Unity_StarGlow

February 5, 2019 ยท View on GitHub

This is an implementation of Kawase's light-streak.

  • Frame Buffer Postprocessing Effects in DOUBLE-S.T.E.A.L(Wreckless)

Settings

Following settings are possible.

  • Intensity.
  • Quality.
  • Base color.
  • Number of light-streak.
  • Angle of light-streak.

Import to Your Project

You can import this asset from UnityPackage.

  • StarGlow.unitypackage

Dependencies

You have to import following assets to use this asset.

  • Unity_ImageEffectBase

Contents

  1. 1Settings
  2. 2Import to Your Project
  3. 2.1Dependencies