archive Command
April 9, 2026 · View on GitHub
The archive command provides utilities for working with Unity Archives — container files used for AssetBundles and web platform .data files. Archives hold one or more files (typically SerializedFiles) and may apply compression to the content.
To inspect the serialized objects inside an archive, use the dump command, which can open archives directly without extracting first.
Sub-Commands
| Sub-Command | Description | Unity Archive | Web .data |
|---|---|---|---|
info | Display a high-level summary | Yes | — |
header | Display archive header information | Yes | — |
blocks | Display the data block list | Yes | — |
list | List contents of an archive | Yes | Yes |
extract | Extract contents of an archive | Yes | Yes |
info
Displays a high-level summary of a Unity Archive file, including compression ratio, file counts, and data sizes.
Quick Reference
UnityDataTool archive info <archive-path> [options]
| Option | Description | Default |
|---|---|---|
<archive-path> | Path to the archive file | (required) |
-f, --format <Text|Json> | Output format | Text |
Example
UnityDataTool archive info scenes.bundle
UnityDataTool archive info scenes.bundle -f Json
header
Displays the header information of a Unity Archive file, including format version, Unity version, file size, metadata compression, and archive flags.
Very old versions of the Unity Archive format are not supported. But the files created by all currently supported Unity versions should be compatible (and it was tested with files as old as Unity 2017).
Quick Reference
UnityDataTool archive header <archive-path> [options]
| Option | Description | Default |
|---|---|---|
<archive-path> | Path to the archive file | (required) |
-f, --format <Text|Json> | Output format | Text |
Example
UnityDataTool archive header scenes.bundle
UnityDataTool archive header scenes.bundle -f Json
blocks
Displays the data block list of a Unity Archive file, showing the size, compression type, and file offset of each block.
Very old versions of the Unity Archive format are not supported.
Quick Reference
UnityDataTool archive blocks <archive-path> [options]
| Option | Description | Default |
|---|---|---|
<archive-path> | Path to the archive file | (required) |
-f, --format <Text|Json> | Output format | Text |
Example
UnityDataTool archive blocks scenes.bundle
UnityDataTool archive blocks scenes.bundle -f Json
list
Lists the contents of an archive, including the offset, size, and flags of each file.
Very old versions of the Unity Archive format are not supported.
Quick Reference
UnityDataTool archive list <archive-path> [options]
| Option | Description | Default |
|---|---|---|
<archive-path> | Path to the archive file | (required) |
-f, --format <Text|Json> | Output format | Text |
Example
UnityDataTool archive list scenes.bundle
UnityDataTool archive list scenes.bundle -f Json
extract
Extracts the contents of an archive to disk. This is similar to Unity's WebExtract tool.
Quick Reference
UnityDataTool archive extract <archive-path> [options]
| Option | Description | Default |
|---|---|---|
<archive-path> | Path to the archive file | (required) |
-o, --output-path <path> | Output directory | archive |
--filter <text> | Case-insensitive substring filter on file paths inside the archive | (none — extract all) |
Example
UnityDataTool archive extract scenes.bundle -o contents
UnityDataTool archive extract scenes.bundle --filter sharedAssets
Output files:
contents/BuildPlayer-SampleScene.sharedAssets
contents/BuildPlayer-SampleScene
contents/BuildPlayer-Scene2.sharedAssets
contents/BuildPlayer-Scene2
Note: The extracted files are in binary formats, not text. If they are SerializedFiles then use the
dumpcommand to convert them to readable text format. See also theserialized-filecommand.
Related: inspecting objects inside an archive
The archive command works at the container level — it shows the archive structure and can extract the raw files. To inspect the serialized objects inside those files, use the dump command, which can open an archive directly and dump all SerializedFiles inside it without extracting first.
| Command | Output | Use Case |
|---|---|---|
archive extract | Raw binary files (SerializedFiles, .resS, .resource, etc.) | When you need the individual files on disk |
dump | Human-readable text representation of serialized objects | When you want to inspect object properties and values inside an archive |