FeatureModel_en.md
December 25, 2025 · View on GitHub
Feature Differences in Each Render Pipeline
| Function | Built-In | URP | URP 3D as 2D (Unity6.3+) | HDRP |
|---|---|---|---|---|
| 1. Modes | ||||
| Standard | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
| With Advanced Control Map | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| 2. Shader Settings | ||||
| Culling | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Stencil | :heavy_check_mark: | :heavy_check_mark: | :x: | :x: |
| Stencil Value | :heavy_check_mark: | :heavy_check_mark: | :x: | :x: |
| Clipping | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Clipping Mask | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Invert Clipping Mask | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Use Base Map Alpha as Clipping Mask | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| 3. Three Color Map and Control Map Settings | ||||
| Base Map | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
| 1st Shading Map | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
| 2nd Shading Map | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
| Normal Map | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
| Shadow Control Maps | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| 4. Shading Steps and Feather Settings | ||||
| Base Color Step | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
| Base Shading Feather | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
| Shading Color Step | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
| Point Light Step Offset | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Filter Point Light Highlights | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| 5. Highlight Settings | ||||
| Highlight Power | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
| Specular Mode | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
| Color Blending Mode | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Highlight Blending on Shadows | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Highlight Mask | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Highlight Mask Level | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| 6. Rim Light Settings | ||||
| Rim Light Color | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Rim Light Level | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Adjust Rim Light Area | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Inverted Light Direction Rim Light | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Rim Light Mask | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| 7. Material Capture(MatCap) Settings | ||||
| MatCap Map | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| MatCap Blur Level | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Color Blending Mode | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Scale MatCap UV | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Rotate MatCap UV | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Stabilize Camera Rolling | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Normal Map | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Rotate Normal Map UV | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| MatCap Blending on Shadows | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| MatCap Camera Mode | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| MatCap Mask | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| MatCap Mask Level | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Invert MatCap Mask | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| 8. Emission Settings | ||||
| Emission Map | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Use the alpha channel of Emissive Map as a Clipping mask | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Emission Map Animation | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Base Speed (Time) | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Animation Mode | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Scroll U/X direction | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Scroll V/Y direction | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Rotate around UV center | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Ping-pong moves for base | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Color Shifting with Time | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Color Shifting with View Angle | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| 9. Angel Ring Projection Settings | ||||
| Angel Ring | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Offset U/V | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Alpha Channel as Clipping Mask | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| 10. Scene Light Effectiveness Settings for all UTS color properties | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| 11. Metaverse Settings | ||||
| Metaverse Light | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :x: |
| Metaverse Light Intensity | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :x: |
| Metaverse Light Direction | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :x: |
| 12. Outline Settings | ||||
| Outline Mode | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
| Outline Width | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
| Outline Color | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
| Blend Base Color to Outline | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
| Offset Outline with Camera Z-axis | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
| Camera Distance for Outline Width | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
| Outline Color Map | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
| Rotate around UV center | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Ping-pong moves for base | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Color Shifting with Time | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| Color Shifting with View Angle | :heavy_check_mark: | :heavy_check_mark: | :x: | :heavy_check_mark: |
| 13.Tessellation Settings | DX11/DX12/Vulkan/Metal | :no_entry_sign: | :no_entry_sign: | DX11/DX12/Vulkan/Metal |
| 14. EV Adjustment in high intensity light scenes | :no_entry_sign: | :no_entry_sign: | :no_entry_sign: | :heavy_check_mark: |
| 15. DXR (ray-traced) shadows | :no_entry_sign: | :no_entry_sign: | :no_entry_sign: | :heavy_check_mark: |
| 16. Box Light | :no_entry_sign: | :no_entry_sign: | :no_entry_sign: | :heavy_check_mark: |
| 17. Rendering Paths | ||||
| Forward | :heavy_check_mark: | :heavy_check_mark: | :no_entry_sign: | :heavy_check_mark: |
| Forward+ | :no_entry_sign: | :heavy_check_mark: | :no_entry_sign: | :no_entry_sign: |
| Deferred | :x: | :x: | :no_entry_sign: | :heavy_check_mark: |
| Deferred+ | :no_entry_sign: | :x: | :no_entry_sign: | :no_entry_sign: |
| 2D | :no_entry_sign: | :no_entry_sign: | :heavy_check_mark: | :no_entry_sign: |
Notes:
- :heavy_check_mark: : Supported
- :no_entry_sign: : Not supported (e.g. limitations in the render pipeline, etc)
- :x: : Currently not available