Splash Master

April 21, 2026 ยท View on GitHub

Banner

Splash Master

splash master license

Splash Master is a Flutter package ecosystem for native and animated splash screens across Android and iOS.

Migration Guide

Before (legacy)After (current)Package
SplashMaster.rive(...)SplashMasterRive(...)splash_master_rive
SplashMaster.video(...)SplashMasterVideo(...)splash_master_video
SplashMaster.lottie(...)SplashMasterLottie(...)splash_master_lottie
SplashMaster.initialize()<Widget>.initialize()renderer package
SplashMaster.resume()<Widget>.resume()renderer package

For more details, check our documentation.

Features

  • Native splash generation from pubspec.yaml configuration
  • Light and dark mode splash support
  • Android 12+ splash configuration support
  • Renderer packages for Rive, Video, and Lottie splash animations
  • Shared source/config types across packages

Documentation

Visit our documentation site for all implementation details, usage instructions, code examples, and advanced features.

Sub Packages

Sub Packagepub.devRepositoryDocumentation
splash_master_rivepub.dev/packages/splash_master_rivesplash_master_riveRive documentaion
splash_master_videopub.dev/packages/splash_master_videosplash_master_videoVideo documentation
splash_master_lottiepub.dev/packages/splash_master_lottiesplash_master_lottieLottie documentation

Installation

Core package

dependencies:
  splash_master: <latest-version>

Animation packages

dependencies:
  splash_master_rive: <latest-version>
  splash_master_video: <latest-version>
  splash_master_lottie: <latest-version>

Note: splash_master_rive, splash_master_video, and splash_master_lottie already include splash_master as a dependency.

Minimal splash_master setup (pubspec.yaml)

splash_master:
  color: '#FFFFFF'
  image: 'assets/splash.png'

Then run:

dart run splash_master create

For full key reference, check our documentation.

Support

For questions, issues, or feature requests, create an issue on GitHub.

License

This project is licensed under the MIT License. See LICENSE.