README.md

September 15, 2025 · View on GitHub

Hyperion

Insanely bright modular LED display

Flashy demo

*** IN DEVELOPMENT ***

Project is currently in development and may not compile with latest compiler.

Why

Current LED matrix displays are underwhelming: low brightness, low dynamic range, and washed‑out visuals in real venues. Hyperion flips that on its head with ridiculous luminance, high refresh, and a visual language that holds up in fog, dark, and daylight spill.

Highlights

  • Blinding brightness: designed to punch through haze and stage lighting
  • High refresh: > 500 Hz target for artifact‑free motion and strobes
  • Chunky pixels: 4 LEDs per pixel, 15 mm pitch for bold geometry
  • Modular: building full 420 × 420 mm panels (limited by JLC assembly)
  • Controls: video stream input (WIP) + DMX for audio‑sync (planned)

Status

  • We’ve built an initial coupon: 60 × 60 mm, peak measured draw ~ 42 W
  • Driver: Macroblock MBI5043 current sink
  • Power rails: LED 5–17 V, logic 5 V / 3.3 V (RP2040 control)

Prototype coupon

Pixel geometry

  • Pitch: 15 mm → ~66 px/m in each axis → ~4,444 px/m²
  • LEDs per pixel: 4 (RGBW cluster) → ~17,776 LEDs/m²
  • Look: deliberately low‑density, high‑punch “big voxel” aesthetic

How bright is it? A back‑of‑the‑napkin estimate

  • Coupon area A = 60 mm × 60 mm = 0.0036 m²
  • Peak power P ≈ 42 W
  • If LED efficacy η ≈ 60–100 lm/W (RGBW mix, conservative):
    • Luminous exitance M ≈ P·η/A ≈ 0.94–1.17 × 10⁶ lm/m²
    • Luminance L ≈ M/π ≈ 220k–370k nits
  • Compared to MacBook Pro (XDR): typical SDR ~500 nits; HDR sustained ~1,000 nits; peak ~1,600 nits. Hyperion coupon (est.): ~140×–700× brighter per unit area.
    • Peak power assumes ~1% duty cycle for bright strobe effects or fractional‑panel use; not continuous.

Note: 42 W on 0.0036 m² implies ~11.7 kW/m² at full blast. Scaled to a 3 × 2 m panel: ~70–75 kW peak. This is a thermal and power‑distribution thought experiment, not a duty‑cycle recommendation.

Light as an underexplored rave medium

Light isn’t just illumination; it’s a volumetric instrument. Hyperion treats photons like sound—sculpted in space, time, and intensity—to cut through haze and occupy the room, not just the wall.

  • Spatial volume: beams and voxels that read in fog, from meters away
  • Temporal punch: sub‑ms strobes and decay envelopes, not just fades
  • Materiality: bold pixels and high luminance over fine‑pitch “screens”
  • Emergence: interference, moiré, and wavefronts that breathe with the music

Bring sunglasses

Roadmap

  • Assemble first 420 × 420 mm panels
  • Ingest video streams (software pipeline WIP)
  • DMX input for lighting desk sync and audio‑reactive modes
  • Thermal, PSU, and duty‑cycle constraints for safe operation
  • Thermal/power R&D: explore bulk energy storage (caps/supercaps) for strobe transients and peak handling
  • Distributed temperature sensing across panels (NTC grid or digital sensors) for thermal maps and throttling

Coming soon

Coming soon

License

MIT