LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Rendering and Control
January 9, 2025 · View on GitHub
This is the official implementation for LiveScene.
LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Rendering and Control
Delin Qu*, Qizhi Chen*, Pingrui Zhang Xianqiang Gao, Binzhao, Zhigang Wang, Dong Wang†, Xuelong Li†
Paper | Demo | Video
Update
- Project Pages for LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Rendering and Control [2024-5-18]
- DATASET for LiveScene [2024-10-21]
- Video and slides [2024-11-04]
- Code for LiveScene [2025-01-09]
⚙️ Installation
1. Install Nerfstudio
Follow the official instructions to install the latest version of nerfstudio.
2. Install Livescene
Clone the repository and install the package:
git clone https://github.com/Tavish9/livescene.git
pip install -e .
📥 Download Dataset
The InterReal and OmniSim datasets are available on Huggingface.
To download the entire dataset using huggingface_cli:
huggingface-cli download --local-dir livescene_dataset --repo-type dataset IPEC-COMMUNITY/LiveScene
🚀 Running LiveScene
1. Check running options
To view available options for training:
ns-train livescene --help
use livescene-real-data for InterReal dataset and livescene-sim-data for OmniSim dataset.
2. Launch Training
You can use it like any other third-party nerfstudio project.
ns-train livescene --data /path/to/your/livescene_dataset/scene_name livescene-real/sim-data
3. Interact with viewer
Slider Interact
Use slider to control specific objects within scene.
Language Interact
Use natural language to interact with the 3D scenes.
Relevancy Map
Visualize relevancy map in the scene.
Acknowledgement
We adapt codes from some awesome repositories, including Nerfstudio, Omnigibson, Kplanes_nerfstudio, Lerf, and Conerf. Thanks for making the code available! 🤗
Citation
If you use this work or find it helpful, please consider citing: (bibtex)
@misc{livescene2024,
title={LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Rendering and Control},
author={Delin Qu, Qizhi Chen, Pingrui Zhang, Xianqiang Gao, Bin Zhao, Zhigang Wang, Dong Wang†, Xuelong Li†},
year={2024},
eprint={2406.16038},
archivePrefix={arXiv},
}