MSFallback

November 21, 2020 ยท View on GitHub

Meshlet culling by a layer of interface with amplification-shader and mesh-shader fallback implementations using compute and vertex shaders. All API calls are unified with the fallback layer, and the native and fallback paths can be switched by EnableNativeMeshShader().

Hot keys:

[P] pipeline type switch

[C] camera switch

Prerequisite: https://github.com/StarsX/XUSG