Intro To Web3 For Unity (All Unity SDKs)

May 27, 2026 Β· View on GitHub

This repo includes best practices and C# Coding Standards for Unity Web3.

The related repos contain the first time user experience of integration with and custom examples of many popular Web3 Unity SDKs.

🌟Star This Repo. Big update is coming :)

Web3 Portolio Highlights

Web3 Public Projects

  • Coming soon...

Web3 Private Projects (Students Only)

Repos are private and for member-students only. Request access through your instructor. Or star the repo. Some links may go public :)

Each may demonstrate; authentication, send assets, fetch assets, calling read/write smartcontracts, and observing smartcontract events.

The batching and ordering are random ;)

Batch A

Batch B

Batch C

Chain

  • E - EVM
  • M - Multichain (e.g. golang)
  • S - Solana
  • T - Tezos

"5 Needs" of Every Web3 Game

  1. Auth
  2. Send Assets
  3. Fetch Assets
  4. Read/Write Contracts
  5. Observe Contract Events
NameChainTried ItBug-Free Setup5 NeedsWebGLStandaloneLeading Choice?
Ankr_Mirage / DocsEβœ…βœ…1/2/3/4/5βœ…βœ…βœ…
ChainsafeEβœ…βœ…1/2/3/4βœ…βœ…βœ…
Moralis_1xEβœ…βœ…1/2/3/4/5βœ…βœ…βŒ
Moralis_2xEβœ…βŒ1βœ…βœ…βŒ
Thirdweb-unity-sdkEβœ…βœ…1/2/3/4βœ…βŒβŒ
Loom-sdkMβœ…βŒ1/2/3/4βœ…βŒβŒ
Unity-nethereumEβœ…βœ…?βœ…βŒβŒ

Inspiration

Created By

  • Samuel Asher Rivello
  • Over 25 years XP with game development (2024)
  • Over 11 years XP with Unity (2024)

Contact

License

Provided as-is under MIT License | Copyright β„’ & Β© 2006 - 2024 Rivello Multimedia Consulting, LLC