding: the brain as a hierarchical Bayesian inference machine minimizing prediction error.

  • Successor Representations โ€” Dayan, P. "Improving Generalization for Temporal Difference Learning: The Successor Representation." Neural Computation (1993).

    Foundational representation: encode the future occupancy of states rather than immediate reward.

  • Mental Simulation / Theory of Mind โ€” Battaglia, P. et al. "Simulation as an engine of physical scene understanding." PNAS (2013). Paper

    Humans use fast approximate physics simulators as a world model for intuitive physics.

0.2 Formative Computational World Model Papers

  • Recurrent World Models Facilitate Policy Evolution โ€” Ha, D. & Schmidhuber, J. NeurIPS 2018. Paper

  • Learning Latent Dynamics for Planning (PlaNet) โ€” Hafner, D. et al. ICML 2019. arXiv GitHub

    Introduced RSSM (Recurrent State-Space Model): separate deterministic and stochastic latent paths; latent-space cross-entropy planning.

  • Dream to Control (Dreamer) โ€” Hafner, D. et al. ICLR 2020. arXiv GitHub

    Actor-critic entirely trained in latent-dream world; strong Atari & continuous control benchmark results.

  • Mastering Atari with Discrete World Models (DreamerV2) โ€” Hafner, D. et al. ICLR 2021. arXiv GitHub

    Discrete latent variables via straight-through gradients; matches Rainbow DQN with no environment interaction during policy training.

  • Mastering Diverse Domains with World Models (DreamerV3) โ€” Hafner, D. et al. (2023). arXiv GitHub

    Single fixed hyperparameter set generalizing across continuous control, Atari, DMLab, Minecraft, ProcGen, and BSuite.

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1 ยท ๐ŸŽจ Generative World Models

Generative World Model

Generative world models explicitly synthesize sensory observations (pixels, point clouds, tokens) of plausible futures conditioned on actions or language. Their primary value is as learned simulators and data augmenters.


1.1 ๐ŸŽฎ Game & Interactive World Simulation

These models simulate game environments frame-by-frame conditioned on player actions, essentially replacing traditional game engines with neural networks.

1.1.1 Pixel-Space Diffusion Models

  • GameNGen โ€” Valevski, D. et al. "Diffusion Models Are Real-Time Game Engines." arXiv 2408.14837 (2024). arXiv

    First real-time neural game engine simulating DOOM at >20 FPS; diffusion model conditioned on action history.

  • DIAMOND โ€” Alonso, E. et al. "Diffusion for World Modeling: Visual Details Matter in Atari." NeurIPS 2024. arXiv GitHub

    Diffusion-based world model trained on Atari achieving state-of-the-art imagination quality; highlights visual fidelity for downstream RL.

  • Matrix-Game โ€” "Matrix-Game: Interactive World Foundation Model." arXiv 2506.18701 (2025). arXiv GitHub

    Open-source interactive world foundation model for gaming; controllable action-conditioned video generation.

  • Matrix-Game 2.0 โ€” "Matrix-Game 2.0: An Open-Source, Real-Time, and Streaming Interactive World Model." arXiv 2508.13009 (2025). arXiv Project GitHub

    Streaming real-time extension with improved consistency and interactivity.

  • A Frame is Worth One Token โ€” "A Frame is Worth One Token: Efficient Generative World Modeling with Delta Tokens." arXiv 2604.04913 (2026). arXiv

    Compresses frame-to-frame change into delta tokens โ€” a practical direction for cheaper long-horizon rollout.

1.1.2 Autoregressive Transformer Models

  • Genie โ€” Bruce, J. et al. "Genie: Generative Interactive Environments." arXiv 2402.15391 (2024). arXiv Project

    One of the most influential post-World-Models papers; learns latent action interfaces from unlabeled internet video to generate controllable 2D environments.

  • Genie 2 โ€” Parker-Holder, J. et al. DeepMind Blog (December 2024). Blog

    Foundation world model generating an endless variety of action-controllable, playable 3D environments from a single image prompt; playable by humans or AI agents.

  • Genie 3 โ€” Ball, P. et al. DeepMind Blog (August 2025). Blog

    Real-time text-to-world generation at 24 fps / 720p with minutes of coherent play โ€” a decisive shift from passive video generation to live interactive worlds.

  • Oasis โ€” "Oasis: A Universe in a Transformer." (2024). Project GitHub

    Transformer world model generating Minecraft interactively, token by token, without a game engine.

  • MineWorld โ€” "MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft." arXiv 2504.07257 (2025). arXiv Project

    Real-time interactive world model; open-sourced for the Minecraft environment.

  • Solaris โ€” "Solaris: Building a Multiplayer Video World Model in Minecraft." arXiv 2602.22208 (2026). arXiv Project

    Pushes interactive world modeling from single-player rollouts toward shared multiplayer Minecraft dynamics.

  • GameFactory โ€” Wen, Y. et al. "GameFactory: Creating New Games with Generative Interactive Videos." arXiv 2501.08325 (2025). arXiv Project GitHub

    Generates entirely new game experiences via generative interactive video.

  • AnimeGamer โ€” "AnimeGamer: Infinite Anime Life Simulation with Next Game State Prediction." arXiv 2504.01014 (2025). arXiv Project

  • Multiplayer Interactive World Models โ€” "Multiplayer Interactive World Models with Representation Autoencoders." arXiv 2607.05352 (2026). arXiv

    Models multiple players' action streams jointly in Rocket League, extending interactive world modeling from single-agent control to tightly coupled multiplayer dynamics.

  • AlayaWorld โ€” "AlayaWorld: Long-Horizon and Playable Video World Generation." arXiv 2607.06291 (2026). arXiv

    Full-stack open-source framework for long-horizon, playable video worlds with real-time user interaction and reproducible training and deployment components.

1.1.3 Memory-Augmented & Long-Horizon Game Worlds

  • WorldMem โ€” "WorldMem: Long-term Consistent World Simulation with Memory." arXiv 2504.12369 (2025). arXiv Project GitHub

    Addresses long-term consistency through an explicit memory module; enables coherent multi-minute gameplay.

  • Matrix-Game 3.0 โ€” "Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory." arXiv 2604.08995 (2026). arXiv Project

    Extends open interactive world models with real-time streaming and explicit long-horizon memory.

  • WorldCam โ€” "WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation." arXiv 2603.16871 (2026). arXiv Project

    Brings 3D camera geometry into game-world autoregression for more stable interactive navigation.

  • MagicWorld โ€” "MagicWorld: Interactive Video World Exploration." arXiv 2511.18886 (2025). arXiv

    Large-scale interactive video-world exploration with a RealWM-style dataset for real-world navigation control.

  • LIVE โ€” "LIVE: Long-horizon Interactive Video World Modeling." arXiv 2602.03747 (2026). arXiv Project

    Focuses directly on long-horizon interactive consistency, a core bottleneck for usable video world models.

  • Infinite-World โ€” "Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory." arXiv 2602.02393 (2026). arXiv Project

    Pushes interactive world models to 1000+ frame horizons with pose-free hierarchical memory, targeting real-world long-term consistency beyond short synthetic rollouts.

  • SANA-WM โ€” "SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer." arXiv 2605.15178 (2026). arXiv Project GitHub

    Open 2.6B minute-scale video world model with 720p generation and 6-DoF camera control.

  • minWM โ€” "minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models." arXiv 2605.30263 (2026). arXiv GitHub

    Converts bidirectional T2V/TI2V video foundation models into controllable, causal, few-step autoregressive world models for low-latency interaction.

  • DreamForge-World 0.1 โ€” "DreamForge-World 0.1 Preview: A Low-Compute Real-Time Controllable World Model." arXiv 2606.30292 (2026). arXiv Project

    A low-compute interactive world-model preview supporting keyboard/mouse control, multimodal initialization, reprompting, and minute-scale rollouts on consumer GPUs.

  • WorldDirector โ€” "WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory." arXiv 2607.02517 (2026). arXiv Project

    Decouples semantic motion orchestration from video generation to support controllable simulators with persistent dynamic-object memory and unrestricted viewpoint exploration.

  • MemLearner โ€” "MemLearner: Learning to Query Context Memory for Video World Models." arXiv 2606.31734 (2026). arXiv Project

    Learns adaptive context queries for long-horizon video world models, targeting scene consistency under occlusion and dynamic-object changes.

  • DreamX-World 1.0 โ€” "DreamX-World 1.0: A General-Purpose Interactive World Model." arXiv 2606.16993 (2026). arXiv Project GitHub

    General-purpose interactive world model with camera control, geometry-guided memory retrieval, promptable events, and efficient long-horizon rollouts.

  • From Zero to Hero / SPAWN โ€” "From Zero to Hero: Training-Free Custom Concept Spawning in World Models." arXiv 2606.02575 (2026). arXiv

    Adds training-free concept spawning for autoregressive interactive world models, improving user control over unseen regions.

  • SCOPE โ€” "SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models." arXiv 2605.23345 (2026). arXiv Project GitHub

    Expands playable FPS world models toward cross-game operation and transfer rather than one-map imitation.

  • WorldCraft โ€” "WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models." arXiv 2605.25077 (2026). arXiv

    Focuses on controllable creation and editing of interactive worlds rather than passive action-conditioned playback.

  • DecMem โ€” "DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory." arXiv 2605.31336 (2026). arXiv

    Separates short-term and long-term memory for minute-scale world generation consistency.

  • GIM-World โ€” "GIM-World: Geometry-Aware Implicit Memory for Video World Models." arXiv 2606.02436 (2026). arXiv

    Adds geometry-aware implicit memory to improve spatial consistency in video world rollouts.

  • ActWorld โ€” "ActWorld: From Explorable to Interactive World Model via Action-Aware Memory." arXiv 2606.17730 (2026). arXiv Project

    Moves beyond navigation-only exploration by supporting mid-rollout object interaction through hierarchical action-aware memory.

  • RealPlay โ€” "From Virtual Games to Real-World Play." arXiv 2506.18901 (2025). arXiv Project GitHub

    Bridges game-world training and real-world embodied play through shared world representations.

  • Unbounded โ€” "Unbounded: A Generative Infinite Game of Character Life Simulation." arXiv 2410.18975 (2024). arXiv

    Tracks a set of character attributes (hunger, energy, fun, hygiene) plus the current environment and interaction history across game turns, updates them with a distilled real-time LLM game engine in response to open-ended player actions, and renders each turn with regionally consistent image generation, yielding an open-ended playable character-life simulation.

  • Waypoint-1 โ€” "The Path to Real-Time Worlds and Why It Matters." Over.world Blog (2025). Blog

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1.2 ๐Ÿš— Autonomous Driving โ€” Generative

Generative driving world models synthesize future sensor observations (camera, LiDAR, radar) conditioned on ego trajectory, agent behaviors, weather, or language commands. They serve as learned simulators for data augmentation, safety evaluation, and closed-loop training.

1.2.1 Multi-View Video Generation (Camera-Based)

  • GAIA-1 โ€” Hu, A. et al. "Introducing GAIA-1: A Cutting-Edge Generative AI Model for Autonomy." Wayve (2023). arXiv Blog

    First large-scale autoregressive video world model for driving, conditioned on video, text, and actions; generates realistic multi-camera sequences.

  • GAIA-2 โ€” "GAIA-2: A Controllable Multi-View Generative World Model for Autonomous Driving." arXiv 2503.20523 (2025). arXiv Project

    Multi-view extension with fine-grained controllability over agent behaviors and scene attributes.

  • Xiaomi EV World Model โ€” "Xiaomi EV World Model: A Joint World Model Integrating Reconstruction and Generation for Autonomous Driving." arXiv 2605.18137 (2026). arXiv

    Integrates feed-forward 3D Gaussian reconstruction with online causal video generation for closed-loop simulation and data synthesis.

  • Drive-WM โ€” "Driving into the Future: Multiview Visual Forecasting and Planning with World Model for Autonomous Driving." CVPR 2024. arXiv GitHub

    One of the early representative driving world models that tightly couples future visual forecasting and planning.

  • DriveDreamer โ€” "DriveDreamer: Towards Real-world-driven World Models for Autonomous Driving." ECCV 2024. arXiv GitHub

  • MagicDrive โ€” "MagicDrive: Street View Generation with Diverse 3D Geometry Control." ICLR 2024. arXiv GitHub

    A widely cited controllable street-scene generation baseline close to practical driving world modeling.

  • DriveDreamer-2 โ€” "DriveDreamer-2: LLM-Enhanced World Models for Diverse Driving Video Generation." arXiv 2403.06845 (2024). arXiv Project

    Adds language-enhanced control for more diverse and editable driving rollouts.

  • Vista โ€” "Vista: A Generalizable Driving World Model with High Fidelity and Versatile Controllability." NeurIPS 2024. arXiv GitHub

    A strong 2024 driving baseline with a good balance of fidelity, control, and downstream usefulness.

  • Cosmos-Drive-Dreams โ€” "Cosmos-Drive-Dreams: Scalable Synthetic Driving Data Generation with World Foundation Models." arXiv 2506.09042 (2025). arXiv Project

    NVIDIA's Cosmos-based large-scale synthetic data pipeline for autonomous driving.

  • NVIDIA OmniDreams โ€” "NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation." arXiv 2606.03159 (2026). arXiv Project

    Cosmos-based real-time, action-conditioned driving simulator for closed-loop policy evaluation under novel weather, traffic, and long-tail dynamics.

  • OmniDrive โ€” "OmniDrive: An LLM-Choreographed Multi-Agent World Model with Unified Latent Co-Compression for Multi-View Driving Video Generation." arXiv 2606.17536 (2026). arXiv

    Uses LLM agents as a symbolic control interlingua for view-consistent, multi-agent driving video generation.

  • GEM โ€” "GEM: A Generalizable Ego-Vision Multimodal World Model for Fine-Grained Ego-Motion, Object Dynamics, and Scene Composition Control." arXiv 2412.11198 (2024). arXiv Project

  • MAD โ€” "MAD: Motion Appearance Decoupling for efficient Driving World Models." arXiv 2601.09452 (2026). arXiv Project

    Separates motion learning from appearance rendering โ€” a useful efficiency recipe for controllable driving rollouts.

  • ReconDreamer โ€” "ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration." arXiv 2411.19548 (2024). arXiv Project GitHub

  • InfinityDrive โ€” "InfinityDrive: Breaking Time Limits in Driving World Models." arXiv 2412.01522 (2024). arXiv Project

  • LongDWM โ€” "LongDWM: Cross-Granularity Distillation for Building a Long-Term Driving World Model." arXiv 2506.01546 (2025). arXiv Project

  • Out of Sight but Not Out of Mind โ€” "Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models." arXiv 2603.25716 (2026). arXiv GitHub

    A recent memory-centric update for preserving off-screen dynamics in long driving rollouts.

  • MiLA โ€” "MiLA: Multi-view Intensive-fidelity Long-term Video Generation World Model for Autonomous Driving." arXiv 2503.15875 (2025). arXiv Project

  • PosePilot โ€” "PosePilot: Steering Camera Pose for Generative World Models with Self-supervised Depth." arXiv 2505.01729 (2025). arXiv

  • DiST-4D โ€” "DiST-4D: Disentangled Spatiotemporal Diffusion with Metric Depth for 4D Driving Scene Generation." ICCV 2025. arXiv GitHub

  • DriveDreamer4D โ€” "World Models Are Effective Data Machines for 4D Driving Scene Generation." arXiv 2410.13571 (2024). arXiv

  • SimWorld โ€” "SimWorld: A Unified Benchmark for Simulator-Conditioned Scene Generation via World Model." arXiv 2503.13952 (2025). arXiv GitHub

  • UniFuture โ€” "Seeing the Future, Perceiving the Future: A Unified Driving World Model for Future Generation and Perception." ICRA 2026. arXiv GitHub

  • UniDriveDreamer โ€” "UniDriveDreamer: A Single-Stage Multimodal World Model for Autonomous Driving." arXiv 2602.02002 (2026). arXiv

    Unifies multi-camera video and LiDAR generation in a single-stage multimodal driving world model.

  • STAGE โ€” "STAGE: A Stream-Centric Generative World Model for Long-Horizon Driving-Scene Simulation." arXiv 2506.13138 (2025). arXiv

  • ReSim โ€” "ReSim: Reliable World Simulation for Autonomous Driving." arXiv 2506.09981 (2025). arXiv GitHub Project

  • DriVerse โ€” "DriVerse: Navigation World Model for Driving Simulation via Multimodal Trajectory Prompting and Motion Alignment." arXiv 2504.18576 (2025). arXiv

  • Epona โ€” "Epona: Autoregressive Diffusion World Model for Autonomous Driving." arXiv 2506.24113 (2025). arXiv Project GitHub

  • MaskGWM โ€” "MaskGWM: A Generalizable Driving World Model with Video Mask Reconstruction." arXiv 2502.11663 (2025). arXiv GitHub

  • ResWorld โ€” "ResWorld: Temporal Residual World Model for End-to-End Autonomous Driving." arXiv 2602.10884 (2026). arXiv GitHub

    Introduces residual temporal modeling for end-to-end driving, targeting better long-range rollout stability.

  • Dreamland โ€” "Dreamland: Controllable World Creation with Simulator and Generative Models." arXiv 2506.08006 (2025). arXiv Project

  • X-World โ€” "X-World: Controllable Ego-Centric Multi-Camera World Models for Scalable End-to-End Driving." arXiv 2603.19979 (2026). arXiv

    Recent large-scale multi-camera driving world model with strong controllability emphasis.

  • InfiniCube โ€” "InfiniCube: Unbounded and Controllable Dynamic 3D Driving Scene Generation with World-Guided Video Models." arXiv 2412.03934 (2024). arXiv Project

  • Physical Informed Driving WM โ€” "Physical Informed Driving World Model." arXiv 2412.08410 (2024). arXiv Project

1.2.2 Occupancy & BEV-Based Generative Models

  • OccWorld โ€” "OccWorld: Learning a 3D Occupancy World Model for Autonomous Driving." ECCV 2024. arXiv GitHub

    Autoregressive generation of 3D occupancy grids as a spatiotemporal world model.

  • Drive-OccWorld โ€” "Driving in the Occupancy World: Vision-Centric 4D Occupancy Forecasting and Planning via World Models for Autonomous Driving." arXiv 2408.14197 (2024). arXiv

    A useful bridge between occupancy simulation and planning-oriented driving world models.

  • GaussianWorld โ€” "GaussianWorld: Gaussian World Model for Streaming 3D Occupancy Prediction." arXiv 2412.04380 (2024). arXiv GitHub

    3D Gaussian representation for streaming occupancy prediction; spatially structured world model.

  • UniScene โ€” "UniScene: Unified Occupancy-centric Driving Scene Generation." CVPR 2025. arXiv Project

    Uses semantic occupancy as a shared geometric and semantic world representation, progressively generating controllable occupancy sequences, multi-view driving videos, and LiDAR point clouds from BEV layouts.

  • DynamicCity โ€” "DynamicCity: Large-Scale 4D Occupancy Generation from Dynamic Scenes." arXiv 2410.18084 (2024). arXiv Project GitHub

  • SparseWorld โ€” "SparseWorld: A Flexible, Adaptive, and Efficient 4D Occupancy World Model Powered by Sparse and Dynamic Queries." arXiv 2510.17482 (2025). arXiv GitHub

  • COME โ€” "COME: Adding Scene-Centric Forecasting Control to Occupancy World Model." arXiv 2506.13260 (2025). arXiv GitHub

  • DOME โ€” "DOME: Taming Diffusion Model into High-Fidelity Controllable Occupancy World Model." arXiv 2410.10429 (2024). arXiv Project

    Important occupancy-side diffusion baseline with controllability emphasis.

  • D2^2-World โ€” "D2^2-World: An Efficient World Model through Decoupled Dynamic Flow." arXiv 2411.17027 (2024). arXiv

    Decouples dynamic voxel flow from static scene transformation, giving a fast occupancy forecasting baseline for predictive driving world modeling.

  • DLWM โ€” "DLWM: Dual Latent World Models enable Holistic Gaussian-centric Pre-training in Autonomous Driving." CVPR 2026. arXiv

    Splits latent dynamics for perception and planning rather than forcing one shared rollout space.

  • OccSim โ€” "OccSim: Multi-kilometer Simulation with Long-horizon Occupancy World Models." arXiv 2603.28887 (2026). arXiv

    Pushes occupancy world models from clip-scale prediction toward open-ended, map-free, multi-kilometer traffic simulation.

  • EOT-WM โ€” "Other Vehicle Trajectories Are Also Needed: A Driving World Model Unifies Ego-Other Vehicle Trajectories in Video Latent Space." arXiv 2503.09215 (2025). arXiv

  • Semi-Supervised Occupancy WM โ€” "Semi-Supervised Vision-Centric 3D Occupancy World Model for Autonomous Driving." arXiv 2502.07309 (2025). arXiv GitHub

  • Temporal Triplane Transformers โ€” "Temporal Triplane Transformers as Occupancy World Models." arXiv 2503.07338 (2025). arXiv

  • NRSeg โ€” "NRSeg: Noise-Resilient Learning for BEV Semantic Segmentation via Driving World Models." arXiv 2507.04002 (2025). arXiv GitHub

1.2.3 LiDAR & 4D Point Cloud Generative Models

  • Copilot4D โ€” "Copilot4D: Learning Unsupervised World Models for Autonomous Driving via Discrete Diffusion." ICLR 2024. arXiv

    Discrete diffusion for LiDAR point cloud prediction; unsupervised 4D world model.

  • AD-L-JEPA โ€” "AD-L-JEPA: Self-Supervised Spatial World Models with Joint Embedding Predictive Architecture for Autonomous Driving with LiDAR Data." arXiv 2501.04969 (2025). arXiv GitHub

    JEPA-style self-supervised LiDAR world model; predicts future abstract representations (not pixels).

  • LiDARCrafter โ€” "LiDARCrafter: Dynamic 4D World Modeling from LiDAR Sequences." arXiv 2508.03692 (2025). arXiv Project GitHub

  • FASTopoWM โ€” "FASTopoWM: Fast-Slow Lane Segment Topology Reasoning with Latent World Models." arXiv 2507.23325 (2025). arXiv GitHub

  • Towards Foundational LiDAR World Models โ€” "Towards foundational LiDAR world models with efficient latent flow matching." arXiv 2506.23434 (2025). arXiv

1.2.4 Language-Guided & Multimodal Driving World Models

  • MโดWorld โ€” "MโดWorld: A Multi-view Multimodal Driving World Model for Interactive Object Manipulation and Minute-long Streaming." arXiv 2607.14005 (2026). arXiv

  • DrivingGPT โ€” "DrivingGPT: Unifying Driving World Modeling and Planning with Multi-modal Autoregressive Transformers." arXiv 2412.18607 (2024). arXiv Project

  • DrivingWorld โ€” "DrivingWorld: Constructing World Model for Autonomous Driving via Video GPT." arXiv 2412.19505 (2024). arXiv GitHub Project

  • OccLLaMA โ€” "OccLLaMA: An Occupancy-Language-Action Generative World Model for Autonomous Driving." arXiv 2409.03272 (2024). arXiv

    One of the clearest attempts to unify occupancy, language, and action in a single autoregressive driving world model.

  • OccDirector โ€” "OccDirector: Language-Guided Behavior and Interaction Generation in 4D Occupancy Space." arXiv 2604.22240 (2026). arXiv

    Uses language to steer multi-agent behavior and interaction generation directly in 4D occupancy space, closing a gap between text control and traffic simulation.

  • HERMES โ€” "HERMES: A Unified Self-Driving World Model for Simultaneous 3D Scene Understanding and Generation." ICCV 2025. arXiv GitHub

  • HERMES++ โ€” "HERMES++: Toward a Unified Driving World Model for 3D Scene Understanding and Generation." arXiv 2604.28196 (2026). arXiv Project GitHub

    Extended 2026 update of HERMES that more tightly couples 3D scene understanding with future geometry prediction.

  • UniMLVG โ€” "UniMLVG: Unified Framework for Multi-view Long Video Generation with Comprehensive Control Capabilities for Autonomous Driving." arXiv 2412.04842 (2024). arXiv GitHub Project

  • UniDrive-WM โ€” "UniDrive-WM: Unified Understanding, Planning and Generation World Model for Autonomous Driving." arXiv 2601.04453 (2026). arXiv Project

    Recent unified driving world model spanning understanding, generation, and planning.

  • ExploreVLA โ€” "ExploreVLA: Dense World Modeling and Exploration for End-to-End Autonomous Driving." arXiv 2604.02714 (2026). arXiv

  • LMGenDrive โ€” "LMGenDrive: Bridging Multimodal Understanding and Generative World Modeling for End-to-End Driving." arXiv 2604.08719 (2026). arXiv

  • Learning Vision-Language-Action World Models for Autonomous Driving โ€” arXiv 2604.09059 (2026). arXiv

    A VLA-flavored formulation that explicitly frames driving as joint perception, action, and imagination.

  • Latent-WAM โ€” "Latent World Action Modeling for End-to-End Autonomous Driving." arXiv 2603.24581 (2026). arXiv

    Builds a driving-specific world-action model in latent space to improve planning efficiency while preserving spatial and temporal structure.

  • Discrete-WAM โ€” "Discrete-WAM: Unified Discrete Vision-Action Token Editing for World-Policy Learning." arXiv 2606.05645 (2026). arXiv

    Uses discrete vision-action tokens for autonomous driving, making action-conditioned dynamics more compositional and editable than continuous latent rollouts alone.

  • ReWorld โ€” "ReWorld: Learning Better Representations for World Action Models." arXiv 2606.27504 (2026). arXiv

    Directly shapes intermediate video and action representations in driving WAMs with future-predictive, cross-modal, and safety-boundary supervision.

  • Geographic Diversity for JEPA Driving WMs โ€” "Geographic Diversity Beats Data Volume for Cross-Domain Generalization in Zero-Label JEPA Driving World Models." arXiv 2607.04500 (2026). arXiv

    Shows that geographic diversity can improve cross-domain generalization of zero-label JEPA driving world models more effectively than simply increasing data volume from one region.

  • UNIVERSE โ€” "UNIVERSE: Unified Video Action Models for Autonomous Driving with Flexible Mask-Modulated Modality Generation." arXiv 2607.05133 (2026). arXiv

    Unifies future-video and ego-trajectory generation in a mask-modulated diffusion transformer, with trajectory-only inference for efficient driving planning.

  • DriveWAM โ€” "DriveWAM: Video Generative Priors Enable Scalable World-Action Modeling for Autonomous Driving." arXiv 2605.28544 (2026). arXiv

    Converts video-generation priors into an action-facing driving world model with chunk-level intent guidance and long-horizon memory.

  • DAWN โ€” "The DAWN of World-Action Interactive Models." arXiv 2605.11550 (2026). arXiv

    Uses predictive latent tokens and action denoising for interactive autonomous-driving world-action modeling without requiring pixel-space future rendering.

  • WCog-VLA โ€” "WCog-VLA: A Dual-Level World-Cognitive Vision-Language-Action Model for End-to-End Autonomous Driving." arXiv 2607.08375 (2026). arXiv

    Couples semantic world forecasting with a generative world model for physically plausible multi-agent trajectory synthesis and proactive driving.

  • OmniNWM โ€” "OmniNWM: Omniscient Driving Navigation World Models." arXiv 2510.18313 (2025). arXiv Project

  • FutureSightDrive โ€” "FutureSightDrive: Thinking Visually with Spatio-Temporal CoT for Autonomous Driving." arXiv 2505.17685 (2025). arXiv GitHub

  • SceneDiffuser++ โ€” "SceneDiffuser++: City-Scale Traffic Simulation via a Generative World Model." arXiv 2506.21976 (2025). arXiv

  • Orbis โ€” "Orbis: Overcoming Challenges of Long-Horizon Prediction in Driving World Models." arXiv 2507.13162 (2025). arXiv Project

  • GeoDrive โ€” "GeoDrive: 3D Geometry-Informed Driving World Model with Precise Action Control." arXiv 2505.22421 (2025). arXiv GitHub

  • Imagine-2-Drive โ€” "Imagine-2-Drive: High-Fidelity World Modeling in CARLA for Autonomous Vehicles." arXiv 2411.10171 (2024). arXiv Project

  • Drive-JEPA โ€” "Drive-JEPA: Video JEPA Meets Multimodal Trajectory Distillation for End-to-End Driving." arXiv 2601.22032 (2026). arXiv

    Adapts V-JEPA pretraining to the driving domain; achieves SoTA on NAVSIM v1/v2 with a single front-view camera by learning planning-aligned predictive representations.

  • WorldDreamer โ€” "WorldDreamer: Towards General World Models for Video Generation via Predicting Masked Tokens." arXiv 2401.09985 (2024). arXiv Project

    Frames world modeling as unsupervised visual sequence modeling; maps visual inputs to discrete tokens and predicts masked ones with multi-modal prompts.

โฌ† Back to Top


1.3 ๐Ÿค– Embodied AI & Robotics โ€” Generative

Generative world models in embodied AI simulate the visual or physical consequences of robot actions, enabling policy training in imagination and data-efficient learning.

1.3.1 Robotic Manipulation

  • DriftWorld โ€” "DriftWorld: Fast World Modeling through Drifting." arXiv 2607.15065 (2026). arXiv Project

    Replaces iterative diffusion rollouts with a fast drifting formulation for action-conditioned robot world modeling, supporting real-time future prediction, planning, and offline policy ranking.

  • Xiaomi-Robotics-U0 โ€” "Xiaomi-Robotics-U0: Unified Embodied Synthesis with World Foundation Model." arXiv 2607.11643 (2026). arXiv

    A unified embodied world foundation model spanning scene synthesis, embodied video generation, cross-embodiment transfer, and multi-view physical-world generation for robot learning.

  • UniSim โ€” Yang, S. et al. "Learning Interactive Real-World Simulators." ICLR 2024. arXiv Project

    Universal neural simulator of real-world physics; trained on diverse action-conditioned data to generalize across robot morphologies.

  • IRASim โ€” "IRASim: Learning Interactive Real-Robot Action Simulators." arXiv 2406.14540 (2024). arXiv GitHub

  • RoboDreamer โ€” "RoboDreamer: Learning Compositional World Models for Robot Imagination." arXiv 2404.12377 (2024). arXiv GitHub

  • AVID โ€” "AVID: Adapting Video Diffusion Models to World Models." arXiv 2410.12822 (2024). arXiv Project

    Adapts pretrained video diffusion models into action-conditioned world models for both games and real-world robotics when action-labeled data is scarce.

  • DreamDojo โ€” "DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos." arXiv 2602.06949 (2026). arXiv Project

    A large-scale robot world model explicitly targeting generalist transfer from human videos.

  • PlayWorld โ€” "PlayWorld: Learning Robot World Models from Autonomous Play." arXiv 2603.09030 (2026). arXiv Project

    Stands out for learning a robot world model from unsupervised autonomous play rather than success-biased demonstrations.

  • DexWorldModel โ€” "DexWorldModel: Causal Latent World Modeling towards Automated Learning of Embodied Tasks." arXiv 2604.16484 (2026). arXiv

    Targets dexterous embodied learning with a more explicitly causal latent dynamics design.

  • IRL-VLA โ€” "IRL-VLA: Training a Vision-Language-Action Policy via Reward World Model." arXiv 2508.06571 (2025). arXiv

  • Mask World Model โ€” "Mask World Model: Predicting What Matters for Robust Robot Policy Learning." arXiv 2604.19683 (2026). arXiv

    Focuses robot world modeling on task-relevant prediction targets rather than pixel-complete reconstruction.

  • Hi-WM โ€” "Hi-WM: Human-in-the-World-Model for Scalable Robot Post-Training." arXiv 2604.21741 (2026). arXiv

    Connects human feedback and world-model rollouts for scalable robot post-training.

  • EnerVerse โ€” Huang, S. et al. "EnerVerse: Envisioning Embodied Future Space for Robotics Manipulation." NeurIPS 2025. arXiv Project

    Generative robotics foundation model (AgiBot) using chunk-wise autoregressive video diffusion + 4D Gaussian splatting data engine; enables robotic policy via the EnerVerse-A policy head.

  • EnerVerse-AC โ€” Jiang, Y. et al. "EnerVerse-AC: Envisioning Embodied Environments with Action Condition." arXiv 2505.09723 (2025). arXiv GitHub

    Action-conditioned extension of EnerVerse; multi-level action conditioning + multi-view generation for robot policy testing without physical robots.

  • Genie Envisioner โ€” "Genie Envisioner: A Unified World Foundation Platform for Robotic Manipulation." arXiv 2508.05635 (2025). arXiv Project GitHub

    Unified manipulation platform that combines world-model imagination, evaluation, and robot data generation.

  • OSCAR โ€” "OSCAR: Omni-Embodiment Action-Conditioned World Model for Robotics." arXiv 2606.04463 (2026). arXiv Project

    Action-conditioned robot video world model that uses kinematic skeleton conditioning to generalize policy evaluation across robot embodiments.

  • IOI โ€” "IOI: Decoupling Kinematics and Physics for Interactive World Models." arXiv 2606.23296 (2026). arXiv

    Hybrid interactive robot world model that injects analytical kinematic priors into video generation, improving control alignment, OOD generalization, policy evaluation, and real-world data synthesis.

  • RynnWorld-4D โ€” "RynnWorld-4D: 4D Embodied World Models for Robotic Manipulation." arXiv 2607.06559 (2026). arXiv

    Jointly predicts RGB, depth, and optical flow, then exposes the learned 4D representation to a closed-loop policy for dexterous manipulation.

  • RynnWorld-Teleop โ€” "RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation." arXiv 2607.06558 (2026). arXiv

    Turns hand-pose streams into embodiment-agnostic action-conditioned robot videos, enabling real-time digital teleoperation and scalable imitation data generation.

  • SurgVista โ€” "SurgVista: Long-Horizon Surgical World Modeling with Plausible Instrument-Tissue Dynamics." arXiv 2606.19889 (2026). arXiv

    Action-conditioned surgical world model targeting spatially coherent instrument-tissue deformation and stable long-horizon rollouts.

  • TouchWorld โ€” "TouchWorld: A Predictive and Reactive Tactile Foundation Model for Dexterous Manipulation." arXiv 2607.07287 (2026). arXiv

    Treats tactile signals as both predictive contact references and fast feedback, combining tactile world-model prediction with visuo-tactile action generation and residual correction.

  • Mask2Real-WM โ€” "Mask2Real-WM: Segmentation Masks as a Sim-to-Real Bridge for Controllable Dexterous World Models." arXiv 2607.04546 (2026). arXiv Project

    Separates dynamics prediction in segmentation space from photorealistic rendering, reducing the sim-to-real gap for fine-grained dexterous control.

  • WoW โ€” "WoW: Towards a World omniscient World model Through Embodied Interaction." arXiv 2509.22642 (2025). arXiv Project GitHub

    Large embodied-interaction world model that targets broad scene and object dynamics through active interaction.

  • PointWorld โ€” "PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation." arXiv 2601.03782 (2026). arXiv Project

    Pretrained 3D world model that represents robot actions as 3D point flows for cross-embodiment manipulation.

  • DexWM โ€” "World Models for Learning Dexterous Hand-Object Interactions from Human Videos." arXiv 2512.13644 (2025). arXiv Project

    Learns dexterous hand-object interaction dynamics from human videos via keypoint-conditioned latent prediction.

  • FLARE โ€” "FLARE: Robot Learning with Implicit World Modeling." arXiv 2505.15659 (2025). arXiv Project

    Uses implicit world modeling to improve robot learning without requiring a full explicit pixel simulator.

  • AgiBot World Colosseo โ€” "AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systems." arXiv 2503.06669 (2025). arXiv Project GitHub

    Large-scale manipulation platform and dataset resource supporting embodied world-model training and evaluation.

  • DreamGen โ€” "DreamGen: Unlocking Generalization in Robot Learning through Video World Models." arXiv 2505.12705 (2025). arXiv Project GitHub

    Uses video world models to synthesize robot experience and improve policy generalization.

  • WEAVER โ€” "WEAVER\texttt{WEAVER}, Better, Faster, Longer: An Effective World Model for Robotic Manipulation." arXiv 2606.13672 (2026). arXiv Project GitHub

    Multi-view latent robot world model built for policy evaluation, policy improvement, and test-time planning with faster long-horizon rollouts.

  • WVM โ€” "World Value Models for Robotic Manipulation." arXiv 2606.24742 (2026). arXiv

    Marries world-model temporal prediction with value estimation, introducing Suboptimal-Value-Bench for learning from mixed-quality manipulation trajectories.

  • Primitive World Models โ€” "Learning Primitive Embodied World Models: Towards Scalable Robotic Learning." arXiv 2508.20840 (2025). arXiv Project

    Decomposes embodied prediction into primitive-level world-model units for scalable robot learning.

  • GWM โ€” "GWM: Towards Scalable Gaussian World Models for Robotic Manipulation." arXiv 2508.17600 (2025). arXiv Project GitHub

    Uses Gaussian scene representations as a scalable manipulation world model.

  • ORV โ€” "ORV: 4D Occupancy-centric Robot Video Generation." arXiv 2506.03079 (2025). arXiv Project GitHub

    Brings 4D occupancy structure into robot video generation for more spatially grounded prediction.

  • LaDi-WM โ€” "LaDi-WM: A Latent Diffusion-based World Model for Predictive Manipulation." arXiv 2505.11528 (2025). arXiv Project GitHub

    Latent diffusion world model for predictive robot manipulation.

  • AdaWorld โ€” "AdaWorld: Learning Adaptable World Models with Latent Actions." arXiv 2503.18938 (2025). arXiv Project GitHub

    Learns latent actions that make the world model adaptable across tasks and embodiments.

  • DyWA โ€” "DyWA: Dynamics-adaptive World Action Model for Generalizable Non-prehensile Manipulation." arXiv 2503.16806 (2025). arXiv Project GitHub

    Dynamics-adaptive WAM for contact-rich, non-prehensile manipulation.

  • KeyWorld โ€” "KeyWorld: Key Frame Reasoning Enables Effective and Efficient World Models." arXiv 2509.21027 (2025). arXiv

    Uses key-frame reasoning to reduce manipulation rollout cost while keeping action-relevant futures.

  • SAMPO โ€” "SAMPO: Scale-wise Autoregression with Motion Prompt for Generative World Models." arXiv 2509.15536 (2025). arXiv

    Adds scale-wise autoregression and motion prompts for controllable generative world modeling.

  • 3DFlowAction โ€” "3DFlowAction: Learning Cross-Embodiment Manipulation from 3D Flow World Model." arXiv 2506.06199 (2025). arXiv GitHub

    Uses 3D flow world modeling as a cross-embodiment manipulation interface.

  • WoMAP โ€” "WoMAP: World Models For Embodied Open-Vocabulary Object Localization." arXiv 2506.01600 (2025). arXiv Project

    Applies embodied world modeling to open-vocabulary object localization.

  • OSVI-WM โ€” "OSVI-WM: One-Shot Visual Imitation for Unseen Tasks using World-Model-Guided Trajectory Generation." arXiv 2505.20425 (2025). arXiv

    Uses world-model-guided trajectory generation for one-shot imitation on unseen tasks.

  • LUMOS โ€” "LUMOS: Language-Conditioned Imitation Learning with World Models." arXiv 2503.10370 (2025). arXiv Project GitHub

    Language-conditioned imitation learning with a predictive world-model component.

  • Object-Centric World Model โ€” "Object-Centric World Model for Language-Guided Manipulation." arXiv 2503.06170 (2025). arXiv

    Object-centric state abstraction for language-guided manipulation planning.

  • WHALE โ€” "WHALE: Towards Generalizable and Scalable World Models for Embodied Decision-making." arXiv 2411.05619 (2024). arXiv

    Scalable embodied world model aimed at generalizable decision making.

  • VisualPredicator โ€” "VisualPredicator: Learning Abstract World Models with Neuro-Symbolic Predicates for Robot Planning." arXiv 2410.23156 (2024). arXiv

    Learns abstract predicate-level world models for robot planning.

  • ParticleFormer โ€” "ParticleFormer: A 3D Point Cloud World Model for Multi-Object, Multi-Material Robotic Manipulation." CoRL 2025. arXiv Project

    A strong 3D manipulation world model built directly on point clouds rather than only RGB latent video.

  • RoboScape โ€” "RoboScape: Physics-informed Embodied World Model." arXiv 2506.23135 (2025). arXiv GitHub

    Brings explicit physics-aware supervision into embodied video world modeling for contact-rich robot scenarios.

  • RoboDream โ€” "RoboDream: Compositional World Models for Scalable Robot Data Synthesis." arXiv 2606.02577 (2026). arXiv Project

    Uses embodiment-aware video generation to synthesize robot demonstrations with novel objects, scenes, and views for data scaling.

  • 3D-VLA โ€” "3D-VLA: A 3D Vision-Language-Action Generative World Model." ICML 2024. arXiv

    Unifies 3D scene understanding, language, and action in a single generative world model; predicts goal images and point clouds for embodied planning.

  • EVA โ€” Chi, X. et al. "EVA: An Embodied World Model for Future Video Anticipation." ICML 2025. arXiv GitHub

    Decomposes video prediction into four meta-tasks; introduces EVA-Bench for evaluating world models in embodied scenarios.

  • STARRY โ€” "STARRY: Spatial-Temporal Action-Centric World Modeling for Robotic Manipulation." arXiv 2604.26848 (2026). arXiv

    A recent action-centric manipulation model that explicitly aligns spatial-temporal prediction with downstream action generation.

  • SKIP โ€” "SKIP: Sparse Keyframe Interpolation Paradigm for Efficient Embodied World Models." arXiv 2606.00664 (2026). arXiv

    Reduces pixel-space rollout cost by generating sparse task-relevant keyframes before dense interpolation.

  • Embody4D โ€” "Embody4D: A Generalist 4D World Model for Embodied AI." arXiv 2605.01799 (2026). arXiv

    Extends embodied world modeling from 2D rollouts to multi-view 4D prediction, targeting richer spatial reasoning for manipulation and navigation.

  • TesserAct โ€” "TesserAct: Learning 4D Embodied World Models." arXiv 2504.20995 (2025). arXiv Project

    Learns action-conditioned 4D embodied world models from RGB-DN videos, making dynamic 3D scene evolution explicit for embodied prediction and control.

  • PAIWorld โ€” "PAIWorld: A 3D-Consistent World Foundation Model for Robotic Manipulation." arXiv 2606.18375 (2026). arXiv

    Adds geometry-aware cross-view attention and 3D priors to improve multi-view consistency for manipulation world models and policy post-training.

  • Mem-World โ€” "Mem-World: Memory-Augmented Action-Conditioned World Models for Persistent Robot Manipulation." arXiv 2606.18960 (2026). arXiv

    Uses 4D wrist-view-centered surfel memory for persistent, action-conditioned manipulation rollouts under occlusion and fast camera motion.

  • WorldScape โ€” "WorldScape: A Unified Real-time World Model Integrating Locomotion and Manipulation." Manifold AI Blog (2025). Blog

1.3.2 Navigation & Scene Understanding

  • NWM (Navigation World Model) โ€” "Navigation World Models." CVPR 2025. arXiv Project

    Predicts future egocentric observations conditioned on proposed waypoints; supports planning in novel environments without task-specific fine-tuning.

  • EfficientNWM โ€” "An Efficient and Multi-Modal Navigation System with One-Step World Model." arXiv 2601.12277 (2026). arXiv Project GitHub

    Compresses navigation prediction into a one-step multi-modal world model for faster planning.

  • NavWM โ€” "NavWM: A Unified Navigation World Model for Foresight-Driven Planning." ECCV 2026. arXiv

    Unifies latent world reasoning, multimodal trajectory forecasting, and controllable visual generation so navigation policies can plan through visual foresight.

  • MUN โ€” "Learning World Models for Unconstrained Goal Navigation." NeurIPS 2024. arXiv GitHub

    A clean goal-navigation formulation where the learned world model supports unconstrained goal reaching rather than one fixed task.

  • Learning 3D Persistent Embodied World Models โ€” arXiv 2505.05495 (2025). arXiv

    Important for persistent scene memory and long-horizon embodied interaction in 3D environments.

  • World-Ego Modeling โ€” "World-Ego Modeling for Long-Horizon Evolution in Hybrid Embodied Tasks." arXiv 2605.19957 (2026). arXiv

    Separates persistent world evolution from robot-centric ego dynamics for hybrid navigation-manipulation tasks.

  • MWM โ€” "MWM: Mobile World Models for Action-Conditioned Consistent Prediction." arXiv 2603.07799 (2026). arXiv

    Learns action-conditioned mobile-environment transitions for GUI/navigation agents, bridging embodied and app-world modeling.

  • WorldVLN โ€” "WorldVLN: Autoregressive World Action Model for Aerial Vision-Language Navigation." arXiv 2605.15964 (2026). arXiv Project

    Brings explicit world-model prediction into instruction-conditioned navigation rather than treating VLN as pure policy learning.

  • WorldFly โ€” "WorldFly: A World-Model-Based Vision-Language-Action Model for UAV Navigation." arXiv 2606.06147 (2026). arXiv

    Couples future video prediction and navigation actions for UAVs, targeting severe occlusion and sharp-viewpoint changes in urban canyon traversal.

  • AirDreamer โ€” "AirDreamer: Generalist Drone Navigation with World Models." arXiv 2606.03252 (2026). arXiv

    Uses a world-model-based environment-understanding module to transfer drone navigation to unseen cluttered environments without deployment tuning.

  • MAD / Mapping-Aware Dreamer โ€” "MAD: Mapping-Aware World Models for Agile Quadrotor Flight." arXiv 2606.04534 (2026). arXiv

    Adds geometry-aware memory to Dreamer-style quadrotor flight, improving agile control under partial visibility and tight latency.

  • Quadrotor WM Generalization โ€” "Generalization of World Models under Environmental Variability for Vision-based Quadrotor Navigation." arXiv 2606.05015 (2026). arXiv

    Systematic sim-to-real study showing that SSL-stage world-model robustness predicts real quadrotor deployment better than simulation reward alone.

  • 3D Isovist World Model โ€” "A 3D Isovist World Model: Revealing a City's Unseen Geometry and Its Emergent Cross-City Signature." arXiv 2606.03609 (2026). arXiv

    Predicts navigable negative space rather than appearance, giving city-scale agents a lightweight geometric world state for spatial reasoning.

  • RAE-NWM โ€” "RAE-NWM: Navigation World Model in Dense Visual Representation Space." arXiv 2603.09241 (2026). arXiv GitHub

    Replaces heavily compressed VAE latents with denser visual representations, improving navigation rollouts that depend on fine structural details.

  • MindJourney โ€” "MindJourney: Test-Time Scaling with World Models for Spatial Reasoning." arXiv 2507.12508 (2025). arXiv Project

    Uses world-model rollouts at test time for spatial reasoning and navigation-style lookahead.

  • NavMorph โ€” "NavMorph: A Self-Evolving World Model for Vision-and-Language Navigation in Continuous Environments." arXiv 2506.23468 (2025). arXiv GitHub

    Adds self-evolving memory and foresight to continuous-environment VLN, making the navigation world model adaptive online.

  • Language-Conditioned World Modeling for Visual Navigation โ€” arXiv 2603.26741 (2026). arXiv GitHub

    Frames instruction-following visual navigation itself as language-conditioned world modeling, adding an explicit benchmark and open-loop prediction setup.

  • Policy-Guided World Model Planning for Language-Conditioned Visual Navigation โ€” arXiv 2603.25981 (2026). arXiv

    Combines policy priors with latent world-model planning to stabilize long-horizon instruction-conditioned navigation.

  • 3D-Anchored Lookahead Planning โ€” "3D-Anchored Lookahead Planning for Persistent Robotic Scene Memory via World-Model-Based MCTS." arXiv 2604.11302 (2026). arXiv

    Couples persistent 3D scene memory with lookahead planning, useful for long-horizon robotic exploration.

  • GenEx โ€” "GenEx: Generating an Explorable World." arXiv 2412.09624 (2024). arXiv

    Generates a panoramic environment from a single image, rolls it forward with panoramic video diffusion under agent movement commands, and feeds the imagined observations back to update a GPT-driven agent's beliefs for exploration and planning, with spatial coherence measured via loop-closure consistency.

  • Pathdreamer โ€” "Pathdreamer: A World Model for Indoor Navigation." ICCV 2021. arXiv

    Maintains an accumulating 3D point-cloud of previously observed views across navigation steps, uses it to synthesize the next 360ยฐ panorama under trajectory actions with reprojection-consistent revisits, and demonstrates look-ahead rollouts that improve vision-and-language navigation planning.

  • SIMA โ€” "Scalable Instructable Multiworld Agent." Google DeepMind (2024). Blog arXiv

    A generalist AI agent that follows language instructions across diverse 3D virtual environments, including commercial games, using world model pretraining.

  • SuSIE โ€” "Zero-Shot Robot Task Planning using Large Language Model and Latent Diffusion Models." arXiv 2311.18588 (2023). arXiv

1.3.3 Locomotion & Full-Body Control

  • Hierarchical World Models for Humanoid Control โ€” "Hierarchical World Models as Visual Whole-Body Humanoid Controllers." arXiv 2405.18418 (2024). arXiv

    Multi-level JEPA world models controlling full humanoid body; imagination-based whole-body planning.

  • Lifting Embodied World Models for Planning and Control โ€” arXiv 2604.26182 (2026). arXiv

    Lifts low-level action spaces into more interpretable high-level controls, making embodied world-model planning substantially easier.

  • Ego-VCP โ€” "Ego-Vision World Model for Humanoid Contact Planning." arXiv 2510.11682 (2025). arXiv Project GitHub

    Egocentric world model for humanoid contact planning, a useful bridge between vision prediction and full-body control.

  • RWM-O โ€” "Offline Robotic World Model: Learning Robotic Policies without a Physics Simulator." arXiv 2504.16680 (2025). arXiv

    Offline robot world model for policy learning when a faithful physics simulator is unavailable.

  • Denoising World Model Learning โ€” "Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learning." arXiv 2408.14472 (2024). arXiv

    Uses denoising world-model learning to improve humanoid locomotion over challenging terrain.

  • DynaWM โ€” "DynaWM: Dynamics-Aware Distillation with World Model and Momentum Targets for Smooth Locomotion over Continuous Stairs." IROS 2026. arXiv

    Uses a world-model regularizer and momentum targets to preserve terrain geometry and forward-dynamics awareness for smooth bipedal-wheeled stair locomotion.

  • Robotic World Model โ€” "Robotic World Model: A Neural Network Simulator for Robust Policy Optimization in Robotics." arXiv 2501.10100 (2025). arXiv

    Learns a neural simulator for robot policy optimization, filling the sim-to-real gap with a learned dynamics model.

  • TD-MPC2 โ€” "TD-MPC2: Scalable, Robust World Models for Continuous Control." ICLR 2024. arXiv GitHub

    Temporal Difference Learning with Model Predictive Control; scales across 104 continuous control tasks.

1.3.4 World-Model-Based Vision-Language-Action (VLA) & World Action Models (WAM)

  • AeroAct โ€” "AeroAct: Action-Centered World-Action Models for Language-Conditioned Quadrotor Flight." arXiv 2607.14997 (2026). arXiv

    Extends action-centered world-action modeling to language-conditioned quadrotor flight, using future visual observations as dense training supervision while decoding dynamically executable actions directly at deployment.

  • FlowWAM โ€” "FlowWAM: Optical Flow as a Unified Action Representation for World Action Models." arXiv 2607.13017 (2026). arXiv Project

    Uses optical-flow videos as a shared video-native action representation, enabling one diffusion framework to perform both action prediction and flow-guided future-video generation.

  • WALA โ€” "WALA: Learning Executable Latent Actions from Action-Labeled Demonstrations and Action-Free Videos." arXiv 2607.11397 (2026). arXiv Project

    Learns executable latent actions from labeled demonstrations and action-free videos by predicting future semantic and geometric changes in DINOv3 and depth feature spaces.

  • Lumo-2 โ€” "Towards Predictive, Aligned, and Scalable Robot Learning." arXiv 2607.11270 (2026). arXiv

    A latent world-action model that generates robot actions through predictive reasoning over world dynamics, with progressive alignment across dynamics, vision, language, and action representations.

  • V-JEPA 2 โ€” Assran, M. et al. "V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning." arXiv 2506.09985 (2025). arXiv Project GitHub

    Meta's flagship world model. Pretrained on >1M hours of internet video, then fine-tuned on <62h of robot trajectories for zero-shot manipulation on real Franka arms โ€” no task-specific rewards.

  • WLA โ€” "World-Language-Action Model for Unified World Modeling, Language Reasoning, and Action Synthesis." arXiv 2606.05979 (2026). arXiv

    Defines world-language-action models that jointly predict textual subtasks, subgoal images, and robot actions, bridging WAM-style dynamics and VLA-style language reasoning.

  • WSA1_1 โ€” "WSA1_1: a 3D-Centric World-Spatial-Action Model for Generalizable Robot Control." arXiv 2607.03941 (2026). arXiv

    Couples 3D world-aware visual prediction with world-state/action constraints to improve data-efficient generalization across robot manipulation tasks.

  • LaWAM โ€” "LaWAM: Latent World Action Models for Efficient Dynamics-Aware Robot Policies." arXiv 2606.15768 (2026). arXiv

    Replaces expensive future-video generation with compact latent visual subgoals, exposing predictive dynamics to low-latency robot policies.

  • A2World โ€” "Learning Transferable Dynamics Priors from Action to World Modeling." arXiv 2606.29501 (2026). arXiv

    Pretrains an action-conditioned multi-view world model and transfers the resulting dynamics priors to both learned simulators and video-action policies.

  • Efficient Sim-to-Real WAM โ€” "Efficient Sim-to-Real Transfer of World-Action Models from Synthetic Priors." arXiv 2606.31101 (2026). arXiv

    Studies zero-shot deployment of a world-action model trained from synthetic robot demonstrations, providing an explicit sim-to-real route for WAMs.

  • KAM-WM โ€” "KAM-WM: Kinematic Affordance Maps from Latent World Models for Robot Manipulation." arXiv 2607.04652 (2026). arXiv

    Extracts task-conditioned directional affordances from a frozen latent video world model without rollout or world-model fine-tuning.

  • DSWAM โ€” "DSWAM: A Dual-System World Action Foundation Model for Fine-Grained Robot Manipulation." arXiv 2607.04927 (2026). arXiv

    Combines a default WAM executor with an optional vision-language subtask planner, separating fine-grained execution from coarse instruction decomposition.

  • Worldscape-MoE โ€” "Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Control." arXiv 2607.03964 (2026). arXiv

    Uses shared and control-specific experts to unify camera, locomotion, manipulation, and hand-joint action interfaces under a common physical world model.

  • ABot-M0.5 โ€” "ABot-M0.5: Unified Mobility-and-Manipulation World Action Model." arXiv 2607.00678 (2026). arXiv Project

    Aligns temporal granularity, disentangles navigation and manipulation actions, and trains inverse dynamics on model-predicted videos for mobile manipulation.

  • AdaWAM โ€” "Dreaming when Necessary: Advancing World Action Models with Adaptive Multi-Modal Reasoning." arXiv 2606.07089 (2026). arXiv Project

    Routes between textual reasoning for task transitions and visual reasoning for precise manipulation through an adaptive WAM router.

  • AGRA โ€” "Making Foresight Actionable: Repurposing Representation Alignment in World Action Models." arXiv 2606.12217 (2026). arXiv

    Aligns video-diffusion features with action-grounded visual representations so predicted futures focus the action decoder on task-relevant interaction regions.

  • FAWAM โ€” "FAWAM: Force-Aware World Action Models for Closed-Loop Contact-Rich Manipulation." arXiv 2606.08555 (2026). arXiv

    Extends WAMs with force/torque prediction and force-aware action generation for closed-loop, contact-rich manipulation.

  • RoboFlow4D โ€” "RoboFlow4D: A Lightweight Flow World Model Toward Real-Time Flow-Guided Robotic Manipulation." arXiv 2605.17522 (2026). arXiv

    Predicts lightweight 4D flow futures that guide real-time robotic manipulation without decoding full future videos.

  • Feedback-WM โ€” "Feedback World Model Enables Precise Guidance of Diffusion Policy." arXiv 2605.15705 (2026). arXiv

    Uses observer-style latent feedback and counterfactual uncertainty to steer a diffusion policy under distribution shift.

  • EgoExo-WM โ€” "EgoExo-WM: Unlocking Exo Video for Ego World Models." arXiv 2605.15477 (2026). arXiv

    Converts exocentric video into training signals for an egocentric, action-conditioned latent world model and goal-directed planning.

  • SWEET โ€” "SWEET: Sparse World Modeling with Image Editing for Embodied Task Execution." arXiv 2605.19319 (2026). arXiv

    Uses sparse, task-critical edited keyframes as visual world-model futures for faster embodied task execution.

  • MoLA โ€” "From Imagined Futures to Executable Actions: Mixture of Latent Actions for Robot Manipulation." arXiv 2605.12167 (2026). arXiv

    Represents imagined futures through multiple semantic, depth, and flow latent-action channels before decoding executable manipulation actions.

  • HarmoWAM โ€” "HarmoWAM: Harmonizing Generalizable and Precise Manipulation via Adaptive World Action Models." arXiv 2605.10942 (2026). arXiv

    Adaptively combines a generalizable video world model with a precise reactive expert for manipulation across transit and contact phases.

  • ALAM โ€” "ALAM: Algebraically Consistent Latent Action Model for Vision-Language-Action Models." arXiv 2605.10819 (2026). arXiv

    Learns algebraically consistent latent actions from action-free video and jointly couples those transitions with robot action generation.

WAM survey cross-audit additions

The following entries were missing from this README but are part of the 109-paper WAM survey collection. They are kept in a separate audit block so the broader WAM boundary remains explicit.

  • UniPi โ€” "Learning Universal Policies via Text-Guided Video Generation (UniPi)." arXiv 2302.00111 (2023). arXiv

  • AVDC โ€” "Learning to Act from Actionless Videos through Dense Correspondences (AVDC)." arXiv 2310.08576 (2023). arXiv

  • VLP โ€” "Video Language Planning (VLP)." arXiv 2310.10625 (2023). arXiv

  • GR-1 โ€” "Unleashing Large-Scale Video Generative Pre-training for Robot Manipulation (GR-1)." arXiv 2312.13139 (2023). arXiv

  • ARDuP โ€” "ARDuP: Active Region Video Diffusion for Universal Policies." arXiv 2406.13301 (2024). arXiv

  • Dreamitate โ€” "Dreamitate: Real-World Visuomotor Policy Learning via Video Generation." arXiv 2406.16862 (2024). arXiv

  • This&That โ€” "This&That: Language-Gesture Controlled Video Generation for Robot Planning." arXiv 2407.05530 (2024). arXiv

  • Im2Flow2Act โ€” "Flow as the Cross-Domain Manipulation Interface (Im2Flow2Act)." arXiv 2407.15208 (2024). arXiv

  • GR-MG โ€” "GR-MG: Multi-Modal Goal-Conditioned Policy from Partially-Annotated Data." arXiv 2408.14368 (2024). arXiv

  • Gen2Act โ€” "Gen2Act: Human Video Generation in Novel Scenarios." arXiv 2409.16283 (2024). arXiv

  • GR-2 โ€” "GR-2: Generative Video-Language-Action Model with Web-Scale Knowledge." arXiv 2410.06158 (2024). arXiv

  • PAD โ€” "Prediction with Action: Visual Policy via Joint Denoising (PAD)." arXiv 2411.18179 (2024). arXiv

  • VPP โ€” "Video Prediction Policy (VPP)." arXiv 2412.14803 (2024). arXiv

  • VILP โ€” "VILP: Imitation Learning with Latent Video Planning." arXiv 2502.01784 (2025). arXiv

  • CoT-VLA โ€” "CoT-VLA: Visual Chain-of-Thought Reasoning for VLA Models." arXiv 2503.22020 (2025). arXiv

  • RoboEnvision โ€” "RoboEnvision: Long-Horizon Video Generation for Multi-Task Manipulation." arXiv 2506.22007 (2025). arXiv

  • RIGVid โ€” "Robotic Manipulation by Imitating Generated Videos (RIGVid)." arXiv 2507.00990 (2025). arXiv

  • 4DGen โ€” "Geometry-aware 4D Video Generation for Robot Manipulation (4DGen)." arXiv 2507.01099 (2025). arXiv

  • Vidar โ€” "Vidar: Embodied Video Diffusion Model for Generalist Manipulation." arXiv 2507.12898 (2025). arXiv

  • Video Policy โ€” "Video Generators are Robot Policies (Video Policy)." arXiv 2508.00795 (2025). arXiv

  • F1 โ€” "F1: A VLA Model Bridging Understanding and Generation to Actions." arXiv 2509.06951 (2025). arXiv

  • 3D-FDP โ€” "3D Flow Diffusion Policy: Visuomotor Policy Learning via Generating Flow in 3D Space (3D-FDP)." arXiv 2509.18676 (2025). arXiv

  • NovaFlow โ€” "NovaFlow: Zero-Shot Manipulation via Actionable Flow from Generated Videos (NovaFlow)." arXiv 2510.08568 (2025). arXiv

  • DUST โ€” "DUST: Dual-Stream Diffusion for World-Model Augmented VLA." arXiv 2510.27607 (2025). arXiv

  • UD-VLA โ€” "UD-VLA: Unified Diffusion VLA (UD-VLA)." arXiv 2511.01718 (2025). arXiv

  • RynnVLA-002 โ€” "RynnVLA-002: A Unified Vision-Language-Action and World Model." arXiv 2511.17502 (2025). arXiv

  • TraceGen โ€” "TraceGen: World Modeling in 3D Trace Space Enables Learning from Cross-Embodiment Videos." arXiv 2511.21690 (2025). arXiv

  • Audio-WM โ€” "Learning Robot Manipulation from Audio World Models (Audio-WM)." arXiv 2512.08405 (2025). arXiv

  • HiF-VLA โ€” "HiF-VLA: Hindsight, Insight and Foresight through Motion Representation for Vision-Language-Action Models." arXiv 2512.09928 (2025). arXiv

  • CoVAR โ€” "CoVAR: Co-generation of Video and Action via Multi-Modal Diffusion." arXiv 2512.16023 (2025). arXiv

  • LVP โ€” "Large Video Planner Enables Generalizable Robot Control (LVP)." arXiv 2512.15840 (2025). arXiv

  • Act2Goal โ€” "Act2Goal: From World Model To Goal-conditioned Policy." arXiv 2512.23541 (2025). arXiv

  • Dream2Flow โ€” "Dream2Flow: Bridging Video Generation and Open-World Manipulation with 3D Object Flow." arXiv 2512.24766 (2025). arXiv

  • PALM โ€” "PALM: Progress-Aware Policy Learning via Affordance Reasoning for Long-Horizon Robotic Manipulation (PALM)." arXiv 2601.07060 (2026). arXiv

  • Cosmos Policy โ€” "Cosmos Policy: Fine-Tuning Video Models for Visuomotor Control." arXiv 2601.16163 (2026). arXiv

  • TC-IDM โ€” "TC-IDM: Grounding Video Generation for Executable Zero-shot Robot Motion." arXiv 2601.18323 (2026). arXiv

  • BagelVLA โ€” "BagelVLA: Enhancing Long-Horizon Manipulation via Interleaved Vision-Language-Action Generation." arXiv 2602.09849 (2026). arXiv

  • MVISTA-4D โ€” "MVISTA-4D: View-Consistent 4D World Model w/ Test-Time Action Inference." arXiv 2602.09878 (2026). arXiv

  • Say-Dream-Act โ€” "Say, Dream, and Act: Video World Models for Instruction-Driven Manipulation." arXiv 2602.10717 (2026). arXiv

  • GigaBrain-0.5M* โ€” "GigaBrain-0.5M*: a VLA That Learns From World Model-Based Reinforcement Learning." arXiv 2602.12099 (2026). arXiv

  • Dex4D โ€” "Dex4D: Task-Agnostic Point Track Policy for Sim-to-Real Dexterous Manipulation." arXiv 2602.15828 (2026). arXiv

  • PhysGen โ€” "PhysGen: Learning Physics from Pretrained Video Models." arXiv 2603.00110 (2026). arXiv

  • FRAPPE โ€” "FRAPPE: World Modeling via Multiple Future Representation Alignment." arXiv 2602.17259 (2026). arXiv

  • AdaWorldPolicy โ€” "AdaWorldPolicy: World-Model-Driven Diffusion Policy w/ Online Adaptation." arXiv 2602.20057 (2026). arXiv

  • NovaPlan โ€” "NovaPlan: Zero-Shot Long-Horizon Manipulation via Closed-Loop Video Language Planning." arXiv 2602.20119 (2026). arXiv

  • EmboAlign โ€” "EmboAlign: Aligning Video Generation with Compositional Constraints for Zero-Shot Manipulation." arXiv 2603.05757 (2026). arXiv

  • AeroPlace-Flow โ€” "AeroPlace-Flow: Language-Grounded Object Placement for Aerial Manipulators via Visual Foresight and Object Flow." arXiv 2603.07744 (2026). arXiv

  • ICLR-VR โ€” "ICLR: In-Context Imitation Learning with Visual Reasoning (ICLR-VR)." arXiv 2603.07530 (2026). arXiv

  • 3PoinTr โ€” "3PoinTr: 3D Point Tracks for Robot Manipulation Pretraining from Casual Videos." arXiv 2603.08485 (2026). arXiv

  • DiT4DiT โ€” "DiT4DiT: Jointly Modeling Video Dynamics and Actions." arXiv 2603.10448 (2026). arXiv

  • S-VAM โ€” "S-VAM: Shortcut Video-Action Model by Self-Distilling Foresight." arXiv 2603.16195 (2026). arXiv

  • EVA โ€” "EVA: Aligning Video World Models with Executable Robot Actions via Inverse Dynamics Rewards." arXiv 2603.17808 (2026). arXiv

  • GigaWorld-Policy-0.5 โ€” "GigaWorld-Policy-0.5: A Faster and Stronger WAM Empowered by AutoResearch." arXiv 2607.13960 (2026). arXiv Project

  • GigaWorld-Policy โ€” "GigaWorld-Policy: An Efficient Action-Centered Worldโ€“Action Model." arXiv 2603.17240 (2026). arXiv

  • OmniVTA โ€” "OmniVTA: Visuo-Tactile World Modeling for Contact-Rich Manipulation." arXiv 2603.19201 (2026). arXiv

  • VAMPO โ€” "VAMPO: Policy Optimization for Improving Visual Dynamics in Video Action Models." arXiv 2603.19370 (2026). arXiv

  • DDP โ€” "Dreaming the Unseen: World Model-regularized Diffusion Policy for Out-of-Distribution Robustness." arXiv 2603.21017 (2026). arXiv

  • VTAM โ€” "VTAM: Video-Tactile-Action Models for Complex Physical Interaction Beyond VLAs." arXiv 2603.23481 (2026). arXiv

  • LaMP โ€” "LaMP: Learning Vision-Language-Action Policies with 3D Scene Flow as Latent Motion Prior." arXiv 2603.25399 (2026). arXiv

  • DriveDreamer-Policy โ€” "DriveDreamer-Policy: A Geometry-Grounded World-Action Model for Unified Generation and Planning." arXiv 2604.01765 (2026). arXiv

  • MV-VDP โ€” "Multi-View Video Diffusion Policy: A 3D Spatio-Temporal-Aware Video Action Model." arXiv 2604.03181 (2026). arXiv

  • Veo-Act โ€” "Veo-Act: How Far Can Frontier Video Models Advance Manipulation?" arXiv 2604.04502 (2026). arXiv

  • GraspDreamer โ€” "Grasp as You Dream: Imitating Functional Grasping from Generated Human Demonstrations." arXiv 2604.07517 (2026). arXiv

  • VAG โ€” "VAG: Dual-Stream Video-Action Generation for Embodied Data Synthesis." arXiv 2604.09330 (2026). arXiv

  • WAV โ€” "World-Value-Action Model: Implicit Planning for VLA Systems (WAV)." arXiv 2604.14732 (2026). arXiv

  • ฯ€โ‚€.โ‚‡ โ€” "ฯ€โ‚€.โ‚‡: A Steerable Generalist Robotic Foundation Model." arXiv 2604.15483 (2026). arXiv

  • CKT-WAM โ€” "CKT-WAM: Parameter-Efficient Context Knowledge Transfer Between World Action Models." arXiv 2605.06247 (2026). arXiv

  • FFDC-WAM โ€” "When to Trust Imagination: Adaptive Action Execution for World Action Models (FFDC-WAM)." arXiv 2605.06222 (2026). arXiv

  • NoiseGate โ€” "NoiseGate: Learning Per-Latent Timestep Schedules as Information Gating in World Action Models." arXiv 2605.07794 (2026). arXiv

  • DreamAvoid โ€” "DreamAvoid: Critical-Phase Test-Time Dreaming to Avoid Failures in VLA Policies." arXiv 2605.11750 (2026). arXiv

  • CreFlow โ€” "CreFlow: Corrective Reflow for Sparse-Reward Embodied Video Diffusion RL." arXiv 2605.14274 (2026). arXiv

  • Pelican-Unify 1.0 โ€” "Pelican-Unify 1.0: A Unified Embodied Intelligence Model for Understanding, Reasoning, Imagination and Action." arXiv 2605.15153 (2026). arXiv

  • HiMem-WAM โ€” "HiMem-WAM: Hierarchical Memory-Gated World Action Models for Robotic Manipulation." arXiv 2606.10363 (2026). arXiv

    Combines motion-centric latent actions, high-level skill latents, and boundary-triggered memory updates for long-horizon manipulation.

  • ฯ‰\omega-EVA โ€” "ฯ‰\omega-EVA: Envision, Verify, and Act with Latent Interactive World Models." arXiv 2606.09457 (2026). arXiv

    Uses an Envisionโ€“Verifyโ€“Act loop to feed proposal-conditioned latent futures back into action generation without rendering future videos at inference.

  • WAM-RL โ€” "WAM-RL: World-Action Model Reinforcement Learning with Reconstruction Rewards and Online Video SFT." arXiv 2606.17906 (2026). arXiv

    Brings online reinforcement learning into the WAM loop, jointly improving the world model and actor for longer-horizon manipulation.

  • LaST-HD โ€” "LaST-HD: Learning Latent Physical Reasoning from Scalable Human Data for Robot Manipulation." arXiv 2606.23685 (2026). arXiv

    Aligns human-hand and robot demonstrations through an auxiliary action-conditioned world model, using shared forward-dynamics latents to transfer physical manipulation behavior across embodiments.

  • ICWM โ€” "In-Context World Modeling for Robotic Control." arXiv 2606.26025 (2026). arXiv

    Treats robot system identification as in-context world modeling, letting VLA policies infer camera and embodiment dynamics from short self-generated interaction histories.

  • REGEN โ€” "World Action Models Enable Continual Imitation Learning with Recurrent Generative Replays." arXiv 2606.27374 (2026). arXiv

    Uses WAM-generated pseudo-replay trajectories to reduce catastrophic forgetting during continual imitation learning without storing old demonstrations.

  • MECo-WAM โ€” "Learning 4D Geometric Priors for Inference-Efficient World Action Models." arXiv 2607.05468 (2026). arXiv

    Transfers action-relevant 4D geometry into a lightweight video-action pathway through auxiliary expert co-training and temporal geometric distillation.

  • WAM-TTT โ€” "WAM-TTT: Steering World-Action Models by Watching Human Play at Test Time." arXiv 2607.06988 (2026). arXiv

    Adapts a frozen WAM using unlabeled human videos and a lightweight test-time memory, without robot actions or task-specific fine-tuning.

  • EgoWAM โ€” "EgoWAM: World Action Models Beyond Pixels with In-the-Wild Egocentric Human Data." arXiv 2607.08436 (2026). arXiv

    Studies pixel, DINO, and 3D-flow world targets for human-to-robot transfer, showing the value of agent-invariant dynamics over appearance prediction alone.

  • Temporal Ratio โ€” "Understanding and Mitigating the Video-Action Generalization Gap via Temporal Ratio." arXiv 2607.08127 (2026). arXiv

    Measures how strongly an action head relies on future latent rollouts and uses the signal for inference-time guidance of compositional generalization.

  • LingBot-VA 2.0 โ€” "Native Video-Action Pretraining for Generalizable Robot Control." arXiv 2607.08639 (2026). arXiv

    Builds a video-action foundation model natively for embodiment with semantic visual-action tokenization, causal pretraining, sparse MoE inference, and asynchronous closed-loop control.

  • DexAC-WM โ€” "Not All Actions Are Equal: Rethinking Conditioning for Dexterous World Model." arXiv 2606.27325 (2026). arXiv

    Adds dimension-aware action tokenization and semantic grounding for high-DoF dexterous world models, improving action fidelity beyond global action-sequence compression.

  • MemoryWAM โ€” "MemoryWAM: Efficient World Action Modeling with Persistent Memory." arXiv 2606.20562 (2026). arXiv Project GitHub

    Adds hybrid persistent memory to WAMs through recent frames, event-boundary anchors, and gist tokens for efficient long-horizon manipulation.

  • ImageWAM โ€” "ImageWAM: Do World Action Models Really Need Video Generation, or Just Image Editing?" arXiv 2606.19531 (2026). arXiv Project

    Recasts WAM inference as image-editing-conditioned action prediction, using denoising cache features as a compact world-action context instead of full future video rollout.

  • RealDreamer โ€” "RealDreamer: Real-World Robotic Manipulation Using Imagination." arXiv 2406.12063 (2024). arXiv

  • Scaling Offline Model-Based RL via Jointly-Optimized World-Action Model Pretraining โ€” ICLR 2025. arXiv

    Shows that jointly pretraining world and action models improves offline generalization, making world-action models useful beyond pure video prediction.

  • DreamZero โ€” "World Action Models are Zero-shot Policies." arXiv 2602.15922 (2026). arXiv Project GitHub

    One of the clearest recent WAM papers: jointly predicts future video and action, while demonstrating strong zero-shot transfer across tasks and embodiments.

  • VLA-JEPA โ€” "VLA-JEPA: Enhancing Vision-Language-Action Model with Latent World Model." arXiv 2602.10098 (2026). arXiv Project GitHub

    Adds a JEPA-style latent world model to VLA training, improving planning without decoding every future frame.

  • GeoSem-WAM โ€” "GeoSem-WAM: Geometry- and Semantic-Aware World Action Models." arXiv 2606.03188 (2026). arXiv

    Adds geometry and semantic prediction branches to WAM training, emphasizing representation learning benefits without requiring test-time video rollout.

  • Dream-Tac โ€” "Dream-Tac: A Unified Tactile World Action Model for Contact-Rich Robot Manipulation." arXiv 2606.08737 (2026). arXiv GitHub

    Extends WAMs beyond vision by jointly modeling future tactile observations, future visual observations, and actions for contact-rich manipulation.

  • Qwen-RobotWorld โ€” "Qwen-RobotWorld Technical Report: Unifying Embodied World Modeling through Language-Conditioned Video Generation." arXiv 2606.17030 (2026). arXiv

    Uses language as a unified action interface to predict future visual trajectories across manipulation, driving, navigation, and human-to-robot transfer.

  • GAM โ€” "Geometric Action Model for Robot Policy Learning." arXiv 2606.17046 (2026). arXiv Project

    Repurposes a geometric foundation model for perception, language-conditioned future latent prediction, and action decoding in robot policies.

  • UMA โ€” "Unified Motion-Action Modeling for Heterogeneous Robot Learning." arXiv 2606.16917 (2026). arXiv Project

    Treats 3D object motion and robot actions as co-evolving variables, supporting both dynamics modeling and visuomotor control from heterogeneous data.

  • LingBot-VA โ€” "LingBot-VA: Causal Video-Action World Model for Generalist Robot Control." arXiv 2601.21998 (2026). arXiv Project GitHub

    Causal video-action model that unifies future prediction and robot control in a generalist policy setting.

  • WorldVLA โ€” "WorldVLA: Towards Autoregressive Action World Model." arXiv 2506.21539 (2025). arXiv GitHub

    Autoregressive action-world-model formulation for robot policies.

  • UWM โ€” "Unified World Models: Coupling Video and Action Diffusion for Pretraining on Large Robotic Datasets." arXiv 2504.02792 (2025). arXiv Project

    Couples video diffusion and action diffusion during large-scale robot pretraining.

  • UVA โ€” "Unified Video Action Model." arXiv 2503.00200 (2025). arXiv Project GitHub

    Early unified video-action model that treats action generation and world prediction as one process.

  • LDA-1B โ€” "LDA-1B: Scaling Latent Dynamics Action Model via Universal Embodied Data Ingestion." arXiv 2602.12215 (2026). arXiv Project GitHub

    Scales latent dynamics action modeling with large embodied data ingestion.

  • Motus โ€” "Motus: A Unified Latent Action World Model." arXiv 2512.13030 (2025). arXiv Project

    Unifies latent action learning and future prediction for manipulation control.

  • Ctrl-World โ€” "Ctrl-World: A Controllable Generative World Model for Robot Manipulation." arXiv 2510.10125 (2025). arXiv Project GitHub

    Focuses on controllable manipulation world generation rather than passive video prediction.

  • Flow-as-Action โ€” "Latent Policy Steering with Embodiment-Agnostic Pretrained World Models." arXiv 2507.13340 (2025). arXiv

    Uses latent flow-like controls to steer pretrained world models across embodiments.

  • MinD โ€” "MinD: Unified Visual Imagination and Control via Hierarchical World Models." arXiv 2506.18897 (2025). arXiv Project

    Hierarchical world model unifying visual imagination and manipulation control.

  • VideoVLA โ€” "VideoVLA: Video Generators Can Be Generalizable Robot Manipulators." arXiv 2512.06963 (2025). arXiv Project

    Treats video generators as generalizable robot manipulators through action-conditioned prediction.

  • VERA โ€” "Turning Video Models into Generalist Robot Policies." arXiv 2605.27817 (2026). arXiv Project

    Decouples an action-free video world model from embodiment-specific inverse dynamics, showing another route to cross-embodiment robot control.

  • AHEAD โ€” "Intercepting the Future: Latent-Space Predictive World Model for Dynamic VLA Manipulation." arXiv 2606.02486 (2026). arXiv

    Adds latent predictive interception for dynamic manipulation, addressing VLA failures when objects move during execution latency.

  • mimic-video โ€” "mimic-video: Video-Action Models for Generalizable Robot Control Beyond VLAs." arXiv 2512.15692 (2025). arXiv Project

    A video-action modeling route for robot control that goes beyond direct VLA decoding.

  • MotuBrain โ€” "MotuBrain: An Advanced World Action Model for Robot Control." arXiv 2604.27792 (2026). arXiv

    A recent unified multimodal WAM that emphasizes multiple inference modes and real-time robot control deployment.

  • GEM-4D โ€” "GEM-4D: Generalizable Embodied Manipulation with 4D World Model." arXiv 2605.22882 (2026). arXiv

    Uses 4D world-model prediction for manipulation policies that must generalize across objects, scenes, and camera viewpoints.

  • JOPAT โ€” "Point Tracking Improves World Action Models." arXiv 2605.23856 (2026). arXiv

    Adds 2D point tracks and visibility to pixel-action prediction, improving long-horizon manipulation under occlusion.

  • Action Images โ€” "Action Images: End-to-End Policy Learning via Multiview Video Generation." arXiv 2604.06168 (2026). arXiv Project

    Represents robot actions directly as pixel-grounded multiview action images, reducing the gap between video modeling and control.

  • Fast-WAM โ€” "Fast-WAM: Do World Action Models Need Test-time Future Imagination?" arXiv 2603.16666 (2026). arXiv Project GitHub

    Important for teasing apart training-time world modeling from test-time imagination, while keeping real-time control practical.

  • AIM โ€” "AIM: Intent-Aware Unified world action Modeling with Spatial Value Maps." arXiv 2604.11135 (2026). arXiv

    Adds an explicit spatial-value interface between future prediction and action decoding, which makes the WAM formulation more control-oriented.

  • X-WAM โ€” "Unified 4D World Action Modeling from Video Priors with Asynchronous Denoising." arXiv 2604.26694 (2026). arXiv Project

    Unifies robot action execution with multi-view RGB-D future synthesis, making the 4D side of WAMs much more explicit.

  • tau0-WM โ€” "ฯ„0\tau_0-WM: A Unified Video-Action World Model for Robotic Manipulation." arXiv 2606.01027 (2026). arXiv

    Integrates policy learning, video prediction, and action evaluation in one future-predictive manipulation model.

  • WALL-WM โ€” "WALL-WM: Carving World Action Modeling at the Event Joints." arXiv 2606.01955 (2026). arXiv

    Adds event-grounded language labels to world-action pretraining so generated futures align more tightly with behaviorally meaningful transitions.

  • World Action Verifier โ€” "World Action Verifier: Self-Improving World Models via Forward-Inverse Asymmetry." arXiv 2604.01985 (2026). arXiv Project

    Notable for using verification-style asymmetry to self-improve a world-action model rather than only scaling generation quality.

  • Do World Action Models Generalize Better than VLAs? โ€” arXiv 2603.22078 (2026). arXiv

    Empirical comparison of world-model-based action policies vs. direct VLA policies under distribution shift.

  • DriveVLA-W0 โ€” "DriveVLA-W0: World Models Amplify Data Scaling Law in Autonomous Driving." arXiv 2510.12796 (2025). arXiv GitHub

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1.4 ๐ŸŒ 3D / 4D Scene Generation

Models that generate three-dimensional or four-dimensional (spatial + temporal) world representations, typically as explorable environments.

1.4.1 Explorable 3D Scene Generation & Persistent Representations

  • ABot-3DWorld 0 โ€” "ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space." arXiv 2607.11673 (2026). arXiv Project

  • EmerNeRF โ€” "EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervision." ICLR 2024. arXiv GitHub

  • 4D Gaussian Splatting โ€” "4D Gaussian Splatting for Real-Time Dynamic Scene Rendering." CVPR 2024. arXiv GitHub

  • HunyuanWorld 1.0 โ€” "HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels." arXiv 2507.21809 (2025). arXiv Project GitHub

    Text/image-to-3D immersive world generation with mesh-based explorable environments.

  • HY-World 2.0 โ€” "HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds." arXiv 2604.14268 (2026). arXiv Project GitHub

    A 2026 update spanning reconstruction, generation, and simulation in one 3D world stack.

  • GeoWorld โ€” "GeoWorld: Geometric World Models." CVPR 2026. arXiv Project

    Geometry-first world modeling that sharpens the spatial side of general world-model research.

  • MRO-GWM โ€” "Learning Action-Conditional and Object-Centric Gaussian Splatting World Models for Rigid Objects." arXiv 2606.01950 (2026). arXiv

    Object-centric Gaussian world model for rigid-object dynamics under actions, useful for contact-aware manipulation and simulation.

  • WorldAct โ€” "WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes." arXiv 2605.15843 (2026). arXiv

    Converts static generated 3D worlds into object-centric, editable, collision-aware scenes for interaction and embodied simulation.

  • Matrix-3D โ€” "Matrix-3D: Omnidirectional Explorable 3D World Generation." arXiv 2508.08086 (2025). arXiv Project

    360ยฐ navigable 3D world generation from a single image or text prompt.

  • WorldGrow โ€” "WorldGrow: Generating Infinite 3D World." arXiv 2510.21682 (2025). arXiv GitHub

    Infinite 3D world generation, complementing bounded explorable-scene models.

  • FantasyWorld โ€” "FantasyWorld: Geometry-Consistent World Modeling via Unified Video and 3D Prediction." arXiv 2509.21657 (2025). arXiv

    Unifies video and 3D prediction to improve geometry consistency.

  • Aether โ€” "Aether: Geometric-Aware Unified World Modeling." arXiv 2503.18945 (2025). arXiv Project

    Geometry-aware unified world modeling for spatially consistent generation.

  • WonderWorld โ€” "WonderWorld: Interactive 3D Scene Generation from a Single Image." arXiv 2406.09394 (2024). arXiv Project

    Single-image interactive 3D scene generation, useful as an early 3D world-model baseline.

  • DreamAnywhere โ€” "DreamAnywhere: Object-Centric Panoramic 3D Scene Generation." WACV 2026. arXiv

    Maintains an object-decomposed scene state โ€” individually lifted 3D assets over an inpainted background โ€” from a single panorama, and uses it to support both free navigation and object-level scene editing, making the generated world revisitable and modifiable rather than a one-shot render.

  • SceneScape โ€” "SceneScape: Text-Driven Consistent Scene Generation." NeurIPS 2023. arXiv

    Maintains a progressively accumulated scene mesh across generation steps, uses it to render already-committed geometry and synthesize only newly disoccluded regions under a camera trajectory, enabling geometrically consistent perpetual scene rollout.

  • WorldGen โ€” "WorldGen: From Text to Traversable and Interactive 3D Worlds." CVPR 2026. arXiv

    Plans a world layout with an LLM, constrains generation to a navigation mesh so the resulting scene stays traversable, and decomposes it into object-aware assets, producing navigable, editable 3D environments loadable in standard game engines.

  • LayerPano3D โ€” "LayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene Generation." SIGGRAPH 2025. arXiv

    Maintains a layered 3D Gaussian scene state lifted from a generated panorama, with occluded content stored behind foreground layers, so viewpoint changes during free in-scene walking render coherent geometry โ€” a persistent navigable world rather than fixed-viewpoint panorama viewing.

  • WonderJourney โ€” "WonderJourney: Going from Anywhere to Everywhere." CVPR 2024. arXiv

    Conditions each newly generated 3D scene on the current scene's image and lifted point-cloud geometry plus a textual history of visited scenes (rather than one accumulated persistent point cloud), with LLM-scripted scene descriptions and VLM verification that regenerates failed scenes, enabling extended scene-to-scene rollout with automated repair.

  • Holodeck โ€” "Holodeck: Language Guided Generation of 3D Embodied AI Environments." CVPR 2024. arXiv Project GitHub

    Generates fully populated, executable AI2-THOR environments from language via LLM-proposed spatial-relational constraints and asset retrieval, and the resulting scenes are directly used to train and evaluate embodied navigation agents.

  • PanoWorld-X โ€” "PanoWorld-X: Generating Explorable Panoramic Worlds via Sphere-Aware Video Diffusion." arXiv 2509.24997 (2025). arXiv

    Generates explorable panoramic worlds with sphere-aware video diffusion, evolving the 360ยฐ scene under user-specified camera routes for free exploration.

  • OmniRoam โ€” "OmniRoam: World Wandering via Long-Horizon Panoramic Video Generation." arXiv 2603.30045 (2026). arXiv

    Targets long-horizon panoramic world wandering, rolling a 360ยฐ scene forward under trajectory control for extended camera-conditioned exploration.

  • InfiniteNature-Zero โ€” "InfiniteNature-Zero: Learning Perpetual View Generation of Natural Scenes from Single Images." ECCV 2022. arXiv GitHub

    Learns perpetual view generation from single photos with a render-refine-repeat loop, evolving scene geometry frame-to-frame under a camera trajectory for unbounded flythrough rollout.

  • World Labs (Marble) โ€” "Marble: A Multimodal World Model." World Labs Blog (2025). Blog Project

    Fei-Fei Li's startup; text- and image-driven 3D world generation with explorable geometry and depth.

1.4.2 Video-to-3D / 4D World Models

  • OVOW โ€” "One Video, One World: Turning Monocular Video into Physical 4D Scenes." arXiv 2606.31388 (2026). arXiv

    Reconstructs instance-level, simulation-ready 4D mesh scenes from a single monocular video, including watertight geometry, metric object trajectories, physical scene assembly, and standardized interfaces for downstream simulation.

  • Light-X โ€” "Light-X: Generative 4D Video Rendering with Camera and Illumination Control." arXiv 2512.05115 (2025). arXiv Project GitHub

    Uses dynamic point-cloud geometry to jointly control camera trajectories and illumination when rendering new 4D video views from monocular input, separating geometric motion from lighting variation.

  • VerseCrafter โ€” "VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control." arXiv 2601.05138 (2026). arXiv Project

    Adds explicit 4D geometric control to realistic video world modeling.

  • Kinema4D โ€” "Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulation." arXiv 2603.16669 (2026). arXiv

    Couples 4D scene generation with kinematic constraints for embodied simulation rather than static 3D reconstruction alone.

  • Beyond Pixel Histories โ€” "Beyond Pixel Histories: World Models with Persistent 3D State." arXiv 2603.03482 (2026). arXiv

    Introduces persistent 3D state into interactive world modeling, addressing the weak spatial memory of pure video-history approaches.

  • DGGT โ€” "DGGT: Feedforward 4D Reconstruction of Dynamic Driving Scenes using Unposed Images." CVPR 2026. arXiv Project GitHub

    Performs feedforward, pose-free 4D reconstruction of dynamic driving scenes by jointly predicting per-frame 3D Gaussian maps, camera parameters, dynamic trajectories, and temporally varying visibility.

  • FR3D โ€” "Future Dynamic 3D Reconstruction: A 3D World Model with Disentangled Ego-Motion." arXiv 2606.18250 (2026). arXiv

    Predicts persistent 3D latent scene evolution while disentangling ego-motion from dynamic world motion for longer-horizon consistency.

  • MoVerse โ€” "MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold." arXiv 2606.13376 (2026). arXiv Project GitHub

    Builds a navigable 3D world from one narrow-FOV image via panoramic Gaussian scaffolding and real-time video rendering.

  • Olaf-World โ€” "Olaf-World: Orienting Latent Actions for Video World Modeling." arXiv 2602.10104 (2026). arXiv Project GitHub

    A useful step toward controllable latent-action video world models.

  • DeepVerse โ€” "DeepVerse: 4D Autoregressive Video Generation as a World Model." arXiv 2506.01103 (2025). arXiv

    View-conditioned 4D interactive world modeling with explicit geometry-aware dynamics.

  • TeleWorld โ€” "TeleWorld: Towards Dynamic Multimodal Synthesis with a 4D World Model." arXiv 2601.00051 (2026). arXiv

    Unifies video generation, dynamic scene reconstruction, and long-term world memory for real-time 4D multimodal synthesis.

  • AnchorWorld โ€” "AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization." arXiv 2606.07326 (2026). arXiv

    Uses 3D human motion and anchor-view customization to keep egocentric interactive world simulation spatially grounded and controllable over evolving scenes.

  • HoloTime โ€” "HoloTime: Taming Video Diffusion Models for Panoramic 4D Scene Generation." ACM MM 2025. arXiv

    Maintains a persistent 4D Gaussian scene state distilled from panorama-conditioned panoramic video, so a dynamic scene can be re-rendered from user-chosen novel viewpoints over time instead of replayed as a fixed clip.

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1.5 ๐Ÿ”ฌ Scientific & Physical World Modeling

World models that simulate physical, biological, or earth-science processes rather than human-scale scenes.

1.5.1 Physics Simulation & Intuitive Physics

  • DPI-Net โ€” Li, Y. et al. "Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids." ICLR 2019. arXiv

    Graph neural network world model for particle-based physics simulation.

  • FIGNet โ€” "Learning rigid body physics from videos." DeepMind (2023). arXiv

  • Physics Cognition in Video Generation โ€” "Exploring the Evolution of Physics Cognition in Video Generation: A Survey." arXiv 2503.21765 (2025). arXiv GitHub

  • PhyWorld โ€” "How Far is Video Generation from World Model: A Physical Law Perspective." arXiv 2411.02385 (2024). arXiv Project GitHub

    A physically grounded diagnostic that asks whether video generators obey the laws needed for usable world simulation.

  • Physically Native World Models โ€” "Physically Native World Models: A Hamiltonian Perspective on Generative World Modeling." arXiv 2605.00412 (2026). arXiv

    Frames physically grounded world modeling through Hamiltonian-inspired latent dynamics, control, and dissipation.

  • LaWM โ€” "LaWM: Least Action World Models for Long-Horizon Physical Consistency from Visual Observations." arXiv 2605.08279 (2026). arXiv

    Uses a latent variational integrator so long-horizon rollouts are induced by a learned least-action principle.

  • ACWM-Phys โ€” "ACWM-Phys: Investigating Generalized Physical Interaction in Action-Conditioned Video World Models." arXiv 2605.08567 (2026). arXiv

    Probes whether action-conditioned video world models capture generalized physical interactions beyond visual interpolation.

  • Physically Viable World Models โ€” "Physically Viable World Models: A Case for Query-Conditioned Embodied AI." arXiv 2605.30542 (2026). arXiv

    Argues for query-conditioned physical abstractions that preserve intervention-relevant structure for planning, control, and verification.

  • OptiWorld โ€” "OptiWorld: Optimal Control for Video World Generation under Physical Constraints." arXiv 2606.00499 (2026). arXiv Project

    Introduces optimal-control guidance for video world generation so generated dynamics satisfy smoother, safer, and more physically plausible constraints.

  • Physical Object Understanding โ€” "Physical Object Understanding with a Physically Controllable World Model." CVPR 2026 Highlight. arXiv Project

    Learns object-level physical structure from video and exposes controllable interactions, a useful bridge between visual prediction and physical reasoning.

  • MeGAS โ€” "MeGAS: Thermomechanical Dynamic Gaussian Splatting for Thermophysical Scene Editing." ECCV 2026. arXiv Project

    Adds temperature-aware MPM dynamics and thermomechanical phase changes to dynamic Gaussian splatting, strengthening the physics side of editable visual world models.

  • PhysiFormer โ€” "PhysiFormer: Learning to Simulate Mechanics in World Space." arXiv 2606.27364 (2026). arXiv Project

    Diffusion-transformer mechanics simulator that predicts probabilistic future 3D mesh trajectories directly in world coordinates for rigid and elastic objects.

  • LithoDreamer โ€” "LithoDreamer: A Physics-Informed World Model for Multi-Stage Computational Lithography." arXiv 2606.26713 (2026). arXiv GitHub

    Models lithography as a multi-stage physical state-evolution process, pairing forward prediction with intervention optimization for inverse planning.

1.5.2 Climate & Earth System World Models

  • Pangu-Weather โ€” Bi, K. et al. "Accurate medium-range global weather forecasting with 3D neural networks." Nature (2023). Paper

    3D Earth Transformer for medium-range weather forecasting; faster and more accurate than traditional NWP.

  • GraphCast โ€” Lam, R. et al. "Learning skillful medium-range global weather forecasting." Science (2023). Paper

  • EO-WM โ€” "EO-WM: A Physically Informed World Model for Probabilistic Earth Observation Forecasting." arXiv 2606.27277 (2026). arXiv GitHub

    Frames multispectral Earth-observation forecasting as weather-conditioned probabilistic world modeling with explicit physical-stress diagnostics.

1.5.3 Molecular & Biological World Models

  • AlphaFold 3 โ€” Abramson, J. et al. "Accurate structure prediction of biomolecular interactions with AlphaFold 3." Nature (2024). Paper

    Generative diffusion-based world model of molecular interactions and protein structures.

  • CellFlux โ€” "CellFlux: Simulating Cellular Morphology Changes via Flow Matching." arXiv 2502.09775 (2025). arXiv Project

    Flow-matching world model for simulating cellular morphology dynamics.

  • Medical World Model โ€” "Medical World Model: Generative Simulation of Tumor Evolution for Treatment Planning." arXiv 2506.02327 (2025). arXiv

    Uses generative world simulation to model tumor evolution under treatment interventions.

  • SFP โ€” "Spatiotemporal Forecasting as Planning: A Model-Based Reinforcement Learning Approach with Generative World Models." arXiv 2510.04020 (2025). arXiv

    Casts spatiotemporal forecasting as planning with generative world models.

  • Towards Biomedical World Models โ€” "Towards World Models in Biomedical Research." arXiv 2606.05925 (2026). arXiv

    Position paper arguing for perturbation-aware biomedical world models that predict and control disease, treatment, and cellular dynamics.


1.6 ๐ŸŽž๏ธ General Video World Models & Rollout Backbones

Video foundation models and rollout recipes that are repeatedly used as the backbone for interactive, embodied, or long-horizon world models. Generic video generation is still filtered out unless the paper explicitly targets control, causality, memory, or world-model conversion.

  • PAN โ€” "PAN: A World Model for General, Interactable, and Long-Horizon World Simulation." arXiv 2511.09057 (2025). arXiv Project

    General interactive world simulation backbone emphasizing long-horizon controllability.

  • Cosmos 3 โ€” "Cosmos 3: Omnimodal World Models for Physical AI." arXiv 2606.02800 (2026). arXiv Project GitHub

    NVIDIA's omnimodal Physical AI backbone unifying language, image, video, audio, and action generation/understanding in one world-model family.

  • World Model Self-Distillation โ€” "World Model Self-Distillation: Training World Models to Solve General Tasks." arXiv 2606.12072 (2026). arXiv Project GitHub

    Distills caption-guided video world models into instruction-conditioned task executors, then improves task completion with VLM-feedback RL.

  • iVideoGPT โ€” "iVideoGPT: Interactive VideoGPTs are Scalable World Models." arXiv 2405.15223 (2024). arXiv Project GitHub

    Early scalable interactive VideoGPT framing that directly connects video prediction and world modeling.

  • Diffusion Forcing โ€” "Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion." arXiv 2407.01392 (2024). arXiv Project

    A backbone objective for causal, controllable sequence generation that later world models build on.

  • DFoT โ€” "History-Guided Video Diffusion." arXiv 2502.06764 (2025). arXiv Project GitHub

    Extends diffusion forcing with history conditioning, useful for longer world-model rollouts.

  • Self-Forcing โ€” "Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion." arXiv 2506.08009 (2025). arXiv Project GitHub

    Addresses rollout drift in autoregressive video diffusion, a core bottleneck for interactive world models.

  • StreamingT2V โ€” "StreamingT2V: Consistent, Dynamic, and Extendable Long Video Generation from Text." arXiv 2403.14773 (2024). arXiv GitHub

    Autoregressive chunk-wise long-video generation that carries short-term previous-chunk features and a long-term initial-frame appearance anchor into each new chunk to suppress drift.

  • LongLive โ€” "LongLive: Real-time Interactive Long Video Generation." ICLR 2026. arXiv GitHub

    Frame-level autoregressive long-video backbone with an attention sink and KV re-caching that absorbs a new user prompt mid-rollout while preserving the generated prefix, supporting real-time sequential prompt changes.

  • Rolling Forcing โ€” "Rolling Forcing: Autoregressive Long Video Diffusion in Real Time." arXiv 2509.25161 (2025). arXiv Project

    Denoises frames in a rolling window with an attention-sink cache to suppress error accumulation, explicitly framing real-time streaming rollout as machinery for interactive world modeling.

  • Deep Forcing โ€” "Deep Forcing: Training-Free Long Video Generation with Deep Sink and Participative Compression." arXiv 2512.05081 (2025). arXiv

    Training-free deep-sink and cache-compression scheme for streaming autoregressive video generation, demonstrated with online controls during an ongoing rollout.

  • Causal Forcing โ€” "Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation." arXiv 2602.02214 (2026). arXiv Project GitHub

    Distills causal video generation into a real-time interactive rollout recipe.

  • Causal Forcing++ โ€” "Causal Forcing++: Efficient Autoregressive Video Diffusion for Interactive World Models." arXiv 2605.15141 (2026). arXiv

    Updates causal-forcing-style video diffusion with more efficient interactive rollout training and inference.

  • Causal-rCM โ€” "Causal-rCM: A Unified Teacher-Forcing and Self-Forcing Open Recipe for Autoregressive Diffusion Distillation in Streaming Video Generation and Interactive World Models." arXiv 2606.25473 (2026). arXiv GitHub

    Open autoregressive diffusion-distillation recipe that unifies teacher-forcing initialization and self-forcing refinement for real-time interactive rollouts.

  • Next Forcing โ€” "Next Forcing: Causal World Modeling with Multi-Chunk Prediction." arXiv 2606.11187 (2026). arXiv Project GitHub

    Adds multi-chunk future supervision to causal video world modeling, improving training convergence and reducing iterative denoising cost for interactive rollouts.

  • BiWM โ€” "BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression." arXiv 2606.10135 (2026). arXiv

    Open bidirectional-autoregressive recipe for adapting video backbones into interactive world models with fewer training stages.

  • MoWorld โ€” "MoWorld: A Flash World Model." arXiv 2607.06216 (2026). arXiv Project

    Targets real-time, action-controllable video-world rollouts with a flash-style architecture designed for high frame rates and efficient deployment.

  • FlowWM โ€” "Flow Matching in Feature Space for Stochastic World Modeling." arXiv 2606.29059 (2026). arXiv

    Performs stochastic world-model prediction in feature space with flow matching, improving rollout efficiency while retaining multimodal futures.

  • Holo-World โ€” "Holo-World: Unified Camera, Object and Weather Control for Video World Model." arXiv 2606.20083 (2026). arXiv

    Unifies camera, object, and weather controls in a video world model, broadening controllability beyond ego-action conditioning.

  • Helios โ€” "Helios: Real Real-Time Long Video Generation Model." arXiv 2603.04379 (2026). arXiv Project GitHub

    Real-time long-video generation system relevant to live neural simulators.

  • Vid2World โ€” "Vid2World: Crafting Video Diffusion Models to Interactive World Models." arXiv 2505.14357 (2025). arXiv Project

    A direct conversion recipe from pretrained video diffusion to interactive world models.

  • Learning World Models for Interactive Video Generation โ€” arXiv 2505.21996 (2025). arXiv

    Introduces VRAG-style action grounding and evaluation for interactive video generation as world modeling.

  • Owl-1 โ€” "Owl-1: Omni World Model for Consistent Long Video Generation." arXiv 2412.09600 (2024). arXiv

    Targets consistent long-video generation as a stepping stone toward general visual world simulation.

  • Long-Context State-Space Video World Models โ€” arXiv 2505.20171 (2025). arXiv Project

    Brings state-space long-context modeling to video world rollouts.

  • StateSpaceDiffuser โ€” "StateSpaceDiffuser: Bringing Long Context to Diffusion World Models." arXiv 2505.22246 (2025). arXiv

    A long-context diffusion formulation aimed at temporally stable world modeling.

  • CaR โ€” "Compression and Retrieval: Implicit Memory Retrieval for Video World Models." arXiv 2606.23105 (2026). arXiv GitHub

    Uses viewpoint-aware implicit memory retrieval plus lightweight context compression to keep long-horizon video world rollouts consistent across complex camera trajectories.

  • Geometry Forcing โ€” "Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling." arXiv 2507.07982 (2025). arXiv Project

    Couples video diffusion with 3D representations to improve geometric consistency during rollouts.

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1.7 ๐ŸŽฌ Persistent Narrative & Multi-Shot Video World Models

Every video generator implicitly models visual dynamics, but implicit dynamics alone are below the bar here. An entry needs documented state, memory, or structured planning that crosses a chunk/shot/scene boundary, plus continued prediction from that state, intervention on the ongoing rollout, or evaluation of its downstream use. Streaming has a higher interactivity ceiling only when the system accepts new input after a generated prefix is already available; autoregression, generation speed, identity consistency, or full-sequence attention alone does not suffice โ€” nor does video length, visual quality, or multi-shot output. Methods whose primary contribution is generic causal/streaming rollout machinery live in ยง1.6; entries that overlap both are placed by primary contribution.

1.7.1 Online Streaming & Intervenable Narrative Rollouts

  • ShotStream โ€” "ShotStream: Streaming Multi-Shot Video Generation for Interactive Storytelling." arXiv 2603.25746 (2026). arXiv GitHub

    Carries a global cache of sparsely selected conditional frames from earlier shots into causal streaming generation of each next shot, accepting newly injected story prompts after prior shots are already generated, so the narrative can be steered mid-rollout rather than fixed in an offline script.

1.7.2 Persistent Cross-Shot State & Memory

  • StoryMem โ€” "StoryMem: Multi-shot Long Video Storytelling with Memory." arXiv 2512.19539 (2025). arXiv GitHub Project

    Keeps a dynamically updated memory of keyframes selected from previously generated shots and conditions a memory-to-video model on it when producing each subsequent shot under its own prompt, so later shots inherit scene and character appearance from earlier ones.

  • OneStory โ€” "OneStory: Coherent Multi-Shot Video Generation with Adaptive Memory." CVPR 2026. arXiv Project

    Selects caption-relevant latent frames from prior shots as an adaptive memory and conditions each new shot on them under its per-shot prompt, propagating visual context across shot boundaries inside the model rather than generating independent clips.

  • FilmWeaver โ€” "FilmWeaver: Weaving Consistent Multi-Shot Videos with Cache-Guided Autoregressive Diffusion." AAAI 2026. arXiv Project

    Feeds a dual-level cache into each autoregressively generated next shot โ€” prior-shot keyframes for cross-shot identity and scene context, plus recent within-shot frame history for motion continuity โ€” enabling arbitrary-length multi-shot rollouts whose later shots consume context from earlier ones.

  • STAGE (narrative) โ€” "STAGE: Storyboard-Anchored Generation for Cinematic Multi-shot Narrative." CVPR 2026. arXiv

    Conditions each subsequent shot on an entity-consistency memory pack gathered from earlier shots together with predicted start/end storyboard anchors, rendering the narrative script as anchored multi-shot rollouts rather than independently prompted clips. (Distinct from the driving world model STAGE in ยง1.2.1.)

  • Make-A-Story โ€” "Make-A-Story: Visual Memory Conditioned Consistent Story Generation." CVPR 2023. arXiv

    Story-visualization precursor (still images, not video): an autoregressive visual memory over previously generated frames and sentences resolves co-references and keeps actor and background appearance consistent across the frame sequence.

1.7.3 State-Aware Narrative Planning & Rendering

  • MovieDreamer โ€” "MovieDreamer: Hierarchical Generation for Coherent Long Visual Sequence." ICLR 2025. arXiv GitHub

    Builds a multimodal script โ€” character descriptions with face embeddings, scene elements, and plot โ€” and autoregressively predicts later keyframes conditioned on it before diffusion renders each clip, planning long multi-scene narratives instead of prompting shots independently.

  • VideoDirectorGPT โ€” "VideoDirectorGPT: Consistent Multi-scene Video Generation via LLM-Guided Planning." COLM 2024. arXiv GitHub

    Generates an upfront LLM video plan โ€” scene descriptions, entity lists, per-scene layouts, and consistency groupings marking which entities recur โ€” and feeds it to a layout-guided renderer for each scene, coordinating multi-scene generation through the shared plan rather than a list of independent shot prompts.

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2 ยท ๐Ÿ—๏ธ Representational World Models

Representational world models learn structured internal state representations without necessarily generating pixel-faithful observations. The emphasis is on encoding abstract, task-relevant features sufficient for planning and prediction.


2.1 Latent Dynamics Models (RSSM / Dreamer Family)

Separate the world into deterministic and stochastic latent components; predict future latent states without decoding to pixels.

ModelVenueKey ContributionLinks
PlaNetICML 2019First RSSM; cross-entropy method planning in latent spacearXiv GitHub
DreamerICLR 2020Latent actor-critic; learn policy entirely in imaginationarXiv GitHub
DreamerV2ICLR 2021Discrete latents via categorical distributionsarXiv GitHub
DreamerV32023Single hyperparameter set; generalizes across 7 domains incl. MinecraftarXiv GitHub
RSSM+NeurIPS 2022Improved stochastic latent transitionsarXiv
TD-MPCICML 2022Temporal-difference learning + MPC in latent spacearXiv GitHub
TD-MPC2ICLR 2024Scales to 104 tasks; shared latent spacearXiv GitHub
TWMICLR 2023Transformer-based world model replacing RNNarXiv
IRISICLR 2023Tokenize frames with discrete autoencoders; GPT-based dynamicsarXiv GitHub
STORMNeurIPS 2023Efficient transformer-based latent dynamicsarXiv GitHub
DreamerProICML 2022Prototypical self-supervised objectives for sparse-reward tasksarXiv
Iso-DreamNeurIPS 2022Disentangles controllable from non-controllable dynamicsarXiv
M^3arXiv 2025Modular world model over streams of tokensarXiv GitHub
LPWMICLR 2026Latent particle world models for object-centric stochastic dynamicsarXiv Project GitHub
RLVR-WorldarXiv 2025Reinforcement learning with verifiable rewards for world-model trainingarXiv
RLA-WMarXiv 2026Residual latent action prediction in visual feature spacearXiv Project
TC-WMarXiv 2026Task-centric compact latents from visual foundation featuresarXiv
LoopWMarXiv 2026Parameter-shared looped transformer for adaptive latent rollout deptharXiv
SMWMarXiv 2026Sensorimotor World Models: Perception for Action via Inverse Dynamics; inverse-dynamics-regularized latent representations for action-aligned, collapse-resistant statesarXiv
Rank-One CornerarXiv 2026Value-equivalence theory: the dimensionality of the training objective determines how much task-relevant closure a latent world model representsarXiv
Task-Sufficient World ModelsarXiv 2026Closed-loop agentic exploration and structured modeling for compact, task-sufficient latent statesarXiv
Operator-on-FarXiv 2026Planning-time latent pushforward diagnostic that complements reward/value prediction for model-based RLarXiv
ATMarXiv 2026Action-consistency transfer matrix for diagnosing and improving latent world models without expensive simulator rolloutsarXiv

2.2 Joint Embedding Predictive Architectures (JEPA)

Instead of generating observations, JEPA models predict abstract representations of future states. Inspired by LeCun's energy-based formulation.

  • I-JEPA โ€” Assran, M. et al. "Self-Supervised Learning from Images with a Joint-Embedding Predictive Architecture." CVPR 2023. arXiv GitHub

    Predicts context representations of masked image patches; strong linear-probe performance without pixel decoding.

  • V-JEPA โ€” Bardes, A. et al. "V-JEPA: Latent Video Prediction for Visual Representation and World Modeling." ICLR 2024 (Spotlight). arXiv GitHub

    Extends JEPA to video; predicts abstract future representations of masked video volumes.

  • V-JEPA 2 โ€” Assran, M. et al. "V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning." arXiv 2506.09985 (2025). arXiv Project GitHub

    Milestone. Pretrains on >1M hours of video, enables zero-shot robotic manipulation via latent action-conditioned planning with <62h robot video.

  • V-JEPA 2.1 โ€” "V-JEPA 2.1: Unlocking Dense Features in Video Self-Supervised Learning." arXiv 2603.14482 (2026). arXiv GitHub

    Updates V-JEPA with denser video features, improving its usefulness as a predictive representation backbone.

  • LeWorldModel / LeWM โ€” "LeWorldModel: Stable End-to-End Joint-Embedding Predictive Architecture from Pixels." arXiv 2603.19312 (2026). arXiv Project GitHub

    Stable end-to-end JEPA world model from raw pixels with action-conditioned latent prediction, fast planning, and compact single-GPU training.

  • Fast LeWorldModel โ€” "Fast LeWorldModel." arXiv 2606.26217 (2026). arXiv

    Replaces autoregressive one-step LeWM rollouts with parallel action-prefix latent prediction, reducing planning latency and long-horizon error accumulation.

  • SkyJEPA โ€” "SkyJEPA: Learning Long-Horizon World Models for Zero-Shot Sim-to-Real Control of Quadrotors." arXiv 2606.23444 (2026). arXiv

    JEPA-style latent dynamics model for real-time quadrotor control, pairing physically interpretable probing with sampling-based optimal control for zero-shot sim-to-real transfer.

  • AdaJEPA โ€” "AdaJEPA: An Adaptive Latent World Model." arXiv 2606.32026 (2026). arXiv

    Adapts latent dynamics online during model-predictive control, using observed transitions as self-supervision for changing environments.

  • Delta-JEPA โ€” "Delta-JEPA: Learning Action-Sensitive World Models via Latent Difference Decoding." arXiv 2606.31232 (2026). arXiv

    Decodes action-sensitive latent differences to make the predictive representation reflect controllable state changes rather than action-insensitive dynamics.

  • Qantara โ€” "Qantara: Bridge-Flow Training for Multi-Paradigm JEPA Control." arXiv 2607.04978 (2026). arXiv

    Trains one JEPA checkpoint to support latent planning, behavior cloning, and inverse dynamics through bridge-flow objectives.

  • FF-JEPA โ€” "FF-JEPA: Long-Horizon Planning in World Models with Latent Planners." arXiv 2606.09311 (2026). arXiv

    Adds an action-free latent planner on top of JEPA dynamics to decompose long-horizon planning without requiring an explicit goal image.

  • MoP-JEPA โ€” "MoP-JEPA: Hard-Assigned Predictor Mixtures for Stochastic JEPA World Models." arXiv 2607.05238 (2026). arXiv

    Uses hard-assigned predictor mixtures to represent branching stochastic transitions instead of regressing them toward an invalid conditional mean.

  • LeJEPA Theory โ€” Klindt, D., LeCun, Y. & Balestriero, R. "When Does LeJEPA Learn a World Model?" arXiv 2605.26379 (2026). arXiv

    Provides identifiability conditions under which JEPA-style embeddings recover latent world variables useful for planning.

  • JEPA Generalization Theory โ€” "A Generalization Theory for JEPA-Based World Models." arXiv 2606.27014 (2026). arXiv

    Connects JEPA pretraining error to downstream planning regret through a finite-sample generalization analysis of action-conditioned latent prediction.

  • V-JEPA Learns Intuitive Physics โ€” "Intuitive physics understanding emerges from self-supervised pretraining on natural videos." arXiv 2502.11831 (2025). arXiv GitHub

    Evidence that JEPA-style video pretraining can induce physical prediction useful for world modeling.

  • DINO-World โ€” "Back to the Features: DINO as a Foundation for Video World Models." arXiv 2507.19468 (2025). arXiv

    Shows that strong pretrained visual features can serve as the foundation for video world modeling.

  • DINO-Foresight โ€” "DINO-Foresight: Looking into the Future with DINO." NeurIPS 2025. arXiv Project GitHub

    Predicts future DINO/VFM feature trajectories for autonomous-driving scene understanding, avoiding pixel-level rollout cost while keeping downstream heads usable.

  • MC-JEPA โ€” "MC-JEPA: A Joint-Embedding Predictive Architecture for Self-Supervised Learning of Motion and Content Features." arXiv 2307.12698 (2023). arXiv

  • A-JEPA โ€” "Audio-Visual Jointly Embedding Predictive Architecture." arXiv 2311.05090 (2023). arXiv

  • AD-L-JEPA โ€” (see ยง1.2.3) JEPA for LiDAR self-supervised learning in autonomous driving.

  • Hierarchical JEPA โ€” "Hierarchical World Models as Visual Whole-Body Humanoid Controllers." arXiv 2405.18418 (2024). arXiv

    Multi-level JEPA world models controlling full humanoid body; imagination-based whole-body planning.


2.3 Occupancy & BEV Representations

Structured 3D world representations encoding semantic and geometric information for autonomous agents.

  • BEVWorld โ€” "BEVWorld: A Multimodal World Model for Autonomous Driving via Unified BEV Latent Space." arXiv 2407.05679 (2024). arXiv GitHub

  • OccSora โ€” "OccSora: 4D Occupancy Generation Models as World Simulators for Autonomous Driving." arXiv 2405.20337 (2024). arXiv GitHub

  • Think2Drive โ€” "Think2Drive: Efficient Reinforcement Learning by Thinking in Latent World Model for Quasi-Realistic Autonomous Driving." arXiv 2402.16720 (2024). arXiv

  • HoloDrive โ€” "HoloDrive: Holistic 2D-3D Multi-Modal Street Scene Generation for Autonomous Driving." arXiv 2411.18963 (2024). arXiv

  • Enhancing Physical Consistency โ€” "Enhancing Physical Consistency in Lightweight World Models." arXiv 2509.12437 (2025). arXiv

  • Unified Driving Tokens โ€” "Unified Driving Tokens: Representation- and Geometry-Guided Discrete Tokenizer for Driving World Models and Planning." arXiv 2606.01935 (2026). arXiv

    Builds a driving-specific tokenizer that preserves geometric and planning-relevant information for token-based world modeling.


2.4 Multimodal, Text, Acoustic & Memory-Oriented World Models

  • LLM-Sim โ€” "Can Language Models Serve as Text-Based World Simulators?" arXiv 2406.06485 (2024). arXiv GitHub

    A clean text-world-simulation formulation that broadens world models beyond visual rollouts.

  • LWM โ€” "World Model on Million-Length Video And Language With RingAttention." arXiv 2402.08268 (2024). arXiv GitHub

    Long-context video-language world modeling that is useful as a multimodal memory substrate even beyond classical action-conditioned simulation.

  • Pandora โ€” "Pandora: Towards General World Model with Natural Language Actions and Video States." arXiv 2406.09455 (2024). arXiv GitHub

    A useful multimodal bridge between language actions and video-state world modeling.

  • A Survey on World Models Grounded in Acoustic Physical Information โ€” arXiv 2506.13833 (2025). arXiv

  • On Memory: A Comparison of Memory Mechanisms in World Models โ€” arXiv 2512.06983 (2025). arXiv

  • Context as Memory โ€” "Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval." arXiv 2506.03141 (2025). arXiv Project

    Uses memory retrieval to preserve scene consistency in interactive long-video generation.

  • Mixture of Contexts โ€” "Mixture of Contexts for Long Video Generation." arXiv 2508.21058 (2025). arXiv Project

    Long-video context mixture mechanism that can support longer world-model rollouts.

  • Spatial Memory โ€” "Video World Models with Long-term Spatial Memory." arXiv 2506.05284 (2025). arXiv Project

    Adds explicit long-term spatial memory to video world models for persistent scene state.

  • Mirage / Latent Spatial Memory โ€” "Latent Spatial Memory for Video World Models." arXiv 2606.09828 (2026). arXiv Project GitHub

    Stores persistent 3D scene context directly in diffusion latent space, reducing RGB render-and-reencode overhead.

  • CLAW โ€” "CLAW: Learning Continuous Latent Action World Models via Adversarial Latent Regularization." arXiv 2606.04130 (2026). arXiv

    Learns continuous latent actions from action-free videos, broadening latent-action world modeling beyond labeled robotics and games.

  • World Models Meet Language Models โ€” "World Models Meet Language Models: On the Complementarity of Concrete and Abstract Reasoning." arXiv 2606.03603 (2026). arXiv GitHub

    Studies how concrete visual rollouts from world models and abstract reasoning from MLLMs complement each other on future-outcome prediction.

  • MaineCoon โ€” "MaineCoon: Pursuing A Real-Time Audio-Visual Social World Model." arXiv 2606.17800 (2026). arXiv

    Extends world modeling toward real-time audio-visual social dynamics, complementing physical, game, and embodied interaction settings.

  • Write-Protected Discrete Bottlenecks โ€” "Write-Protected Discrete Bottlenecks for Language-Grounded World Models: A Structural Limitation and Sufficient Fix." arXiv 2607.08312 (2026). arXiv

    Studies symbol collapse and semantic-binding failures when language gradients enter discrete world-state bottlenecks, proposing a gradient-free grounding channel and collision handling.


2.5 Symbolic & Knowledge-Graph World Models

  • Knowledge Graphs as World Models for Autonomous Vehicles โ€” "Knowledge Graphs as World Models for Semantic Material-Aware Obstacle Handling in Autonomous Vehicles." arXiv 2503.21232 (2025). arXiv

  • Grounding Language in World Models โ€” Andreas, J. et al. "Grounding Language in World Models." ACL 2022. arXiv

  • PoE-World โ€” "PoE-World: Compositional World Modeling with Products of Programmatic Experts." arXiv 2505.10819 (2025). arXiv Project

    A representative programmatic/symbolic world-modeling direction focused on compositional structure rather than pixels.

  • Generating Symbolic World Models via Test-time Scaling of Large Language Models โ€” arXiv 2502.04728 (2025). arXiv Project

  • Text2World โ€” "Text2World: Benchmarking Large Language Models for Symbolic World Model Generation." arXiv 2502.13092 (2025). arXiv Project

  • STRIPS-WM โ€” "STRIPS-WM: Learning Grounded Propositional STRIPS-style World Models from Images." arXiv 2606.06832 (2026). arXiv

    Learns image-grounded predicates and STRIPS operators from visual transitions, connecting raw perception to classical symbolic planning.

  • Grounding Spatial Relations in a Compact World Model โ€” "Grounding Spatial Relations in a Compact World Model: Instruction Leakage and a Goal-Free Dynamics Fix." arXiv 2607.06925 (2026). arXiv

    Diagnoses instruction leakage in compact world models and introduces a goal-free dynamics fix for more reliable spatial-relation grounding.

โฌ† Back to Top


3 ยท ๐Ÿค– Agentic World Models

Agentic world models combine a world foundation model with an agentic decision-making framework. They enable an AI system to act, plan, and reason using its internal world model โ€” essentially the realization of LeCun's autonomous machine intelligence architecture.


3.1 Model-Based Reinforcement Learning (MBRL)

ModelVenueArchitectureDomainLinks
MBPONeurIPS 2019Ensemble of MLPs; Dyna-style rolloutsContinuous controlarXiv
PETSNeurIPS 2018Probabilistic ensemble + CEMControlarXiv
MuZeroNature 2020MCTS with learned value & dynamicsBoard/AtariPaper
EfficientZeroNeurIPS 2021MuZero + self-supervised consistencyAtariarXiv
DreamerICLR 2020RSSM + actor-critic in imaginationAtari/ControlarXiv
DreamerV32023Discrete RSSM; universalMulti-domainarXiv
DreamerV4arXiv 2025Scalable world-model training for agentsMulti-domainarXiv Project
RISERSS 2026Compositional dynamics and value world model; on-policy RL in imaginationRobot manipulationarXiv Project GitHub
NCRLICLR 2026World-model pretraining with rehearsal and execution guidanceVisuomotor RLarXiv GitHub
TD-MPC2ICLR 2024Latent MPC, 104 tasksContinuousarXiv
DIAMONDNeurIPS 2024Diffusion WM + RLAtariarXiv
Think2Drive2024BEV latent MBRLDrivingarXiv
InDRiVE2025Curiosity-driven generalized WMDrivingarXiv
Planning with an Ensemble of World ModelsICLR 2024Ensemble planning under model uncertaintyControlPaper
Adaptive World ModelsNeurIPSW 2024Latent imagination under non-stationarityControlarXiv
Dreaming of Many WorldsarXiv 2024Contextual world models for zero-shot generalizationControlarXiv GitHub
State-Space World Models for MBRLarXiv 2025State-space acceleration for model-based RLControlarXiv
MoSimarXiv 2025Neural motion simulator for RL world modelsMotion / RLarXiv
Continual RL with Online WMsarXiv 2025Planning with online world models for continual RLControlarXiv

3.2 World-Model-Guided Planning

  • RxBrain โ€” "RxBrain: Embodied Cognition Foundation Model with Joint Language-Visual Reasoning and Imagination." arXiv 2607.14187 (2026). arXiv

  • PWM (Policy World Model) โ€” "From Forecasting to Planning: Policy World Model for Collaborative State-Action Prediction." arXiv 2510.19654 (2025). arXiv GitHub

  • AdaWM โ€” "AdaWM: Adaptive World Model based Planning for Autonomous Driving." arXiv 2501.13072 (2025). arXiv

    Adaptive world model that adjusts planning horizon based on uncertainty.

  • AdaReP โ€” "AdaReP: Adaptive Re-Planning under Model Mismatch for Neural World-Model Predictive Control." arXiv 2606.23079 (2026). arXiv

    Training-free MPC wrapper that adapts replanning tolerance from rollout mismatch and local dynamics sensitivity, reducing planner queries while preserving real-robot task performance.

  • Dream to Drive โ€” "Dream to Drive: Model-Based Vehicle Control Using Analytic World Models." arXiv 2502.10012 (2025). arXiv

  • Dream to Drive with Predictive Individual World Model โ€” arXiv 2501.16733 (2025). arXiv GitHub

  • Hierarchical Planning with Latent World Models โ€” arXiv 2604.03208 (2026). arXiv

    Multi-timescale latent planning for long-horizon embodied control without exploding search cost.

  • H-WM โ€” "H-WM: Robotic Task and Motion Planning Guided by Hierarchical World Model." arXiv 2602.11291 (2026). arXiv

    Uses a hierarchical world model to guide task-and-motion planning for robots.

  • WorldDP โ€” "Unifying Object-Centric World Models and Diffusion Policy: A Hierarchical Framework for Multi-Stage Robotic Tasks." arXiv 2606.08775 (2026). arXiv

    Uses an object-centric world model as a transition function for MPC subgoal planning, then executes each subgoal with a low-level diffusion policy.

  • DREAM-Chunk โ€” "DREAM-Chunk: Reactive Action Chunking with Latent World Model." arXiv 2606.18589 (2026). arXiv

    Samples candidate action chunks and rolls out latent futures at test time, making VLA-style chunking more reactive under stochastic dynamics.

  • HiP โ€” "Compositional Foundation Models for Hierarchical Planning." arXiv 2309.08587 (2023). arXiv Project GitHub

    Composes foundation models for long-horizon hierarchical planning; useful context for agentic world-model planners.

  • DriveVA โ€” "DriveVA: Video Action Models are Zero-Shot Drivers." arXiv 2604.04198 (2026). arXiv

    Couples future video forecasting and action generation in one latent process, explicitly targeting cross-domain driving generalization.

  • PLAN-S โ€” "PLAN-S: Bridging Planning with Latent Style Dynamics for Autonomous Driving World Models." arXiv 2606.06014 (2026). arXiv

    Separates latent style dynamics from planning cost, giving driving world models a more explicit bridge from imagined futures to safe trajectories.

  • GraphWorld โ€” "GraphWorld: Long-Horizon Planning with World Models for End-to-End Autonomous Driving." arXiv 2606.16274 (2026). arXiv

    Conditions trajectory planning on ego-centric latent world states and interaction graphs to improve long-horizon safety in driving.

  • World4Drive โ€” "World4Drive: End-to-End Autonomous Driving via Intention-aware Physical Latent World Model." arXiv 2507.00603 (2025). arXiv GitHub

  • Doe-1 โ€” "Doe-1: Closed-Loop Autonomous Driving with Large World Model." arXiv 2412.09627 (2024). arXiv Project GitHub

  • WorldDrive โ€” "Bridging Scene Generation and Planning: Driving with World Model via Unifying Vision and Motion Representation." arXiv 2603.14948 (2026). arXiv GitHub

    A strong 2026 example of coupling scene generation, motion representation, and real-time planning in one framework.

  • Raw2Drive โ€” "Raw2Drive: Reinforcement Learning with Aligned World Models for End-to-End Autonomous Driving." arXiv 2505.16394 (2025). arXiv

  • ImagiDrive โ€” "ImagiDrive: A Unified Imagination-and-Planning Framework for Autonomous Driving." arXiv 2508.11428 (2025). arXiv

    Integrates a VLM-style driving agent with a driving world model in an iterative imagination-and-refinement loop.

  • Dream4Drive โ€” "Rethinking Driving World Model as Synthetic Data Generator for Perception Tasks." arXiv 2510.19195 (2025). arXiv Project

  • ProDrive โ€” "ProDrive: Proactive Planning for Autonomous Driving via Ego-Environment Co-Evolution." arXiv 2604.25329 (2026). arXiv

    A recent planning-oriented paper where the planner and BEV world model are optimized jointly for proactive evaluation of candidate futures.

  • Grounded World Model for Semantically Generalizable Planning โ€” arXiv 2604.11751 (2026). arXiv

  • DINO-WM โ€” "World Models on Pre-trained Visual Features Enable Zero-shot Planning." arXiv 2411.04983 (2024). arXiv

    A strong representation-first planning result showing that good pretrained visual features can substantially simplify world-model learning.

  • IMWM โ€” "IMWM: Intuition Models Complement World Models for Latent Planning." arXiv 2606.01626 (2026). arXiv

    Pairs a learned latent world model with an intuition model to reduce finite-budget planning failures from raw pixels.


3.3 Closed-Loop Simulation & Evaluation

  • WorldGym โ€” "WorldGym: World Model as An Environment for Policy Evaluation." arXiv 2506.00613 (2025). arXiv Project

    Uses an action-conditioned world model as an evaluation environment for real-robot policies.

  • WorldEval โ€” "WorldEval: World Model as Real-World Robot Policies Evaluator." arXiv 2505.19017 (2025). arXiv Project

    Evaluates real-robot policies through a learned world model rather than only offline prediction metrics.

  • RoboWorld โ€” "RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluation." arXiv 2607.01060 (2026). arXiv

    Combines a fast autoregressive video world model with task-progress-aware VLM scoring, targeting reliable long-horizon evaluation of generalist robot policies.

  • GigaWorld-1 / WMBench โ€” "GigaWorld-1: A Roadmap to Build World Models for Robot Policy Evaluation." arXiv 2607.02642 (2026). arXiv Project

    Studies evaluator-focused world-model design with WMBench, emphasizing long-horizon action fidelity and alignment between simulated and real policy outcomes.

  • GE-Sim 2.0 โ€” "GE-Sim 2.0: A Roadmap Towards Comprehensive Closed-loop Video World Simulators for Robotic Manipulation." arXiv 2605.27491 (2026). arXiv Project

    Upgrades action-conditioned robot video simulation with proprioceptive state decoding, rollout scoring, and fast policy-in-the-loop evaluation.

  • PiL-World โ€” "PiL-World: A Chunk-Wise World Model for VLA Policy-in-the-Loop Evaluation." arXiv 2606.05773 (2026). arXiv

    Moves VLA evaluation from open-loop trajectory replay to chunk-wise policy-in-the-loop world-model rollouts.

  • SC3-Eval โ€” "SC3-Eval: Evaluating Robot Foundation Models via Self-Consistent Video Generation." arXiv 2606.18610 (2026). arXiv

    Adapts action-conditioned video world models into robot policy evaluators using forward-inverse, cross-view, and test-time consistency checks.

  • WorldMark โ€” "WorldMark: A Unified Benchmark Suite for Interactive Video World Models." arXiv 2604.21686 (2026). arXiv

    New benchmark suite targeting interactive video world models rather than passive generation only.

  • RoboWM-Bench โ€” "RoboWM-Bench: A Benchmark for Evaluating World Models in Robotic Manipulation." arXiv 2604.19092 (2026). arXiv

    Fills a real gap in manipulation-oriented world-model evaluation.

  • MiraBench โ€” "MiraBench: Evaluating Action-Conditioned Reliability in Robotic World Models." arXiv 2605.29360 (2026). arXiv

    Shifts robotic world-model evaluation from visual fidelity toward physics adherence, action fidelity, and optimism-bias detection.

  • RoboTrustBench โ€” "RoboTrustBench: Benchmarking the Trustworthiness of Video World Models for Robotic Manipulation." arXiv 2606.01600 (2026). arXiv

    Tests whether video world models respect constraints, counterfactual states, physical interactions, and unsafe-instruction rejection.

  • What-If World โ€” "What-If World: A Causal Benchmark for General World Models in Embodied Scenarios." arXiv 2605.27589 (2026). arXiv

    Evaluates counterfactual, intervention-aware prediction in embodied world models rather than only next-frame realism.

  • Beyond Task Success โ€” "Beyond Task Success: Behavioral and Representational Diagnostics for WAM and VLA." arXiv 2606.01095 (2026). arXiv

    Diagnoses whether future-prediction WAMs capture behaviorally meaningful consequences, not just visually plausible rollouts.

  • dWorldEval โ€” "dWorldEval: Scalable Robotic Policy Evaluation via Discrete Diffusion World Model." arXiv 2604.22152 (2026). arXiv

  • Interactive World Simulator โ€” "Interactive World Simulator for Robot Policy Training and Evaluation." arXiv 2603.08546 (2026). arXiv Project

    Builds a faster, more physically consistent interactive simulator for robot policy training and evaluation from moderate-scale real interaction data.

  • Ego-Centric Learning of Communicative World Models โ€” arXiv 2506.08149 (2025). arXiv

  • Reference-Free Physical Consistency โ€” "Reference-Free Assessment of Physical Consistency in World Model-based Video Generation." arXiv 2606.22363 (2026). arXiv

    Introduces reference-free diagnostics for physical consistency in generated rollouts, useful when ground-truth future videos are unavailable.

  • Validate the Dream โ€” "Validate the Dream Before You Trust Its Verdict: Admissibility for World-Model Simulators." arXiv 2607.07196 (2026). arXiv

    Treats admissibility and pre-use certification as prerequisites before trusting a world-model simulator for policy or safety verdicts.


3.4 Multi-Agent World Models

  • MultiWorld โ€” Wu, H. et al. "MultiWorld: Scalable Multi-Agent Multi-View Video World Models." arXiv 2604.18564 (2026). arXiv GitHub

    Unified framework for multi-agent, multi-view world modeling; introduces a Multi-Agent Condition Module and Global State Encoder for precise controllability and cross-view consistency.

  • MetaWorld โ€” "MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data." arXiv 2606.02753 (2026). arXiv

    Extracts shared multi-agent world-state signals from ordinary single-view video, improving cross-view identity and dynamics consistency without dense multi-camera data.

  • Prisma-World โ€” "Prisma-World: Camera-Controllable Multi-Agent Video World Model." arXiv 2606.09507 (2026). arXiv

    Jointly denoises multiple camera-controlled agent views with geometry-aware attention and a dedicated PrismaDataset for consistency training.

  • ShareVerse โ€” "ShareVerse: Multi-Agent Consistent Video Generation for Shared World Modeling." arXiv 2603.02697 (2026). arXiv

    Explicitly targets a shared multi-agent world state across viewpoints, filling a gap between single-user interaction and jointly consistent world generation.

  • SceneDiffuser++ โ€” (see ยง1.2.4) City-scale traffic simulation with multi-agent world model.

  • EOT-WM โ€” (see ยง1.2.2) Jointly models ego and other vehicle trajectories.

  • InDRiVE โ€” (see ยง3.1) Curiosity-driven exploration in multi-agent driving world model.

  • Communicative World Models โ€” (see ยง3.3) Ego-centric communicative modeling of other agents.


3.5 ๐Ÿ›ก๏ธ Safety-Aware Agentic World Models

  • VL-SAFE โ€” "VL-SAFE: Vision-Language Guided Safety-Aware Reinforcement Learning with World Models for Autonomous Driving." arXiv 2505.16377 (2025). arXiv Project

    Language-conditioned safety constraints integrated into world-model-based RL for driving.

  • StressDream โ€” "StressDream: Steering Video World Models for Robust Policy Evaluation and Improvement." arXiv 2606.00267 (2026). arXiv Project

    Steers diffusion world-model imaginations toward high-impact plausible outcomes, useful for stress-testing policies beyond nominal rollouts.

  • BadWorld โ€” "BadWorld: Adversarial Attacks on World Models." arXiv 2606.16519 (2026). arXiv Project GitHub

    Label-free adversarial attacks expose rollout collapse and control inconsistency in visual world models from tiny context-image perturbations.

  • World-Model Supply-Chain Poisoning โ€” "Targeting World Models to Compromise Robot Learning Pipelines." arXiv 2606.09499 (2026). arXiv

    Shows how malicious prompts or transition dynamics can poison synthetic robot data only after passing through a world model, creating stealthy downstream policy backdoors.

  • Foresight โ€” "Foresight: Failure Detection for Long-Horizon Robotic Manipulation with Action-Conditioned World Model Latents." arXiv 2606.23085 (2026). arXiv

    Uses predictive world-model embeddings and conformal calibration to detect long-horizon manipulation failures across policies, simulation suites, and real robots.

  • Trusted Imagination Attacks โ€” "Attacking the Trusted Imagination: Oracle-Level Integrity Attacks on Imagine-then-Act World Models." arXiv 2606.22966 (2026). arXiv

    Identifies the imagined latent future in WAM-style policies as an attack surface for MPC, safety gates, and imagine-then-check verifiers.

  • World Models in Pieces โ€” "World Models in Pieces: Structural Certification for General Agents." ICML 2026. arXiv

    Formalizes transition-local certification for agent world models, helping identify where long-horizon planning is structurally reliable rather than relying on worst-case guarantees.

  • World Models: The Safety Perspective โ€” ISSREW 2024. arXiv

    Position/survey: how to make world models safer across embodied AI and autonomous driving.

  • The Safety Challenge of World Models for Embodied AI Agents โ€” arXiv 2510.05865 (2025). arXiv

    Comprehensive review of safety risks introduced by using world models in agentic embodied systems.

  • Progressive Robustness-Aware World Models โ€” techrXiv 2025. Paper GitHub


3.6 LLM / VLM / GUI Agents with World Models

  • Inner Monologue โ€” Huang, W. et al. "Inner Monologue: Embodied Reasoning through Planning with Language Models." CoRL 2022. arXiv

  • SayCan โ€” Ahn, M. et al. "Do As I Can, Not As I Say: Grounding Language in Robotic Affordances." CoRL 2022. arXiv

  • WKM โ€” "Agent Planning with World Knowledge Model." arXiv 2405.14205 (2024). arXiv GitHub

    Uses an explicit world-knowledge model to improve agent planning rather than relying on one-shot reactive generation.

  • WebDreamer โ€” "Is Your LLM Secretly a World Model of the Internet? Model-Based Planning for Web Agents." arXiv 2411.06559 (2024). arXiv GitHub

    One of the clearest web-agent papers that treats internet interaction as model-based planning over a latent world model.

  • Web Agents with World Models โ€” "Web Agents with World Models: Learning and Leveraging Environment Dynamics in Web Navigation." arXiv 2410.13232 (2024). arXiv

    Directly formulates web navigation as world-model learning plus dynamics-aware decision making.

  • LLMCWM โ€” "Language Agents Meet Causality -- Bridging LLMs and Causal World Models." arXiv 2410.19923 (2024). arXiv GitHub

    A useful bridge between symbolic/causal world models and language-agent reasoning.

  • GLIMO โ€” "Grounding Large Language Models In Embodied Environment With Imperfect World Models." arXiv 2410.02742 (2024). arXiv

    Uses imperfect proxy world models to collect grounded embodied experience for LLM reasoning and instruction following.

  • ViMo โ€” "ViMo: A Generative Visual GUI World Model for App Agent." arXiv 2504.13936 (2025). arXiv

    Extends world-modeling ideas from robotics and web navigation into app and GUI agents.

  • Dyna-Think โ€” "Dyna-Think: Synergizing Reasoning, Acting, and World Model Simulation in AI Agents." arXiv 2506.00320 (2025). arXiv

    Explicitly combines reasoning traces, acting, and simulated rollouts in one agent loop.

  • Qwen-AgentWorld โ€” "Qwen-AgentWorld: Language World Models for General Agents." arXiv 2606.24597 (2026). arXiv GitHub HuggingFace

    Large language world models and AgentWorldBench for simulating agentic environment transitions across multiple interaction domains.

  • AAWM โ€” "Beyond Next-Observation Prediction: Agent-Authored World Modeling for Sequential Decision Making." arXiv 2606.25421 (2026). arXiv

    Trains language-agent world models on decision-relevant dynamics authored from the policy's own information needs rather than raw next-observation reconstruction.

  • MobileDreamer โ€” "MobileDreamer: Generative Sketch World Model for GUI Agent." arXiv 2601.04035 (2026). arXiv

    Introduces a lightweight sketch-based GUI world model for long-horizon mobile agent planning, trading raw-pixel fidelity for controllable structure.

  • MIRAGE โ€” "MIRAGE: Mobile Agents with Implicit Reasoning and Generative World Models." arXiv 2606.04627 (2026). arXiv

    Uses a generative GUI world model to internalize mobile-agent lookahead, reducing reliance on long explicit text reasoning traces.

  • DynaWeb โ€” "DynaWeb: Model-Based Reinforcement Learning of Web Agents." arXiv 2601.22149 (2026). arXiv

    Treats web-agent training explicitly as model-based RL, using learned environment dynamics instead of costly live-web interaction.

  • Code2World โ€” "Code2World: A GUI World Model via Renderable Code Generation." arXiv 2602.09856 (2026). arXiv Project GitHub

    Represents future GUI states as renderable code, improving structural controllability over text-only or pixel-only app simulators.

  • WebWorld โ€” "WebWorld: A Large-Scale World Model for Web Agent Training." arXiv 2602.14721 (2026). arXiv

    Scales web-agent world modeling to open-web interactions with a large learned simulator rather than a closed handcrafted sandbox.

  • World-Model-Augmented Web Agents with Action Correction โ€” arXiv 2602.15384 (2026). arXiv

    Adds predictive action correction to web agents, using a learned world model to anticipate risky or implausible UI transitions.

  • ADWM โ€” "Autoregressive Diffusion World Models for Off-Policy Evaluation of LLM Agents." arXiv 2606.05558 (2026). arXiv

    Learns an action-conditioned world model from logged trajectories to estimate LLM-agent performance without fresh online environment interaction.

  • PaW โ€” "Policy and World Modeling Co-Training for Language Agents." arXiv 2606.02388 (2026). arXiv

    Adds auxiliary world-model supervision directly to on-policy RL rollouts, improving language agents without extra inference-time simulators.

  • CoMAP โ€” "COMAP: Co-Evolving World Models and Agent Policies for LLM Agents." arXiv 2606.02372 (2026). arXiv GitHub

    Co-trains textual world models and LLM-agent policies so environment dynamics stay aligned with the agent's evolving state-action distribution.

  • Astra โ€” "Thinking with Imagination: Agentic Visual Spatial Reasoning with World Simulators." arXiv 2606.06476 (2026). arXiv Project

    Lets a VLM actively invoke a world simulator for imagined novel-view evidence during spatial reasoning.

  • RAP โ€” "Reasoning with Language Model is Planning with World Model." arXiv 2305.14992 (2023). arXiv

    Classic framing that treats language-model reasoning as planning over an implicit world model.

  • CWM โ€” "CWM: An Open-Weights LLM for Research on Code Generation with World Models." arXiv 2510.02387 (2025). arXiv GitHub

    Open-weight code-world model resource for studying code generation as world modeling.

  • NeuralOS โ€” "NeuralOS: Towards Simulating Operating Systems via Neural Generative Models." arXiv 2507.08800 (2025). arXiv Project GitHub

    Simulates operating-system environments with neural generative models, extending GUI world modeling beyond apps.

  • SimuRA โ€” "SimuRA: Towards General Goal-Oriented Agent via Simulative Reasoning Architecture with LLM-Based World Model." arXiv 2507.23773 (2025). arXiv

    Builds an LLM-agent loop around simulated rollouts from an explicit world model.

  • VAGEN โ€” "VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLM Agents." arXiv 2510.16907 (2025). arXiv Project

    Reinforces world-model reasoning in multi-turn visual-language agents.

  • Semantic World Models โ€” arXiv 2510.19818 (2025). arXiv Project

    Focuses on semantic state prediction as a compact alternative to pixel-heavy agent world models.

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๐Ÿ“š Surveys & Position Papers

General Surveys

PaperVenueScopeLink
Is Sora a World Simulator?arXiv 2024Video generation & general world modelsarXiv GitHub
Understanding World or Predicting Future?ACM 2025Comprehensive taxonomyarXiv GitHub
Agentic World ModelingarXiv 2026Agentic capabilities, laws, and systems viewarXiv
World Models: A Comprehensive SurveyarXiv 2026Architectures, methodologies, reasoning paradigms, applicationsarXiv
Towards Interactive Video World ModelingarXiv 2026Frontiers, challenges, benchmarks, and future trends for interactive video WMsarXiv GitHub
Human Cognition in MachinesarXiv 2026Unified cognitive perspective on world modelsarXiv
Video Generation Models as World ModelsarXiv 2026Efficient paradigms and algorithmsarXiv
3D and 4D World Modeling: A SurveyarXiv 20253D/4D scene generationarXiv GitHub
From 2D to 3D CognitionarXiv 2025General world modelsarXiv
From Masks to WorldsarXiv 2025Hitchhiker's guide to world modelsarXiv GitHub
World Models in AI: Like a ChildarXiv 2025Developmental cognitive perspectivearXiv
Simulating the Visual World with AIarXiv 2025Roadmap for visual world modelingarXiv
Physics Cognition in Video GenerationarXiv 2025Physical plausibility in generative modelsarXiv GitHub
Simulating the Real WorldarXiv 2025Unified survey of multimodal generative world simulationarXiv
Digital Twin AIarXiv 2026World models and digital-twin perspectivearXiv
World Models for Cognitive AgentsarXiv 2025Edge intelligence and cognitive-agent perspectivearXiv
A Definition and Roadmap for World ModelsarXiv 2026Definition, technical aspects, and staged roadmap for world-model researcharXiv
A Tutorial on World Models and Physical AIACM Computing Surveys 2026Unified tutorial covering explicit/implicit world models and Physical AI applicationsarXiv
Bridging the Agent-World GaparXiv 2026Survey of text world models for LLM agents, planning, verification, and evaluationarXiv

Embodied AI Surveys

PaperVenueScopeLink
World Models for Embodied AIarXiv 2025Comprehensive embodied AI surveyarXiv GitHub
World Model for Robot LearningarXiv 2026Robot-learning taxonomy, applications, benchmarksarXiv
World Action Models: A SurveyarXiv 2026Taxonomy and component-level anatomy of predictive-action models linking future prediction to robot actionarXiv Project
World Models for Robotic ManipulationarXiv 2026Manipulation representations, action coupling, pipeline rolesarXiv
World Action Models: The Next FrontierarXiv 2026WAM definition, taxonomy, data and evaluation protocolsarXiv Project
From World Models to World Action ModelsarXiv 2026Concise tutorial on the transition from observation-space world models to action-space WAMs in roboticsarXiv
Robots Need More than VLA and World ModelsarXiv 2026Position paper on memory, verification, causality, and interactive grounding beyond policy scalingarXiv
Embodied World Models: Physical SimulationarXiv 2025Physical simulators + world modelsarXiv GitHub
Embodied AI Agents: Modeling the WorldarXiv 2025Agent-centric perspectivearXiv
Aligning Cyber Space with Physical WorldTMECH 2025Embodied AI & CyberspacearXiv GitHub
Modeling the Mental World for Embodied AIarXiv 2026Mental-world modeling for embodied agentsarXiv
Physical Grounding in World ModelsarXiv 2026Imperative of physical groundingarXiv
A Step Toward World Models: Robotic ManipulationarXiv 2025Manipulation-focused surveyarXiv
Do World Action Models Generalize Better than VLAs?arXiv 2026Empirical robustness studyarXiv

Autonomous Driving Surveys

PaperVenueScopeLink
Role of World Models in Autonomous DrivingarXiv 2025Comprehensive AD surveyarXiv GitHub
World Models for AD: An Initial SurveyarXiv 2024Initial taxonomyarXiv
A Survey of World Models for ADarXiv 2025Recent AD world modelsarXiv
Video Generation & World Models in ADarXiv 2024Interplay of generation and drivingarXiv
Progressive Robustness-Aware WMs in ADtechrXiv 2025Robustness perspectivePaper

Safety & Theory

PaperVenueScopeLink
World Models: The Safety PerspectiveISSREW 2024Safety risksarXiv
Safety Challenge of WMs for Embodied AIarXiv 2025Embodied safety reviewarXiv
Trinity of ConsistencyarXiv 2026Modality-spatial-temporal definition principlearXiv
Mechanistic View on Video Generation as WMsarXiv 2026State-and-dynamics lens on video world modelsarXiv
Latent State Design for World ModelsarXiv 2026Sufficiency constraints for actionable latent statesarXiv
Physically Viable World ModelsarXiv 2026Query-conditioned physical abstraction and verificationarXiv
General Agents Contain World ModelsarXiv 2025Agentic world-model emergence and formalizationarXiv
When Do Neural Networks Learn World Models?arXiv 2025Conditions for world-model learning in neural networksarXiv
Reconstruction or Semantics?arXiv 2026Latent-space utility for robotic world modelsarXiv
Foundation-Model Inductive Bias ProbearXiv 2025Probing whether foundation models contain world modelsarXiv
Dynamical Systems Learning for WMsarXiv 2025When world models learn dynamical systems successfullyarXiv
Scaling Laws for Agents and WMsarXiv 2024Scaling laws for pretraining agents and world modelsarXiv
Transformers Use Causal WMsarXiv 2024Causal world models in maze-solving transformersarXiv
Causal WM Underlying NTParXiv 2024GPT behavior in controlled world-model environmentsarXiv
Critiques of World ModelsarXiv 2025Critical perspective on world-model claims and limitsarXiv
Survey on Model-Based RLSpringer 2023MBRL foundationsPaper
On Memory in World ModelsarXiv 2025Memory mechanism comparisonarXiv
Acoustic World Models SurveyarXiv 2025Sound-grounded world modelingarXiv

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๐Ÿ“Š Benchmarks & Evaluation

BenchmarkDomainMetric FocusLinks
Atari 100kGameSample efficiencyarXiv
DMControl SuiteContinuous controlTask performanceGitHub
nuScenesAutonomous drivingPerception + predictionProject
CARLAAutonomous drivingClosed-loop simulationProject GitHub
ProcGenGeneralizationProcedurally generated environmentsarXiv
ACT-BenchDrivingAction controllability of driving world modelsarXiv Project GitHub
ReactSim-BenchDrivingReactive behavior simulation under deviated AV actionsarXiv GitHub
WorldModelBenchGeneralComprehensive world model evaluationarXiv Project
DrivingGenDrivingRealism, controllability, temporal coherencearXiv Project
WorldSimBenchVideo world modelsVideo generation as world simulationarXiv Project
WorldOlympiadVideo world modelsPhysical faithfulness, 3D consistency, interaction fidelityarXiv Project GitHub
Tailor-BenchVisual world modelsLong-tail physical interaction generalizationarXiv
MMBench2 (Hallucination in World Models is Predictable and Preventable)Visual world modelsHallucination modes, coverage diagnostics, and targeted adaptationarXiv Project
Physics-IQ VerifiedPhysics / video WMsAudited physical-understanding evaluation for video generation modelsarXiv GitHub
WorldScoreGeneral generationUnified evaluation of next-scene world generationarXiv Project
EWMBenchEmbodied video generationScene, motion, and semantic qualityarXiv GitHub
WorldArenaEmbodiedPerception and functional utility under embodimentarXiv Project GitHub
MINDInteractive videoMemory consistency and action controlarXiv GitHub
MBenchVideo world modelsLong-horizon memory capability and internal state stabilityarXiv Project
ARB4WMContinuous controlAdversarial robustness of world-model agents under visual perturbationsarXiv GitHub
WRBenchVideo world modelsPersistent state evolution under viewpoint interventionarXiv Project GitHub
Omni-WorldBenchInteractive videoInteraction-centric comprehensive evaluationarXiv
STEVO-BenchVideo world modelsState evolution under occlusion and lookaway controlarXiv Project
WorldMarkInteractive videoUnified interactive video WM benchmarkarXiv
Toward Stable World ModelsGenerative environmentsWorld instability and long-horizon consistencyarXiv
WBenchInteractive videoMulti-turn interaction, consistency, physics compliancearXiv Project GitHub
VRAG BenchmarkInteractive videoAction grounding and rollout evaluation for interactive video generationarXiv
iWorld-BenchInteractive world modelsPhysical interaction and unified action generationarXiv
WorldBenchPhysics / reasoningDiagnostic evaluation of physical understanding in world modelsarXiv Project
PhysicsMindPhysics / mechanicsSim-and-real mechanics reasoning and predictionarXiv
PDI-BenchPhysics / dynamicsPhysical dynamics inference for video world modelsarXiv
WorldPredictionGeneral / planningHigh-level world modeling and long-horizon procedural planningarXiv
Evaluating the World Model Implicit in a Generative ModelLanguage / implicit WMDiagnostic extraction of implicit world knowledgearXiv GitHub
Toward Memory-Aided World ModelsMemory / spatial consistencySpatial consistency benchmark for memory-augmented WMsarXiv HuggingFace GitHub
WM-ABenchVLM internal world modelsAtomic evaluation of internal world-modeling abilityarXiv Project
UNIVERSEVLM / video WM evaluationAdapting VLMs for evaluating world modelsarXiv
WR-ArenaReasoning agentsArena-style benchmark for world reasoningarXiv GitHub
Wow, wo, val!Embodied evaluationTuring-test-style evaluation of embodied world modelsarXiv
CityBenchUrban / LLM world modelsCity-scale evaluation of LLMs as world modelsarXiv GitHub
WorldLensDrivingFull-spectrum driving WM evaluationarXiv Project GitHub
Beyond SimulationDriving / planningPlanning and causality in autonomous-driving world modelsarXiv
MobileWorldBenchMobile GUI agentsSemantic world modeling for mobile agentsarXiv GitHub
SmallWorldsControlled dynamicsIsolated-environment dynamics understandingarXiv
Imagine the Unseen WorldVisual WM generalizationSystematic generalization in visual world modelsarXiv
4DWorldBench3D / 4D generationUnified evaluation of 3D/4D world generation modelsarXiv Project
AeroVerseUAV / aerospace embodied WMSimulation, pretraining, finetuning, and evaluation suitearXiv
ViewBenchMulti-view / 3DSpatial consistency for multi-view world modelsarXiv
WorldCoder-Bench3D / code world synthesisExecutable, physically grounded Three.js world generationarXiv
World-in-WorldClosed-loop embodied evaluationUnified benchmark and toolkit for embodied utilityarXiv GitHub
RoboWM-BenchRoboticsManipulation-oriented world model evaluationarXiv
RoboDojoRobotics / generalist manipulationUnified sim-and-real evaluation across generalization, memory, precision, long-horizon execution, and open-vocabulary instruction followingarXiv Project
SIMPLEHumanoid robotics60-task simulation testbed for whole-body loco-manipulation policy learning and evaluationarXiv
Deform360Deformable manipulationMulti-view visuotactile dataset and benchmark comparing 2D video and 3D particle world modelsarXiv Project
HTEWorldRobotics / embodiedLong-horizon hybrid navigation-manipulation evaluationarXiv
What-If WorldEmbodied / causalCausal interventions and counterfactual embodied dynamicsarXiv
MiraBenchRoboticsAction-conditioned reliability, physical adherence, optimism biasarXiv
RoboTrustBenchRobotics safetyConstraint, counterfactual, physical, and adversarial trustworthinessarXiv
OpenDriveLab WM TrackDrivingCVPR 2025 world model challengeProject
1x World Model ChallengeRoboticsReal-world robot video predictionProject
Minecraft Diamond (DreamerV3)EmbodiedHierarchical long-horizon task completionarXiv
EntityBenchMulti-shot video generationEntity presence and visual consistency over recurrence gaps up to 48 shotsarXiv
MSVBenchMulti-shot video generationCross-shot consistency including a State Shift & Persistence metric, via hybrid LMM-plus-expert judgingarXiv
MSAVBenchMulti-shot audio-video generationAdjacent resource: cross-shot layout, subject/background/style/color, music and speaker-timbre consistency plus audio-visual qualityarXiv
MuSSMulti-shot subject-to-videoAdjacent resource: identity preservation, anti-copy-paste 3D variation, and narrative logic across shotsarXiv
StoryEvalStory video generationCompletion of 2-4 ordered consecutive events per promptarXiv
ChronoMagic-BenchTime-lapse video generationMetamorphic amplitude and temporal coherence across biological, physical, meteorological, and human-created transformations (MTScore / CHScore)arXiv GitHub
VideoPhy-2Video generation / physicsSemantic adherence and physical commonsense across 200 prompted actions, including conservation-law failuresarXiv

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๐Ÿ”ฌ Workshops & Challenges

  • Workshop on 4D World Models: Bridging Generation and Reconstruction @ CVPR 2026 โ€” Project
  • 2nd Workshop on World Models @ ICLR 2026 โ€” Project
  • Workshop on World Modeling @ Mila 2026 โ€” Project
  • WorldModelBench @ CVPR 2025 โ€” 1st Workshop on Benchmarking World Models. Project
  • OpenDriveLab World Model Track @ CVPR 2025 โ€” Project
  • OpenDriveLab Predictive World Model Track @ CVPR 2024 โ€” Project
  • Argoverse 3D Occupancy Forecasting @ CVPR 2023 โ€” Project

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๐ŸŒ Community Resources & Open Repositories

๐Ÿ—‚๏ธ Curated Lists & Awesome Repos

ResourceFocusLinks
Awesome World Models (knightnemo)Broad cross-domain curationGitHub
Awesome World Models (leofan90)General video generation, embodied AI, ADGitHub
Awesome World Model for Autonomous DrivingDriving-specific papers, benchmarks, challengesGitHub
Awesome World Models for RoboticsRobotics, embodied AI, VLA-adjacent workGitHub
Awesome-From-Video-Generation-to-World-ModelCurated trajectory from video gen to world modelingGitHub
Awesome Video World Models with AR DiffusionAutoregressive diffusion recipes for scalable, consistent, interactive video world modelsGitHub
Awesome Interactive World ModelInteractive video world modeling papers, benchmarks, datasets, and resourcesGitHub
Awesome-Physical-AIPhysical AI: VLA models, world models, embodied robotic foundationsGitHub
Awesome-WAMWorld Action Models: survey, taxonomy, papers, data, and evaluation resourcesProject
World Model Survey Repo (Tsinghua FIB)Survey companion: understanding world or predicting future?GitHub
Awesome Physics Cognition-based Video GenerationPhysics plausibility in video world modelsGitHub
Awesome Robust Driving World ModelsRobustness-focused driving world modelsGitHub
Awesome World Models: A Hitchhiker's GuideCompanion repo for From Masks to Worlds; emphasizes evolutionary roadmaps and memory-augmented world modelsGitHub
Learning to Model the WorldSurvey-centered repo for a broad AI view of world modelsGitHub
Embodied AI Paper List (HCPLab-SYSU)Comprehensive embodied AI + world model papersGitHub
Embodied World Models Survey (NJU3DV)Physical simulation + world models for embodied AIGitHub

๐Ÿ› ๏ธ Open Toolkits & Platforms

ResourceFocusLinks
NVIDIA CosmosWorld foundation model platform for Physical AI (robots + AD); open-weight under permissive licenseGitHub arXiv Project
NVIDIA Cosmos 3Open omnimodal WFM unifying reasoning, world generation, simulation, and action modelingarXiv Report GitHub Project
NVIDIA FlashDreamsHigh-performance inference and serving library for interactive autoregressive video and world modelsProject GitHub
NVIDIA Cosmos-Predict2.5Next-gen Cosmos WFM: flow-based, unifies Text/Image/Video2World; open checkpointsarXiv GitHub
stable-worldmodelReproducible world-model research platform with data layer, baselines, planners, and OOD tasksarXiv GitHub
minWMFull-stack framework for building real-time interactive video world models from open video backbonesarXiv GitHub
Nano World ModelsMinimalist future-video-prediction codebase with configs, eval scripts, and checkpointsarXiv GitHub
SANA-WMOpen minute-scale, 720p video world model with 6-DoF camera controlarXiv Project GitHub
Causal ForcingOpen recipe for real-time autoregressive video diffusion world rolloutsarXiv Project GitHub
HeliosOpen real-time long-video generation stack relevant to live world modelingarXiv Project GitHub
OpenDWMOpen-source toolkit for driving world models (SenseTime)GitHub
Matrix-GameOpen interactive game world model stack (SkyworkAI)GitHub
Genie EnvisionerOpen robotic manipulation world foundation platformarXiv Project GitHub
AgiBot WorldLarge-scale manipulation platform and dataset for embodied world modelsarXiv Project GitHub
Gaussian World ModelGaussian world model codebase for robotic manipulationarXiv Project GitHub
HY-World 2.0Open 3D world generation / simulation stack (Tencent)GitHub
HunyuanWorld 1.0Text/image-to-3D explorable world generation (Tencent)GitHub
DreamerV3Reference implementation of the Dreamer familyGitHub
TD-MPC2Open-source TD-MPC2 codebase, 104 tasksGitHub
V-JEPA 2Meta's latest JEPA world model for video understanding and robotic planningGitHub
I-JEPA / V-JEPAMeta's original JEPA implementationsGitHub
Open-OasisOpen reproduction of Oasis Minecraft world modelGitHub
DreamZeroOpen-source WAM stack with checkpoints, eval tooling, and embodiment adaptation scriptsGitHub arXiv Project
EnerVerse-ACAgiBot's action-conditional embodied world modelGitHub
MultiWorldScalable multi-agent multi-view video world modelGitHub
WorldLensWorldLens benchmark dataset + leaderboardGitHub
DIAMONDDiffusion-based Atari world model + RL agentGitHub
LingBot-WorldOpen-source general world simulator with real-time interactivityGitHub arXiv
Micro-WorldAMD open-source interactive world model for game-like environmentsProject

๐Ÿ“Š Leaderboards & Benchmark Hubs

ResourceFocusLinks
WorldLens LeaderboardFull-spectrum driving world model evaluationHuggingFace GitHub
WorldArena LeaderboardOfficial embodied world model leaderboardHuggingFace Project GitHub
WorldBench Dataset HubCentral HuggingFace hub for videogen, occgen, and lidargen resourcesHuggingFace Project
WorldBench DatasetPhysics-centric benchmark dataset for world models and VLMsHuggingFace
WorldModelBench DatasetBenchmark dataset for judging video generation models as world modelsHuggingFace Project
WBench LeaderboardMulti-turn interactive video world model evaluationProject GitHub
ViewBenchMulti-view spatial-consistency benchmark for world modelsarXiv
V-JEPA 2 Model CollectionOfficial Meta V-JEPA 2 checkpoints (ViT-L/H/G)HuggingFace

๐Ÿ—ƒ๏ธ Datasets & Data Collections

ResourceFocusLinks
WorldArena_Robotwin2.0Official dataset behind WorldArena embodied evaluationHuggingFace GitHub
EgoCS-400KReplay-grounded egocentric Counter-Strike trajectories with video, actions, states, events, and languagearXiv
PhysEditWorldUE5 replay dataset for physics-editable world models with gravity interventions, actions, states, and multimodal rolloutsarXiv Project
MobileWorldLarge-scale semantic world-model dataset for mobile GUI agentsarXiv GitHub
MotionScapeHighly dynamic UAV-view dataset for world modelsarXiv GitHub
OmniWorldMulti-domain, multi-modal 4D world modeling dataset and benchmarkarXiv Project GitHub HuggingFace
EgoVerseLarge-scale egocentric human dataset for robot learning and transferarXiv Project
RealWM / RealWM120KReal-world interactive world-model data used by MagicWorld-style explorationarXiv
LoopNavSpatial-consistency benchmark data for memory-aided world modelsarXiv HuggingFace GitHub
MicroVerse / MicroWorldBenchMicroscale simulation data and rubric-based benchmarkarXiv GitHub

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๐Ÿ“ Selected Technical Blogs & Reports

This section is intentionally selective. It favors official research-lab posts, technical reports, and a small number of high-signal explainers over general-audience trend pieces.

๐Ÿ‡บ๐Ÿ‡ธ English โ€” Official Labs & Primary Sources

TitleAuthor / SourceYearLink
World Models (original explainer site)David Ha & Jรผrgen Schmidhuber2018Blog
A Path Towards Autonomous Machine IntelligenceYann LeCun, OpenReview2022Paper
Introducing GAIA-1Wayve Blog2023Blog
GAIA-2: Pushing the Boundaries of Generative World ModelsWayve Blog2025Blog
Video generation models as world simulators (Sora)OpenAI2024Blog
Genie 2: A large-scale foundation world modelGoogle DeepMind2024Blog
Genie 3: A new frontier for world modelsGoogle DeepMind2025Blog
Introducing V-JEPA 2Meta AI2025Blog
Cosmos World Foundation ModelsNVIDIA Developer Blog2025Blog
Cosmos 3: Omnimodal World Models for Physical AINVIDIA Technical Report2026arXiv Report Project GitHub
SIMA: A generalist AI agent for 3D virtual environmentsGoogle DeepMind2024Blog
The Path to Real-Time Worlds and Why It MattersOver.world2025Blog
RTFM: A Real-Time Frame ModelWorld Labs2025Blog
Deep Dive into Yann LeCun's JEPARohit Bandaru2024Blog
World Model Workshop at MilaMila Workshop2026Project

๐Ÿ‡จ๐Ÿ‡ณ Chinese โ€” ๅฎ˜ๆ–น่งฃ่ฏป / ๅญฆๆœฏๅ‘ๆ–‡็ซ 

TitleAuthor / SourceYearLink
็†่งฃไธ–็•Œ่ฟ˜ๆ˜ฏ้ข„ๆต‹ๆœชๆฅ๏ผŸๆธ…ๅŽๅคงๅญฆไธ–็•Œๆจกๅž‹ๅ…จ้ข็ปผ่ฟฐๆธ…ๅŽ FIB Lab / ็ŸฅไนŽ2025Blog
ๅ…ท่บซๆ™บ่ƒฝ้ข†ๅŸŸๆœ€ๆ–ฐไธ–็•Œๆจกๅž‹็ปผ่ฟฐ๏ผš250็ฏ‡paperๆขณ็†ไธปๆตๆก†ๆžถๅ…ท่บซๆ™บ่ƒฝไน‹ๅฟƒ / ็ŸฅไนŽ2025Blog
ไปŽไธ“็”จๆจกๅž‹ๅˆฐ้€š็”จๆจกๅž‹๏ผš2025ๅนด็š„ๆœ€ๅŽไธ€็ฏ‡ไธ–็•Œๆจกๅž‹็ปผ่ฟฐ็ŸฅไนŽ2025Blog
ๅœจ2025ๅนดๅนดๅˆ่Šไธ€ไธ‹ไธ–็•Œๆจกๅž‹๏ผˆไธŠ๏ผ‰็ŸฅไนŽ2025Blog
ๅœจ2025ๅนดๅนดๅˆ่Šไธ€ไธ‹ไธ–็•Œๆจกๅž‹๏ผˆไธ‹๏ผ‰็ŸฅไนŽ2025Blog
ACM็ปผ่ฟฐ๏ผš็†่งฃไธ–็•Œ่ฟ˜ๆ˜ฏ้ข„ๆต‹ๆœชๆฅ๏ผŸ๏ผˆๆธ…ๅŽFIB Labๅฎ˜ๆ–น่งฃ่ฏป๏ผ‰ๆธ…ๅŽFIB Lab ๅฎ˜็ฝ‘2025Blog

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๐Ÿ“– Citation

If you find this repository useful in your research, please cite this curated list:

@misc{openenvision2026awesomeworldmodels,
  title={Awesome World Modeling},
  author={{OpenEnvision}},
  year={2026},
  howpublished={GitHub repository},
  url={https://github.com/OpenEnvision/Awesome-World-Models},
  note={A scope-aware, paper-first curated list of world model research}
}

๐Ÿค Contribution Guide

PRs are welcome. For lightweight suggestions, open a paper suggestion issue. For curated additions or taxonomy changes, please open a pull request and follow CONTRIBUTING.md.

The preferred entry format is:

- **Paper / Project Name** (Year) `Task` `Architecture`
  One-sentence reason this entry matters.
  [![arXiv](https://img.shields.io/badge/arXiv-XXXX.XXXXX-b31b1b?logo=arxiv&logoColor=white)](https://arxiv.org/abs/XXXX.XXXXX)
  [![GitHub](https://img.shields.io/badge/GitHub-Code-181717?logo=github&logoColor=white)](https://github.com/...)
  [![Project](https://img.shields.io/badge/Project-Page-0A66C2?logo=googlechrome&logoColor=white)](https://...)

Badge conventions:

  • arXiv โ€” papers on arxiv.org (include full arXiv ID in badge label)
  • GitHub โ€” open-source code
  • Project โ€” project webpage
  • Blog โ€” blog post or industry write-up
  • Paper โ€” non-arXiv paper links

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