AR Support Checker [](https://openupm.com/packages/com.rozhovetskyi.arsupportchecker/) [](https://www.codacy.com/gh/Rozhovetskyi/AR-Support-Checker/dashboard?utmsource=github.com&utmmedium=referral&utmcontent=Rozhovetskyi/AR-Support-Checker&utmcampaign=Badge_Grade)
January 30, 2026 ยท View on GitHub
Unity package for AR supported (ARCore, ARKit, AR Foundation) devices detection.
How to use
Add the package using one of the following ways:
- Import ARSupportChecker.package to your project
- Via Package Manager / + / Add package from git URL...
https://github.com/Rozhovetskyi/AR-Support-Checker.git - Via OpenUPM command:
openupm add com.rozhovetskyi.arsupportchecker
Use ARSupportChecker.IsSupported() method to check if ARKit / ARCore is supported on the device.
How it works
Android
As Google Play Services for AR is automatically installed and updated on supported devices it will return true if com.google.ar.core package is installed on the device.
iOS
Uses ARWorldTrackingConfiguration.isSupported property to detect if the device supports ARWorldTrackingConfiguration session configuration class.
As ARKit requires iOS 11.0 or later for versions lower than that it returns false.
Editor and Other Platforms
In Unity Editor and on other platforms it always returns false.
Example
using ARSupportCheck;
public class Demo : MonoBehaviour
{
void Start()
{
if (ARSupportChecker.IsSupported() == true)
{
Debug.Log("AR is supported on this device");
}
else
{
Debug.Log("AR is not supported on this device");
}
}
}
License
MIT (c) Yevhen Rozhovetskyi