Limitations
April 25, 2018 ยท View on GitHub
Unity SDK
Headless Mode
If you enable Headless mode, you will not be able to collect visual observations from your agents.
Rendering Speed and Synchronization
Currently the speed of the game physics can only be increased to 100x real-time. The Academy also moves in time with FixedUpdate() rather than Update(), so game behavior implemented in Update() may be out of sync with the Agent decision making. See Execution Order of Event Functions for more information.
Python API
Python version
As of version 0.3, we no longer support Python 2.
Tensorflow support
Currently Ml-Agents uses TensorFlow 1.4 due to the version of the TensorFlowSharp plugin we are using.