Custom music

May 20, 2026 ยท View on GitHub

From version 1.5 onwards you can use external MP3 files for the music in Ambermoon.

To do so, create a folder called "music" next to your Ambermoon.net executable. Then copy your MP3 files to this folder and rename the files 01.mp3, 02.mp3 and so on.

Since version 1.13.2 you can also specify a path for the music inside the config via the key "ExternalMusicPath". It still defaults to "music". Absolute paths are possible as well.

Each file number maps to a specific ingame song. The following list gives an overview.

IDSong nameFile nameIngame usage (example)
1Who Said Hi Ho01.mp3Gnome mine
2Mellow Camel Funk02.mp3Morag places and sand lizard (riding)
3Close To The Hedge03.mp3Dwarfs, forest moon indoor
4Voice Of The Bagpipe04.mp3Gemstone
5Downtown05.mp3Spannenberg
6Ship06.mp3Ship (sailing)
7Whole Lotta Dove07.mp3Eagle (flying)
8Horse Is No Disgrace08.mp3Horse (riding)
9Don't Look Bach09.mp3Taverns
10Rough Waterfront Tavern10.mp3Taverns
11Sapphire Fireballs Of Pure Love11.mp3Battle theme
12The Aum Remains The Same12.mp3Temple of life
13Capital13.mp3Newlake
14Plodding Along14.mp3All world maps
15Compact Disc15.mp3Magical fly disc
16Riverside Travelling Blues16.mp3Raft
17Nobodys Vault But Mine17.mp3Thief guild
18La Crypta Strangiato18.mp3Grandfather's cellar
19Misty Dungeon Hop19.mp3Alchemist tower
20Burn Baby Burn20.mp3Witch's broom, Nera's house
21Bar Brawlin21.mp3Camp, Inn
22Psychedelic Dune Groove22.mp3Sand ship
23Stairway To Level 5023.mp3Level up
24That Hunch Is Back24.mp3Undeads
25ChickenSoup25.mp3Superman mode, Thalion office
26Dragon Chase In Creepy Dungeon26.mp3Luminor's tower
27His Masters Voice27.mp3Harp, Matthias in Illien
28No Name28.mp3House of healers
29Oh No Not Another Magical Event29.mp3Magical events (wishing well, pulsing lights, etc)
30The Uh Oh Song30.mp3Dramatic events
31Owner Of A Lonely Sword31.mp3Grandfather's house
32Game Over32.mp3Game Over
33Intro33.mp3Intro
34Outro34.mp3Outro
35Menu35.mp3Title menu

Format

The MP3s can have any length, size and sample rate but they must use 1 or 2 channels and 8 or 16 bits per sample.