about
March 26, 2015 ยท View on GitHub
This module adds a simple propagation algorithm for liquids (e.g., water) to the game.
Each water block is treated as an infinite water source. The propagation is triggered whenever a new water block is placed or a block neighboring a liquid is destroyed. The water will propagate downwards until it hits solid ground, then it will spread out to the sides.
license
This module is licensed under the Apache 2.0 License.