structs and functions details
May 21, 2021 ยท View on GitHub
structs and functions details
polarca_animation
that is a struct that stores all the important information about our animation
/// @param _attribute -> name of the attribute you like do change
/// @param _value -> Value that you want to attribute reach
/// @param _animcurv -> animation curve that controller should use
/// @param _channel_index -> channel index from animation curve that controller should use
/// @param _curve_speed -> animation speed
polarca_animation(_attribute,_value, _animcurv, _channel_index, _curve_speed)
polarca_animation_start
here we have a function that receives an array of animations and creates a o_polarca_animation_controller that does runs all of them simultaneously for you.
/// @param _arr -> an array of Animations
polarca_animation_start(_arr)
polarca_sequence_start
This one receives an array of arrays of Animations, creates a o_polarca_sequence_controller that manages some animation controllers and runs all the animations, but one each time.
/// @param _arr -> an array of an array of Animations
polarca_sequence_start(_arr)