Graphical samples
April 9, 2024 ยท View on GitHub
Samples demonstrating how to work with certain graphical elements.
AnimateGameObject sample
This sample demonstrates an entity that logically controls an animated GameObject.
RenderSwap sample
Change the material of rendered entities at runtime.
ShaderGraph sample
This sample defines material override components, which allow you to control shader parameters by setting the override component values.
Splines sample
This sample uses baking to define a spline. At runtime, boxes move along the spline paths.
TextureUpdate sample
This sample uses Burst-compiled jobs to efficiently generate a texture.
WireframeBlob sample
This sample constructs a blob wireframe for a complex mesh. Enable Gizmos to see the wireframe. In game, click on the ground to spawn additional instances.