README.md

December 5, 2022 · View on GitHub

Class Module Tutorial

Description

This project is designed to be tutorial for implementing a class module. I wrote this in

order to learn more about modules. I used character replacement as the task since it

may be of use after the project is entered. I hope that it will be of assistance to others.

This program allows the user to replace a chosen character with another character in

a given string.

More Info

Submitted On2000-07-10 14:34:26
ByJerry Barnes
LevelBeginner
User Rating4.4 (53 globes from 12 users)
CompatibilityVB 3.0, VB 4.0 (16-bit), VB 4.0 (32-bit), VB 5.0, VB 6.0, VB Script, ASP (Active Server Pages)
CategoryMiscellaneous
WorldVisual Basic
Archive FileCODE_UPLOAD78647172000.zip

Source Code

Class Module Tutorial

Class Module Tutorial

for Beginners

This project is designed to be tutorial for implementing a class module. I wrote this in
order to learn more about modules. I used character replacement as the task since it
may be of use after the project is entered.  I hope that it will be of assistance to others.  

I'll start by giving a brief explanation of what a class module is.  When you create a class module, you are basically creating an object.  This object has properties, methods, and events like the controls that you put on form.  For example, Caption is a property of a label, Clear is a method of a listbox, and Click is an event for a command button. 

This class module allows the user to replace a chosen character with another character in
a given string.  It has properties, a method, and one event.

It should take the user between 30 minutes and 45 minutes to complete this project.


Steps.

1.  Open Visual Basic and select a standard EXE project.

2.  Rename the form frmMain and save the project to whatever name you like.

3.  Add the following controls to the form.

Label1 Caption Enter String
Label2 Caption Enter Character
Label3 Caption Enter Replacement
txtString Text ""
txtChar Text ""
  Maxlength 1
txtReplacement Text ""
  Maxlength 1
Frame1 Caption Out Come
Label4 Caption Result
Label5 Caption Number of Replacements
lblResult Caption ""
  BorderStyle 1-Fixed Single
lblCount Caption ""
  BorderStyle 1-FixedSingle
cmdReplace Caption Replace
cmdClear Caption Clear
cmdExit Caption Exit

The form should be similar to this when you are finished.

4.  Right Click on Project1 in the Project window.  Select Add from the menu.  Select Class Module.  Select Class Module again.

5.  Right Click on the Class Module in the Project Window.  Change the name property to ReplaceChar.  This will be the name of the object.

6.  Declare the following variables and events.

Option Explicit

Private mToBeReplaced As String * 1

Private mReplaceWith As String * 1

Private mCount As Integer

Public Event NoSubstitute(strString As String)

Notice that the variables are private and the the event is public.  The variables actually hold values for the properties.  Since they are private, the program itself cannot manipulate them.  Only the module can change them.  Two of the strings are limited to 1 character in length.

7.  Go to the Tool menu and select Add Procedure.  Type the name of the property (ToBeReplaced) and select property option.  The scope should be public for this property. Click OK. This will create two subs. One to send data to the main project (Get) and one to receive data (Let).  You will have to change the parameters to the variable types listed below.

8.  Enter the following code for the two properties.  The ToBeReplaced property hold the value of the character that will be replaced.

Public Property Get ToBeReplaced() As String
    ToBeReplaced = mToBeReplaced
End Property

Get is used to send information from the object to the program.  The program is getting information.  Notice, the properties equal the variable declared in the declartions section.

Public Property Let ToBeReplaced(ByVal strChoice As String)
    mToBeReplaced = strChoice
End Property                  

Let is used to retrieve value from the program.  The program lets the module have information. 

9.  Repeat the above the process for the ReplaceWith Property.  The ReplaceWith property holds the value to replace the desired character with.

Public Property Get ReplaceWith() As String
    ReplaceWith = mReplaceWith
End Property

Public Property Let ReplaceWith(ByVal strChoice As String)
    mReplaceWith = strChoice
End Property

10.  Finally, add the Count Property.  It will be read only so it does not have a let property.  The count property will return to the program the number of substitutions made.

Public Property Get Count() As Integer
    Count = mCount
End Property

11.  Now, we are going to add a method to the class module.  Methods can consist of funtions or procedures.  This method scans the string and makes the replacements.  It also raises an event.  Look toward the bottom of the code.  If no replacements are made, an event is raised.  This will be used in the form's code.  Enter the following code.

Public Function ReplaceChar(strString As String) As String
    Dim intLoop As Integer
    Dim intLen As Integer

    Dim strTemp As String
    Dim strTest As String
    Dim strHold As String

    mCount = 0
    'The replacement count should be zero.

    '#######################################
    '# The following code scans the string                    #
    '# and makes the desired replacements.                 #
    '#######################################

    intLoop = 1
    strTemp = ""
    strHold = strString
    intLen = Len(strString) + 1
    Do Until intLoop = intLen
        intLoop = intLoop + 1
        strTest = Left(strHold, 1)
        If strTest = mToBeReplaced Then
            'mTobeReplaced comes from the properties.
            strTemp = strTemp & mReplaceWith
            'mReplaceWith comes from the properties.
            mCount = mCount + 1
        Else
            strTemp = strTemp & Left(strHold, 1)
        End If
        strHold = Right(strHold, Len(strHold) - 1)
    Loop
    '#######################################
    '# Scanning and replacement code ends.                #
    '#######################################


    If mCount <> 0 Then
        ReplaceChar = strTemp
        'Write the new string.
    Else
        RaiseEvent NoSubstitute(strTemp)
    End If
    'If mCount is zero the no replacements
    'were made. This means that we want to
    'raise the event NoSubstitute.


End Function

12.  Provide everything was entered correctly, the class module is fully functional now.  Save it and go back to the form.

13.  Enter the following declaration.  This declares a variable as a type of the created object.

Option Explicit
Dim WithEvents ReplacementString As ReplaceChar

Note that WithEvents is not required.  However, it is necessary if you want to use events.

14.  Enter the code for the cmdReplace_Click Event.  You have to create a new instance of the object first.  Next, set the properties ToBeReplaced and ReplaceWith.  Next call the ReplaceChar method.  Finally use the Count property to get the number of replacements.

Private Sub cmdReplace_Click()

    Set ReplacementString = New ReplaceChar
    'Create a new object of the class that
    'was created.


    ReplacementString.ToBeReplaced = txtChar.Text
    'Send the property ToBeReplaced. This
    'is a Let sub in the module.


    ReplacementString.ReplaceWith = txtReplacement.Text
    'Send the property ReplaceWith. This
    'is a Let sub in the module.

    lblResult.Caption = ReplacementString.ReplaceChar(txtString.Text)
    'Set the caption of lblResult with the
    'results of the Replace method.


    lblCount.Caption = ReplacementString.Count
    'Get the count through the count property.
    'This is a Get sub in the module.

End Sub

15.  Program the event procedure for the class module.  The event fires if no replacements were made.  You can code whatever actions want to transpire when the event happens.  I used a message box to alert the user that no changes were made.

Private Sub Replacementstring_NoSubstitute(strString As String)
'This subs only purpose is to demonstrate using an event. StrString is passed
'from the module back to the program.


    MsgBox "No substitutions were made in " & strString, vbOKOnly, "Warning"
End Sub

16.  Enter code for the final two command buttons.

Private Sub cmdClear_Click()

    Set ReplacementString = Nothing
    'Destroy the object so resources
    'are not wasted.


    lblResult.Caption = ""
    lblCount.Caption = ""
    txtChar.Text = ""
    txtReplacement.Text = ""
    txtString.Text = ""
    'Clear the controls.

    txtString.SetFocus
    'Return to the first text box.
End Sub

Private Sub cmdExit_Click()

    Set ReplacementString = Nothing
    'Tidy up. Don't waste resources.

    End
End Sub

17.  That's it.  The program should run.  The module can be inserted in other programs now.  It does not have to be used with text box or labels.  It can be used purely in code.  For example.

Dim WithEvents RepStr As ReplaceChar

Set RepStr = New ReplaceChar

RepStr.ToBeReplace = " "

RepStr.ReplaceWith = "_"

strString = RepStr.ReplaceChar(strString)

if RepStr.Count = 0 then 

    msgbox "No subs made"

End if

This would replace all space in a string with an underscore.  Pretty useful.

 

If you have any suggestions, please feel free to contact me at jerry_m_barnes@hotmail.com.