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December 5, 2022 · View on GitHub

DoEvents evolution; the API approach. (Method for 100% optimized loops)

Description

Do you want to make your loops 100% faster? Here's how :

Many of us have used several times DoEvents, to supply a bit of air to our App, on Heavy-Duty times such as loops for updates or inserts on recordsets etc. As we most know, DoEvents processes Windows messages currently in the message queue. But what if we wanted to execute DoEvents only in times, when we want to allow user (Keyboard and Mouse) input? ( A special "thank you" to all of you who rated this article)

More Info

Submitted On2001-12-20 11:22:16
ByJohn Galanopoulos
LevelIntermediate
User Rating5.0 (283 globes from 57 users)
CompatibilityVB 4.0 (32-bit), VB 5.0, VB 6.0, VB Script, ASP (Active Server Pages) , VBA MS Access, VBA MS Excel
CategoryWindows API Call/ Explanation
WorldVisual Basic
Archive FileDoEvents_e4315712202001.zip

Source Code

DoEvents evolution; the API approach

                                                                        

If there was such a function to inspect the message queue for user input, we would have a main benefit:

       We would speed up our loops ‘cause we would process all the messages in the queue (with DoEvents) only on user input. It’s faster to check for a message than to process all messages every time.

 API provides us with such a function:

 It’s called GetInputState and you can locate it in user32 library.

 Here is the declaration:

      Public Declare Function GetInputState Lib "user32" () As Long

 The GetInputState function determines whether there are mouse-button or keyboard messages in the calling thread's message queue.

If the queue contains one or more new mouse-button or keyboard messages, the return value is nonzero else if there are no new mouse-button or keyboard messages in the queue, the return value is zero.

So we can create an improved DoEvents with a Subroutine like this :

Public Sub newDoEvents()

        If GetInputState() <> 0 then DoEvents

End Sub

 You can use GetInputState() with many variations for example :           

         uCancelMode = False

                 Do until rs.Eof

                         Rs.AddNew 

                                  (..your source here)

                           Rs.Update

                           Rs.MoveNext

                              If GetInputState() <> 0 then

                                 DoEvents

                                  If uCancelMode Then Exit Do

                              End If

                    

                         Loop

                        

                         Msgbox “Finished.”

 

…or we could use it in a ScreenSaver e.t.c.

Let’s go a little further now and see what exactly is behind GetInputState().

It is another API function located in User32 as well; GetQueueStatus()

The GetQueueStatus function indicates the type of messages found in the calling thread's message queue. Here are the flags that GetQueueStatus uses :

QS_ALLEVENTS             An input, WM_TIMER, WM_PAINT, WM_HOTKEY, or posted message is in the queue.

QS_ALLINPUT               Any message is in the queue.

QS_ALLPOSTMESSAGE    A posted message (other than those listed here) is in the queue.

QS_HOTKEY                  A WM_HOTKEY message is in the queue.

QS_INPUT                    An input message is in the queue.

QS_KEY                       A WM_KEYUP, WM_KEYDOWN, WM_SYSKEYUP, or WM_SYSKEYDOWN                                                                    message is in the queue.

QS_MOUSE                  A WM_MOUSEMOVE message or mouse-button message (WM_LBUTTONUP, WM_RBUTTONDOWN,                                   and so on).

QS_MOUSEBUTTON       A mouse-button message (WM_LBUTTONUP, WM_RBUTTONDOWN, and so on).

QS_MOUSEMOVE          A WM_MOUSEMOVE message is in the queue.

QS_PAINT                   A WM_PAINT message is in the queue.

QS_POSTMESSAGE       A posted message (other than those listed here) is in the queue.

QS_SENDMESSAGE       A message sent by another thread or application is in the queue.

QS_TIMER                   A WM_TIMER message is in the queue.

 

          (I believe that GetInputState() is a GetQueueStatus(QS_HOTKEY Or QS_KEY Or QS_MOUSEBUTTON))

With these constants you can create your own GetInputState function that fits your needs. For example you can create a custom function that issues DoEvents when it’ll detects not only a Keyboard or Mouse
Key input, but also a WM_PAINT signal.

Why’s that? ‘cause in your loop you might need to update the screen so you must let your custom function process the specific signal.

Look at this :

 

Public Const QS_HOTKEY = &H80

Public Const QS_KEY = &H1

Public Const QS_MOUSEBUTTON = &H4

Public Const QS_MOUSEMOVE = &H2

Public Const QS_PAINT = &H20

Public Const QS_POSTMESSAGE = &H8

Public Const QS_SENDMESSAGE = &H40

Public Const QS_TIMER = &H10

Public Const QS_ALLINPUT = (QS_SENDMESSAGE Or QS_PAINT Or QS_TIMER Or QS_POSTMESSAGE Or                                              QS_MOUSEBUTTON Or QS_MOUSEMOVE Or QS_HOTKEY Or QS_KEY)

Public Const QS_MOUSE = (QS_MOUSEMOVE Or QS_MOUSEBUTTON)

Public Const QS_INPUT = (QS_MOUSE Or QS_KEY)

Public Const QS_ALLEVENTS = (QS_INPUT Or QS_POSTMESSAGE Or QS_TIMER Or QS_PAINT Or QS_HOTKEY)

 

Public Declare Function GetQueueStatus Lib "user32" (ByVal qsFlags As Long) As Long

 

 

Public Function cGetInputState()

Dim qsRet As Long

qsRet = GetQueueStatus(QS_HOTKEY Or QS_KEY Or QS_MOUSEBUTTON Or QS_PAINT)

                   cGetInputState = qsRet

End Function

 

With this function you can trigger the DoEvents to be executed only when the message queue contains Key input, Mouse button or a WM_PAINT signal.

 

Call it like this….

. . if cGetInputState() <> 0 then DoEvents

 

          This was tested and proved to optimise a loop  by 100% !!!!!!!!!

 

I wrote this article believing that the API is a powerfull part on Windows programming and deserves your attention. I was stuck several times and API prooved to be a problem solver. API is a large world but with little effort, you can take advantage of it. You will create more sophisticated and user aware programs.

 

I hope I helped.

Any comments or suggestions are always welcomed.

         John Galanopoulos

           (Below there is a link to the .doc version of this article, for you to download.
If you want to implement this source in your projects, download the Class Module posted by http://www.planet-source-code.com/vb/scripts/ShowCode.asp?lngWId=1&txtCodeId=33401 John Baughman in this address
Also, you can check out Olav Jordan's article : http://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=37888&lngWId=1 Optimized loop (no more doevents)


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