Here is the Rust implementation of Wolf
August 16, 2023 · View on GitHub
Wolf Engine

Welcome to the Wolf Engine source code.
The Wolf Engine is the next generation of Persian Game Engine which is a cross-platform open source game engine created by Pooya Eimandar. The Wolf is a comprehensive set of C++ open source libraries for realtime rendering, realtime streaming and game developing, which is support Lua and WASM as an embedded scripting languages.
Build
- Prerequisites - For windows, make sure install the latest Windows 11/10 SDK
then make sure get the main branch
git clone https://github.com/WolfEngine/WolfEngine.git --branch main --depth 1
CMakePresets
To list configure presets: cmake . --list-presets
To list build presets: cmake --build --list-presets
To install wolf: cmake --install <build-dir> --prefix <prefix>
For example for building wolf for android:
cmake . --preset android-arm64-release
cmake --build --preset android-arm64-release
For example for building wolf for windows:
cmake . --preset win-x64-release
cmake --build --preset win-x64-release
cmake --install C:/WolfEngine/build/win-x64-release --prefix C:/wolf
Recent Sample
Dynamic LOD Generation using Simplygon
Supported platforms
| Not Supported | Planned | In Progress | Done |
|---|---|---|---|
| :x: | :memo: | :construction: | :white_check_mark: |
Supported platforms and APIs for render module
| API | Windows | Linux | macOS | iOS | Android | Wasm |
|---|---|---|---|---|---|---|
| GPU | Vulkan/OpenGL ES :construction: | Vulkan/OpenGL ES :memo: | MoltenVK :memo: | MoltenVK :memo: | Vulkan/OpenGL ES :memo: | WebGL/WebGPU :memo: |
Supported platforms and APIs for media module
| API | Windows | Linux | macOS | iOS | Android | Wasm |
|---|---|---|---|---|---|---|
| Bitmap | :white_check_mark: | :white_check_mark: | :memo: | :memo: | :memo: | :x: |
| FFmpeg | :white_check_mark: | :white_check_mark: | :memo: | :memo: | :memo: | :x: |
| JPEG | :white_check_mark: | :white_check_mark: | :memo: | :memo: | :memo: | :x: |
| OpenAL | :white_check_mark: | :white_check_mark: | :memo: | :memo: | :memo: | :x: |
| PNG | :white_check_mark: | :white_check_mark: | :memo: | :memo: | :memo: | :x: |
| WebP | :memo: | :memo: | :memo: | :memo: | :memo: | :x: |
Supported platforms and APIs for stream module
| API | Windows | Linux | macOS | iOS | Android | Wasm |
|---|---|---|---|---|---|---|
| gRPC | :memo: | :x: | :x: | :x: | :x: | :x: |
| Janus | :construction: | :x: | :x: | :x: | :x: | :white_check_mark: |
| QUIC | :white_check_mark: | :memo: | :memo: | :memo: | :memo: | :x: |
| RIST | :white_check_mark: | :memo: | :memo: | :memo: | :white_check_mark: | :x: |
| RTMP | :memo: | :x: | :x: | :x: | :x: | :x: |
| RTSP | :white_check_mark: | :memo: | :memo: | :memo: | :memo: | :x: |
| SRT | :white_check_mark: | :memo: | :memo: | :memo: | :memo: | :x: |
| webRTC | :memo: | :memo: | :memo: | :memo: | :memo: | :memo: |
| WebSocket | :white_check_mark: | :white_check_mark: | :memo: | :memo: | :memo: | :memo: |
Supported platforms and APIs for system module
| API | Windows | Linux | macOS | iOS | Android | Wasm |
|---|---|---|---|---|---|---|
| Coroutine | :white_check_mark: | :white_check_mark: | :memo: | :x: | :x: | :x: |
| GameTime | :white_check_mark: | :white_check_mark: | :memo: | :memo: | :memo: | :white_check_mark: |
| Gamepad | :white_check_mark: | :white_check_mark: | :memo: | :memo: | :memo: | :white_check_mark: |
| Virtual Gamepad | :white_check_mark: | :x: | :x: | :x: | :x: | :x: |
| Log | :white_check_mark: | :white_check_mark: | :construction: | :construction: | :construction: | :construction: |
| LuaJit | :memo: | :memo: | :memo: | :memo: | :memo: | :x: |
| LZ4 | :white_check_mark: | :white_check_mark: | :memo: | :memo: | :memo: | :x: |
| LZMA | :white_check_mark: | :white_check_mark: | :memo: | :x: | :x: | :x: |
| OpenTelemetry | :memo: | :memo: | :memo: | :x: | :x: | :x: |
| RAFT | :memo: | :memo: | :memo: | :memo: | :memo: | :memo: |
| Screen Capture | :memo: | :construction: | :construction: | :x: | :x: | :x: |
| Signal Slot | :white_check_mark: | :white_check_mark: | :construction: | :x: | :x: | :x: |
| Stacktrace | :white_check_mark: | :white_check_mark: | :construction: | :construction: | :construction: | :x: |
| Sycl | :memo: | :memo: | :memo: | :x: | :x: | :x: |
| TCP | :white_check_mark: | :white_check_mark: | :memo: | :memo: | :memo: | :x: |
| Trace | :white_check_mark: | :white_check_mark: | :memo: | :memo: | :memo: | :x: |
| UDP | :construction: | :memo: | :memo: | :memo: | :memo: | :x: |
| Wasm3 | :memo: | :memo: | :memo: | :memo: | :memo: | :memo: |
Projects using Wolf
- Wolf.Playout, a playout automation software
- Falcon, a real time 3D monitoring system
- PlayPod, the first cloud gaming platform launched in Middle East
- RivalArium, play and rival other users via our leagues and duels from any device, any location and let your skills generate income
Youtube
Wolf Engine © 2014-2023 Pooya Eimandar