Colin's Origins

September 21, 2024 · View on GitHub

A fourth year and a fourth thank you for making this competition possible!



✋ To-do before running

  • In rare cases, build errors occur. Cleaning the build folder should be the solution.
  • Please set the destination as "My Mac (Designed for iPad)" and run the app on fullscreen for the best possible experience.

💭 Things to consider

  • Building this project started one week after the challenge announcement due to classes, but I'm not making excuses!
  • Conceiving game mechanics aimed at children and adults is no easy game, but I did my best!
  • Creating all visual and sound assets was one of my objectives every time I participated. This time I did it!
  • Gathering knowledge from my older submissions was essential, especially for UIKit, SwiftUI, and SpriteKit.
  • Realizing that I could have made the game on one level, I still kept the objective of making the learning process enjoyable and understandable.
  • Taking the opportunity of making this project to learn new concepts is always one of my goals. This year: color theory!
  • Wishing to speed up the experience, you can tap on the text bubble to skip the typing animation!

🐞 Known issues

  • Changing the AVAudioPlayer's volume or having two instances play simultaneously for the first time causes minor audio artifacts and stutter.
  • Having UIView animations running, presenting a new view controller, and then going back stops them. It's not clear if this is intended behavior.

🖼️ Assets

Audio

  • Peter Yaacoub, "Emotional Maths". All rights reserved.
  • Peter Yaacoub, "SFX Button Tap". All rights reserved.
  • Peter Yaacoub, "SFX Correct". All rights reserved.
  • Peter Yaacoub, "SFX Exit". All rights reserved.
  • Peter Yaacoub, "SFX Incorrect". All rights reserved.
  • Peter Yaacoub, "SFX Success". All rights reserved.

Images

  • Peter Yaacoub. All rights reserved.

Fonts

🌞 Inspiration

  • A mash of years-old ideas I had saved in my notes.
  • Family!
  • Mixing art and technology, just like last year!

🥚 Easter Eggs

  • Colin's name derives from the word "Color" and beautifully rhymes with "Origin".
  • Shay's name derives from the word "Shade", which is terminology for a color mixed with black.
  • Colin and Shay are coincidentally both Gaelic names.
  • When the clouds hide part of the sun or the moon, the scene dims down.
  • In most levels, Colin and Shay appear from the side in new and unexpected ways.
  • Throughout the levels, the sky has the same hue. Only the brightness and saturation appropriately change.
  • There are fewer cars during the dawn than the day, and no cars at night.
  • Levels 1.3, 2.3, and 3.4 have a wordplay in their title, as probably all titles should.
  • In Level 3.1, the dialog ends with Shay being sad. Colin is alone in pushing Shay to exit the scene.

There are undoubtedly more that I forgot to mention!

📚 Ressources

🔩 More possible improvements

  • Create a Free Play mode and more Story Modes!
  • Extend localization.
  • Improve accessibility.
  • Publish the project on the App Store, as should all my older submissions!