Entities streaming samples
May 31, 2023 ยท View on GitHub
AssetManagement sample
This sample loads and unloads assets at runtime using WeakObjectReference.
BindingRegistry sample
The BindingRegistry tracks associations between GameObject component fields and corresponding entity component fields. By using the RegisterBinding attribute, authoring components can be live updated in sync with changes to the corresponding entity components. (This effect is only visible in "mixed mode" of the inspector window.)
PrefabAndSceneReferences sample
This sample loads entity prefabs and entity scenes at runtime using EntityPrefabReference and EntitySceneReference. At bake time, the references are assigned GUID's of the assets, and these GUID's are resolved at runtime.
RuntimeContentManager sample
This sample demonstrates how to use the RuntimeContentManager to load and release assets at runtime.
SceneManagement samples
This is a series of samples that demonstrate the scene management API's.