JAVE2

August 14, 2026 · View on GitHub

jave-core Maven Central Sonatype Central (Snapshots)

jave-all-deps Maven Central Sonatype Central (Snapshots)

jave-nativebin-linux-arm32 Maven Central Sonatype Central (Snapshots)

jave-nativebin-linux-arm64 Maven Central Sonatype Central (Snapshots)

jave-nativebin-linux32 Maven Central Sonatype Central (Snapshots)

jave-nativebin-linux64 Maven Central Sonatype Central (Snapshots)

jave-nativebin-win32 Maven Central Sonatype Central (Snapshots)

jave-nativebin-win64 Maven Central Sonatype Central (Snapshots)

jave-nativebin-osx64 Maven Central Sonatype Central (Snapshots)

jave-nativebin-osxm1 Maven Central Sonatype Central (Snapshots)

The JAVE2 (Java Audio Video Encoder) library is Java wrapper on the ffmpeg project. Developers can take take advantage of JAVE2 to transcode audio and video files from a format to another. In example you can transcode an AVI file to a MPEG one, you can change a DivX video stream into a (youtube like) Flash FLV one, you can convert a WAV audio file to a MP3 or a Ogg Vorbis one, you can separate and transcode audio and video tracks, you can resize videos, changing their sizes and proportions and so on.

Many other formats, containers and operations are supported by JAVE2.

Supported Operating Systems + Requirements

JAVE requires Java 8 or higher

JAVE can also be easily ported to other OS and hardware configurations, see the JAVE manual for details.

Operating SystemWindows x32,x64MacOS intel x64MacOS m1Linux x32,x64Linux arm32,arm64
Supported?Partial,YESYESYESYESPartial,YES

Please note that the arm+win 32 bit versions are still on 4.4.0 and will be removed in a future release The win32 binaries will be removed in the next release

Projects using Jave2

Usage Example

For the documentation, please have a look at the project wiki pages here

or at this file DefaultFFMPEGLocatorTest.java

Maven Repository URL -> https://mvnrepository.com/artifact/ws.schild/jave-all-deps

Use with Maven

It includes all binaries for the supported platforms

<dependency>
 <groupId>ws.schild</groupId>
 <artifactId>jave-all-deps</artifactId>
 <version>3.5.0</version>
</dependency>

You can use maven dependencies to include the libraries in your projects. Include the following in your pom files.

[ Remember always to check the latest release here ]

Generally if you want to use for one platform or more what you have to do is add the jave-core:

<dependency>
    <groupId>ws.schild</groupId>
    <artifactId>jave-core</artifactId>
    <version>3.5.0</version>
</dependency>

and then the specific jar(s) for your platform(s) :

For one platform only (Linux 64Bit amd/intel in this case)

<dependency>
    <groupId>ws.schild</groupId>
    <artifactId>jave-nativebin-linux64</artifactId>
    <version>3.5.0</version>
</dependency>

For one platform only (Linux 64Bit arm in this case)

<dependency>
    <groupId>ws.schild</groupId>
    <artifactId>jave-nativebin-linux-arm64</artifactId>
    <version>3.5.0</version>
</dependency>

For one platform only (Linux 32Bit arm in this case)

<dependency>
    <groupId>ws.schild</groupId>
    <artifactId>jave-nativebin-linux-arm32</artifactId>
    <version>3.5.0</version>
</dependency>

For one platform only (Windows 64Bit in this case)

<dependency>
    <groupId>ws.schild</groupId>
    <artifactId>jave-nativebin-win64</artifactId>
    <version>3.5.0</version>
</dependency>

For one platform only (MACOS 64Bit in this case)

<dependency>
    <groupId>ws.schild</groupId>
    <artifactId>jave-nativebin-osx64</artifactId>
    <version>3.5.0</version>
</dependency>

Use with Gradle

It includes all binaries for the supported platforms

compile group: 'ws.schild', name: 'jave-all-deps', version: '3.5.0'

For one platform only (Linux 64Bit in this case)

compile group: 'ws.schild', name: 'jave-core', version: '3.5.0'
compile group: 'ws.schild', name: 'jave-nativebin-linux64', version: '3.5.0'

Main Components of Jave2

Jave2 consists of two main components:

  1. The jave-core dependency, which includes all the java code, which is platform independent
  2. The jave-nativebin-<platform> dependencies, which include the binary executables per platform

There exists a jave-all-deps project, which includes core and all windows und linux binaries.


Examples

Converting any audio to mp3

boolean succeeded;  
try {                                                         
 File source = new File("file path");		                 
 File target = new File("file path");                         
                                                              
 //Audio Attributes                                       
 AudioAttributes audio = new AudioAttributes();              
 audio.setCodec("libmp3lame");                               
 audio.setBitRate(128000);                                   
 audio.setChannels(2);                                       
 audio.setSamplingRate(44100);                               
                                                             
 //Encoding attributes                                       
 EncodingAttributes attrs = new EncodingAttributes();        
 attrs.setOutputFormat("mp3");                               
 attrs.setAudioAttributes(audio);                            
                                                             
 //Encode                                                    
 Encoder encoder = new Encoder();                            
 encoder.encode(new MultimediaObject(source), target, attrs);
                                                              
} catch (Exception ex) {                                      
 ex.printStackTrace();                                       
 succeeded = false;                                          
}                                                             

More advanced examples

Can be found here

Reacting to the end of an encoding

EncoderProgressListener gained a done() method that is called once the encoding has finished successfully. It is a default method, so listeners written against earlier versions keep compiling unchanged.

encoder.encode(new MultimediaObject(source), target, attrs, new EncoderProgressListener() {
    public void sourceInfo(MultimediaInfo info) { }
    public void progress(int permil) { }
    public void message(String message) { }

    @Override
    public void done() {
        System.out.println("Encoding finished");
    }
});

Videos recorded in a different orientation

Phones store the orientation as stream metadata instead of rotating the picture. MultimediaInfo.getRotate() reports that angle in degrees, clockwise, and is 0 when the file carries no rotation.

MultimediaInfo info = new MultimediaObject(source).getInfo();
if (info.getRotate() == 90 || info.getRotate() == 270) {
    // width and height of info.getVideo().getSize() are swapped on playback
}

Changelog

Can be found here

Using snapshot builds

Snapshots of the develop branch are published to the Sonatype Central Portal snapshot repository. To consume them, add the repository to your build:

<repositories>
    <repository>
        <id>central-snapshots</id>
        <url>https://central.sonatype.com/repository/maven-snapshots/</url>
        <releases><enabled>false</enabled></releases>
        <snapshots><enabled>true</enabled></snapshots>
    </repository>
</repositories>

Publishing (maintainers)

Artifacts are published to Maven Central through the Sonatype Central Portal using the central-publishing-maven-plugin. The old OSSRH service (oss.sonatype.org) that this project used previously has been retired by Sonatype.

Publishing runs from the Publish to Maven Central GitHub Actions workflow:

  • a push to develop publishes a snapshot, but only while the poms carry a -SNAPSHOT version
  • creating a GitHub release publishes the release, which is auto-released by the plugin (autoPublish=true)

The workflow needs these repository secrets:

SecretMeaning
MAVEN_CENTRAL_USERNAMECentral Portal user token name (Account → Generate User Token)
MAVEN_CENTRAL_PASSWORDCentral Portal user token value
MAVEN_GPG_PRIVATE_KEYASCII armored private key, gpg --armor --export-secret-keys <KEYID>
MAVEN_GPG_PASSPHRASEPassphrase of that key

To publish by hand, put the same token in a central server entry in your ~/.m2/settings.xml and run mvn deploy.

License

JAVE2 is Free Software and it is licensed under GPL3 LICENSE

You will find a copy of the license bundled into the downloadable software distribution.

Feedback

You can send comments to andre@schild.ws For bug reports use the github site https://github.com/a-schild/jave2/issues

Credits

Jave is based on the jave version from Carlo Pelliccia
The original project page with source code can be found here:

http://www.sauronsoftware.it/projects/jave/